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This is not a journal post. I just wanted to deliver some info.

By doing February update, Maps are fully connected. As there's new second savepoint in this new map, It's a good stage to get version up to 0.1.1.3

I decided to stay in version 0.1.1.2 just once more. There's few subtle things that can make current state to be more complete. With these small things come together, version up will be done and Game-share list will be updated.


[ Elevator Accessibility ]

Elevator between map_5 and map_6 is supposed to not usable until player unlocks it by clearing sticky object that tangled with the elevator. Currently, that "sticky matter" is not implemented, and adding it is the one of the goals.

To use elevator, player should use the Upper path.


[ Interactive Animation & Effect at Savepoint ]

as this new map_6 is all about the save point, I want to create some decent mood around it. Tallgrasses swings while player moves along, grass being pressed when stepped on, light paritcle arises slowly as if white-entities emits the energy.

First goal is to implement the interactive grass animation. It's good to have particle & light effect but it's not in priority for the next update.


[ Guerilla fight ]

For now, Event in tutorial area is really blend. and not indicating where monsters will be summoned is not very player-friendly.

As first intention for Monster barried under the rock was 'Psychic & Dimensional' I want to make that feeling. Having hard time to make it looks good tho.


[ Sounds ]

As these things above doesn't take huge amount of time(I think, hopefully), I'll do some research on SFX. To be honest there's not much to talk about this topic. I no nothing about sound effects so I can't sure about anything about it.

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