[Journal] Stinger-N2 HScene Linework[1/2] (Pixiv Fanbox)
Content
...Continuing from the last Stinger HScene post.
[Init & Loop]
At the last journal, I was satisfied with the final Init result. But after placing the head on the position, It doesn't look as it should be.
As those problems have been fixed, result linework changes.
Loop Animation also had the same problem. It also needs few more frames between its keyframes.
After the first fix, I worked on more detail on some unnatural places.
[Escape]
In Escape Animation, force should be derived from heroine.
It was quite a struggle to make that concept visible. I had to try lots and lots of attempt to get the desireable animation.
After I reached to the acceptable point, I fixed subtle problem bit by bit to get the result.
Then I added Transition animation between Loop and Escape, along with the End animation.
[Finish]
...I got tired by doing organizing work progress and making presentation animation, at the point when I'm writing this part. I'll document this part on the next journal. Instead, here's some preview.
So, I have to complete end sequence idea to finish this part of animation. while this Finish animation remain unfinished, Escape animation will be played instead when Finish animation should be played.
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I've never spent this much of time to make a linework animation on a single sequence. There was lots and lots of fixing than usual. although I've been satisfied with the animiation, it felt wierd on the next day, and this happened a lot.
Even now some animation's leg seems too think, although I know it's becuase it doesn't have the head yet.... or is it? Whether it is or not, I need to color these animation and put it into the game.
Could I finish all the animation in 5 days? I'm not sure, but I'll try my best.