[Journal] Attack in "Affected(N2)" State & other changes (Pixiv Fanbox)
Content
The original plan was to make player not able to attack in the 'affected(N2)' state, and to be able to defeat the enemy only with HScene QTE.
But even until now, there's no way to give intuitive reason why Heroine can't attack in 'affected' state without directly explaining about it. And after all, there's already enough pentalty(like delay between inputs, moving speed), so I decided to just make attack in affected state possible.
Unlike other movesets, 'affected' moveset's idle animation doesn't stay static. I had to add few more animation to connect idle animation and attack animation in any occasion.
While I was making keyframe shot for Attacking animation, I fixed the face expression little bit. It's hard to notice it without directly compare it though.
Landing animation time has been reduced too. The one before felt bit way too slow to regain its position.