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Evening people, Scriptor here with the latest dev update! ;3

Game development

The past few days I’ve been busy making the renders for the assembly line fail-state. I managed to finish the last base assets I needed on Monday according to schedule, and since then I've been hard at work on making the scenes inside DAZStudio. The images are being pumped out in a rapid pace; currently I’ve got 34 images fully done, 39 in the render cue and a whole lot more planned. All in all I expect that I will need ~120 images to do the non-con path of this fail-state justice and another ~80 more for the con path specific images. ^^


Needless to say that this fail-state will be the biggest one (image wise at the least) to date. Since it’s such a big scene and pretty extensive, (you guys get to see the full “production” process, packaging and the final product being used by it’s new owner(s),) I’ll be changing things up a bit for the coming update:


Normally each enemy you encounter in the game has his/her/their own custom bad end. However since this fail-state is so massive (image-wise) I felt it proper to spread it over more than one enemy: My plan is to make ~2 enemies and one trap that all tie into the same fail-state (the assembly line fail-state). Now don’t worry, the enemies will still be “full battles” and have their own introductory/capture scenes; only the fail-state itself will be shared between the enemies. ;3


Doing this this way means that I can bring out the first part of the factory in one go; so once the upcoming update is out I can immediately start working on the boss of the sex toy factory. I’m still aiming to be fully done with the second VR-world before the end of the coming summer, and if I can keep my current pace I’m certain that such a goal is attainable. :muscle:


And now, the first teasers of the assembly line fail-state! ^^

Teasers

“Ughh did I get knocked out again… ?”

"Fuck, I hope I didn't manage to get myself in trouble-"

"-again, damnit!"

“Fuck I don’t know what this is-“

“-but I doubt it can’t be anything good!”


(The assembly line! As said each stop on the line will be throughly featured in this fail-state, and I wonder what that L in L-A.I. LOVE DOLLS means… >;3)



And that’s all for this exclusive dev update, see you guys this Sunday as usual!


Greetz,

Scriptor



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Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/jFE7t85sVy


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Comments

The Trap Queen

What a tease. Each one of these updates that goes by just gets me so riled up, that I'm about fit to burst. I absolutely can't wait to see how this turns out.

Scriptor

Hehe do they now? In that case I'll just have to make sure that the teasers for coming Sunday are extra juicy... >;3 ^^

Anonymous

Hey there, keep up the good work. The Suckdoll Factory was so impressive that i started to support you. Great to see the idea coming back into the game :)

Anonymous

the Great Scriptor, I want to know the answer of ' only HAL knows the answer'~

Scriptor

Ask and ye shall receive! ^^ But to prevent any spoilers; check your pixiv messages. ;)

Scriptor

Hear hear; it's been a theme I've been meaning to revisit for a loooong time, so I'm glad to finally be able to get to do it as well. ^^ Rest assured that I will strive to make the "production process" even better and bigger than the suckdoll comic itself! >;3