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Daz+Maya研究進度與近況/Daz+Maya reserch progress and recent status


抱歉很久沒更新了…最近真是不少事情…


隔了一年,新冠肺炎終於在我住的地方爆發了,雖然稱不上受到多大影響,畢竟我本來就整天宅在家裡:^),不過買吃的還是變的很不方便啊~


然後就是…我最近掉進了hololiveEN的兔子洞,花了一堆時間在看精華,這輩子沒想過我會變成VT廚,但EN五人組真的好棒啊…



咳,言歸正傳,接續上一次的研究目標,我花了點時間嘗試了blender,幾番考慮之後還是決定不用,主要有兩點:


[1]學習成本過高


我在Maya上已經有超過十年的經驗,放著這些經驗不用跑去重學blender實在很可惜。


[2]blender本身的缺點


blender在編輯大型場景時的Lag問題比maya更嚴重,加上undo奇異的寫法,可預期實際製作時肯定製作環境肯定會更艱難。



於是決定回歸Maya,試著製作動漫風的人物…


但…結果實在差強人意…




花了很多時間在做調整,但還是做不出感覺好看的動漫風人物,除此之外還有很多問題,表情骨架不支援,Maya內建toon outline功能太Lag,Pencil+4太貴…技術障礙加上美感障礙,總之,動漫風暫時是難產了。



連續兩個選項失敗,接下來只好嘗試最後一樣—使用Maya Hardware作圖。


Maya在更新Viewport 2.0之後,其實Hardware各方面已經改善了很多,雖然整體功能和畫質還是遠低於Arnold,但是算圖時間為0!


究竟是不是個好方法,老樣子,讓我們在實戰中測試吧~



這是直美醬,將會用來做一個第一人稱(你是主角)的10~20p短篇漫畫。


那麼,敬請期待:^)!




Sorry for no update been a long time...There have been quite a lot things recently...


After a year, the covid-19 finally broke out in the place where I live. Can't say I'm affected much though, after all I already stay at home all days :^), but it is still very inconvenient to buy food~


And then...I recently fell into the rabbit hole of hololiveEN, spent a lot of time watching clips... I never thought I would become a vtuber's fan, but the EN group is so damn good...



Ahem, let’s get back to the subject, following the last research goal, I spent some time trying Blender, and after a few considerations, I decided not to use it. There are two main points:


[1] The cost of learning is too high


I have more than ten years of experience on Maya, it’s a pity to not use it, and learn Blender from begining.


[2] Disadvantages of blender itself


The Lag problem of blender when editing large-scale scenes is more serious than that of Maya, and with the weird way of the undo function, it can be expected that the environment will definitely be more difficult in actual production.



So I decided to return to Maya and try to make anime-style characters...


But... it turned out to be unsatisfactory...




I spent a lot of time making adjustments, but still can’t make a good-looking anime character. Also, there are many other problems. The face skeleton is not supported. The built-in toon outline function in Maya is too Lag, and Pencil+4 is too expensive...Technology Barriers plus aesthetic barriers, for now, I gave up making anime style.



Two options failed, I had to try the last one-using Maya Hardware for making pictures.


After Maya updated Viewport 2.0, Hardware render have improved a lot. Although the overall function and image quality are still far lower than Arnold, but the render time is 0!


Is it a good way? as usual, let's test it in work~



This is Naomi-chan, which will be used to make a 10~20p short comic, it's a first person comic (you are the protagonist).


Alright, stay tuned :^)!

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Comments

Anonymous

一直默默关注大佬,看之前的研究进度就想问一句:有没有考虑blender?结果最新的这篇研究进度就说到了,如果是个小白,blender上手会不会更快一些呢?

pisanto

結果現在我連Maya都不用了:^D,直接在Daz裡處理完全部事情 如果是初學3D軟體,強烈推薦blender,免費開源就是最好的保證,加上eevee引擎的獨步所有3D軟體,好處真的說不完 我現在傾向直接在Daz裡處理完所有事情,畢竟Daz基本功能已經很完善,實在沒有必要多一個輸出步驟增加時間成本,也比較單純

Anonymous

感谢如此详细的解答,我还有个新问题:你说到大型场景blender会严重lag,这个大型场景是指场景复杂,还是指场景里的人多?因为我的场景往往人很多,经常会有超过10个人的场景,hs里卡得不行,所以有这个担忧

pisanto

這邊的場景是指畫面中整體的模型面數(人+物件),加上材質貼圖等等,一般來說人物是最吃資源的,10人以上的場景基本上不論在哪個軟體裡都會有lag的問題,但blender不知為何我光一個人的時候就有點卡了...因為已經決定不使用,所以也沒有深入去研究抱歉:^X

Anonymous

这已经帮我消除了最主要的疑问啦,实在是太感谢了