[Summary] Week 31~40 Progress (Pixiv Fanbox)
Content
[日本語版はこちら] https://fantia.jp/posts/1810186
Fourth Surmmary post out of 5.
This is the time when I started to make a map. as Characters in this game have thick-uniform line, I tried to match that style so map or character won't pop too much by themselves. I did change the drawing style later by thinking it's not good, but looking at it now, I think has a good unique style.
[Week31]
Finishing movement animations.
[Week32,33 data has been lost]
[Week34]
Design of the starting area. The concept was, monsters are created from the liquid inside the Ampule. The area near the starting point was set as a place for logisgic and storage for those Ampules.
[Week35]
Continuing starting point design. I tried to bring out the dusty, cloudy feel.
[Week36]
Design of the next map. I made it mandatory to jump for tutorial. And since it's an area for logistics management, I tried to made make it wide. though if see it now it doesn't look that long.
[Week37]
In alpha version, with no clothes, protagonist's jump height was lower than in a normal state. I made obstable high enough to block the protagonist with the lower jump, making player to Heal. The liquid seeping through the cracked wall was the healing point.
[Week38]
Animation waking up at the first map. I made an animation for the health display UI at this point.
[Week39]
A map design for an Interaction tutorial area.
[Week40]
I made this simple map shape drawing to use it for a minimap or so, but instead It was used for indicate the development progress in game.