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【Cheat Code : versiontwo】 ● Dev Note ● New map has been added. Elevator at Pipeline:Map_5 is now functional as new map has been added, and new Savepoint also has been placed. More contents were supposed to be added in this month, but there was fatal issue on Collision detection algorithm while adding new map. And as this old algorithm I had was unrecognizable(even tho it's the one I wrote at the past) I had to re-write it from the beginning. By using quite a time, I was able to come up with more intuitive way to process the detection ===========================[ Patch Note ]=========================== [Requirement & TroubleShoot] https://applepopsicle.fanbox.cc/posts/2061211 【Update list】 ┬ Pipeline:Map_6 has been added. └ New SavePoint area has been added ─ General Hitbox Collision Algorithm optimized. ─ Elevator Hitbox Collision Algorithm fixed&optimized. 【Bug fix】 ─ Fixed an issue where Window size doesn't properly applied after saving the resolution setting else than 1280x720 and restart. ─ Fixed an issue where save file doesn't capture event status, thus Guerilla fight event starts even after completing it ─ Fixed an issue where Pipeline:Map_5 does not render properly in some device settings ─ Fixed an issue where HP UI is displayed as 0 when continuing the game 【Note】 ─ Inclined line collision detection algorithm is Currently on development. before its completion elevator's grate will be erased. ─ Elevator will automatically stay unlocked until the corresponding contents will be added. ─ Apparently depending on when the texture is loaded, its loading time differs, ends up occurrence of frame drops. ─ When changing the resolution during the game, ratio does not applied to some textures on the Pause screen. However, if Pause is released, applied normally. ==========================[ パッチノート ]========================== [システム要件 & トラブルシュート] https://applepopsicle.fanbox.cc/posts/2061215 【アップデートリスト】 ┬ Pipeline:Map_6 追加 └セーブ可能な場所が追加されました ─ ヒートボックスアルゴリズムの最適化 ─エレベーターヒートボックスアルゴリズムの最適化と修正 【バグフィックス】 ─ 1280x720の解像度以外の解像度で設定を保存した後にゲームを新たに起動すると、ウィンドウサイズだけが設定どおりに適用されない現象を修正 ─ Guerilla fightを完了したセーブファイルを実行し、イベント場所に戻ったときにまだイベントが再開される現象を修正 ─一部のデバイス設定でPipeline:Map_5が正しくレンダリングされない現象を修正 ─ ゲームをContinueするときHPのUI が 0 で表示される現象を修正 【ノート】 ─ 斜面衝突アルゴリズムの開発中、開発完了までエレベーターのゲートが除去されます。 ─一部のゲームコンテンツを追加するまで、Map_5のエレベーターが自動的に解禁されます。 ─ テクスチャがロードされる時期によって所要時間に差が見られます。 そのため、時々フレームドロップ現象が発生します。 ─ ゲーム中の解像度を変更すると、その割合はPause画面の一部のテクスチャには適用されません。 ただし、Pauseを解除すると正常に適用されます。

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Anonymous

Getting finished after using the second save takes me... above the room that the elevator goes up to. I spawn above the room in the black space.

applepopsicle

Thanks for the report! I'm not sure if it's exact same problem you stated, but I was also able to get spawned in 'black space above the room'. In my case, platform in front of elevator fails, player pierce through the floor, then spawn in the black space. It seems new collision detection algorithm is having issue and causing the problem. Although it's relatively critical matter, you still can get back to room if you move right and touch the ladder-hole. as it's somewhat managable I won't fix through the hotfix(as I'm still working on them). but it will be fixed on next update post.