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上一篇提過,本來這次是要嘗試Hardware做圖的…


但是實際做下去後才發現,Hardware根本不能這樣搞,因為貼圖材質太大,隨便算個幾張圖就會吃光記憶體。


As mentioned in previous, this time I was trying to make pictures with Maya hardware...


But after actually doing it, I relize that Hardware can't do this at all, because the texture too large, just a few render will eat up the memory.



(紀念僅做了一頁就陣亡的Hardware算圖)


(To commemorate the hardware render that died in just one page)



沒辦法了,去你的Maya,我也不想再用什麼Arnold了,直接在Daz裡面算圖!


所以這篇就緊急改成Daz作圖嘗試了,稍微了試了一下後發覺…我他媽為什麼沒有早點這樣做呢?不必匯出整理材質等等省下大量時間之外,衣服也能隨時替換,甚至還有很多實用的功能像是smooth modifier(物體碰撞擠壓)、dforce(模擬布料動態),Iray算圖和Arnold質感也不相上下。


不過,算圖時間一樣還是很久(一張1920x1080平均6分鐘),所以就順便試試看圖文小說的格式了,目前感覺應該還行吧?


Fine, fuck you Maya, I don't want to do Arnold anymore, let's just render the picture in Daz!


So this article was urgently changed to Daz's render attempt, and after a little try, I found out...Why the fuck I didn't do this earlier? Without export need it save a lot of time. Clothes can also be replaced at any time. There are even many practical functions such as smooth modifier (object collision), dforce (simulation of cloth dynamics), Iray rendering also as nice as Arnold.


However, it still takes a long time to render (a 1920x1080 pic average of 6 minutes), so I try the format of the graphic novel by the way. I think it should be okay at the moment?

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