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[日本語版はこちら] https://fantia.jp/posts/1810186


Fourth Surmmary post out of 5.

This is the time when I started to make a map. as Characters in this game have thick-uniform line, I tried to match that style so map or character won't pop too much by themselves. I did change the drawing style later by thinking it's not good, but looking at it now, I think has a good unique style.


[Week31]

Finishing movement animations.


[Week32,33 data has been lost]


[Week34]

Design of the starting area. The concept was, monsters are created from the liquid inside the Ampule. The area near the starting point was set as a place for logisgic and storage for those Ampules.


[Week35]

Continuing starting point design. I tried to bring out the dusty, cloudy feel.


[Week36]

Design of the next map. I made it mandatory to jump for tutorial. And since it's an area for logistics management, I tried to made make it wide. though if see it now it doesn't look that long.


[Week37]

In alpha version, with no clothes, protagonist's jump height was lower than in a normal state. I made obstable high enough to block the protagonist with the lower jump, making player to Heal. The liquid seeping through the cracked wall was the healing point.


[Week38]

Animation waking up at the first map. I made an animation for the health display UI at this point.


[Week39]

A map design for an Interaction tutorial area.


[Week40]

I made this simple map shape drawing to use it for a minimap or so, but instead It was used for indicate the development progress in game.

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Comments

C_Art18

the game looks good and it can be fun, nice work, looking forward to the final product