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Tired, but having trouble sleeping, so I figured I'd just ramble a bit. I've been having a bit of a "animator's block" for a little while now, started as far back as April, but has gotten progressively worse. It's partially the weather - as it gets hotter, the less I feel like doing anything at all. Usually takes me a while to acclimate, and getting an animator's block around this time of year is standard for me. Haven't had a year go by since I started this that I haven't become demotivated around this time of year. That said, having been doing this for a while, I'm able to at least maintain a somewhat steady output of animations despite it all. It's just less than some times.


The other thing is that I tend to cycle around like a sine wave, going from being able to just do anything and not really care, to becoming very hyper focused on being repetitive. It's that sort of mentality of needing to constantly one-up yourself and do something new and exciting. It's one of those curses that afflicts most creators. The silly thing in this case is that what exactly is there that's new and exciting about sex? I'm not gonna be the guy to create Sex 2, and if we do get a Sex 2 it will probably be some obtuse thing that requires signing a consent form that has to be notarized by at least two witnesses, agreeing to a 30+ page long terms of service, requires internet access, and will be a transcendental experience involving artificial stimulations fired directly into the brain while the insemination is done through a pneumatic tube that maintains at least six feet distance from both involved persons.


Jokes aside, I'm going on about this for the main purpose to express my own habits of combatting the creative block. One thing is to just take a break, but I'm the type that gets very uptight taking a proper break. I can procrastinate for hours and hours instead of doing actual work, but taking an actual break where I DON'T do at least one thing every hour or so? Hell nah, that's a one way trip to anxiety city. Instead, I tend to just switch gears. One thing I'll do is rig up characters I haven't rigged yet. That's kind of how Sice that I teased last week came about. I don't have a strong desire to animate her(or anyone), but I wanted to have the model, so I rigged her up. A lot of times rigging models is boring and tedious, but when I'm in a creative block it's therapeutic. Allows me to compartmentalize a lot of things in my head and just zone out doing something mundane.


Compounding on this, I'll also just hack together various models and create new characters. A couple of the results showed up a long while ago, at the end of 2020. It was in the "Year End Bonus" pack I released at the end of that year. There was the fox-girl:

And then the pig-tail girl:

They were essentially just me taking an existing face model, modifying it somewhat, then slapping some different hair and maybe minor texture work before calling it a day. But it's also the same sort of thing as rigging a model(and it also requires rigging a model to boot) in that it's weirdly therapeutic to do. I'm not sitting there thinking about "what pose should I do" or "I've done that pose so many times I should really try something else" or "dear god, I'm a hack" and instead just get that same sort of satisfaction as creating a character in a video game... but one with the express purpose of being put into sexy poses without needing to mod the game in extreme ways to do so. It's... cathartic. I've basically been doing this again as a means to keep creating something while I hit my usual slump of not animating as much.

Most of the time they just stay tucked away on my hard-drive, since they're "OCs donut steel" and so most people won't care for them like an established video game character(and believe me, I get that 100% - I may have hacked these characters together, but I'm not particularly attached to any of them myself), but I figured I'd show them off while talking about how I do this. Creative blocks are one of those things everyone deals with differently, and it's a topic in my experience people tend to like seeing talked about. Before I started 3D stuff, I used to write as my main creative output, and I still do that from time-to-time when I'm in the mood or need a small break from 3D stuff... but back then I didn't really have an alternative way of getting my creativity out when I hit my writer's block. I usually just straight up took a break, and usually played games or something instead, and then my creativity would just kind of die and I wouldn't write again for months and months.

So, if nothing else, I'm glad that I've got a few alternative methods of doing something creative. Helps a lot in the long run. Half of the reason I picked my name is that I initially expected to upload my stuff for a few months, get bored, and then just disappear with people assuming I'm just being lazy... but having options, new things to learn and master and all that jazz actually helped with keeping me coming back to this. Next year will mark my 5th year of doing this stuff, and it's kind of baffling to me. Certainly not a bad thing, by any means, but it is surprising. I will admit it helps that people like my stuff, but that really isn't the driving force for me doing this. I don't post literally everything I do, as this post is evidence of, so a lot of it is just me having a good creative outlet. Anyways, thank you for coming to my TED talk. I hope you got something out of this, be it some enlightenment, maybe a laugh, or liked one of the pictures. Whatever the case, this sleepy lazy man will go to bed now.



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Comments

Anonymous

Hmmm interestingly enough some animators are also running out of juice/taking a break this month(at least some I'm following), maybe it's a universial thing? Anyway, do whatever the best for you and don't stress yourself out. You do this out of your own interest, not for money, and that's the mindset we all adore. Also cool to know about how a creator would cope with this type of thing.

Lilkow

If you ever make more tutorial vids, I'd love to see one where you create a custom rig in your own pace

gaMerfUll

See I told you, daily rambling... It just works ( ‾́ ◡ ‾́ ). Anyways these characters look really good. One looks like a Yakuza hostess. So question: how hard is it to do a character swap to your previous animations? Is there still a lot you have to do to look properly, or does everything transitions easily from one to the other? If you ever need rest, and not think about new things. You could give the Lazy part of your name a good use and just make a pack of previous animations but different characters. Of these characters in fact...again they are great. If all this is annoying and time consuming forget it. Just buy a bucket of ice cream, sit back and play some video games.(b ᵔ▽ᵔ)b Trust me I know the struggle of the heat...I work 6-8 hours M-F under the fcking sun...... Ps. What games are you playing ;)?

LazyProcrastinator

Can't rightly say - don't follow enough animators/artists to see if there's a pattern year-by-year. Wouldn't be surprised, though.

LazyProcrastinator

I may do that at some point. It's not a super hard process, just tedious. Although if you want to make a really "professional" rig that has all the bells and whistles with drivers, custom UI elements, etc. then you're looking at a long, drawn out process that I don't even begin to know. For my purposes, I don't need rigs like that, and in fact all the rigs I've used by other people that have those features are awful to work with because those things are a memory hog and I have to deal with micro stuttering and momentary freezes every ten-twenty seconds. Mostly my computer's fault, but still.

LazyProcrastinator

Well, if it's the one I'm thinking of, the model was based off a Yakuza character so you're not far off, lol. Generally, swapping characters can be easy if the rigs are identical, but most of the time my rigs are not. Since I shape the bodies to be mostly in line with the original bodies, I have to customize the rig for each, so there are rig disparities between characters. Sometimes I can make them work with some editing, but that can be more work than just recreating the animations from scratch. I'll admit that I thankfully don't have to work 6-8 hours in the sun, but I've done laborious work in the dead of summer so I'm not unfamiliar with it either. Don't really have anything I'm playing right now. Been trying to get into a game, but haven't had anything click. But speaking of Yakuza, maybe I should buy them while they're on sale. I haven't actually played any of them, but it's been one of those series I've always meant to get into.

LazyProcrastinator

Also, I was considering leaving a poll to see who of these five people liked the most, but felt it was too much effort. I have a feeling I know who would win, either way.

gaMerfUll

Yakuza, as dramatic as it can get. Is one of the comfiest games you could play. 0 through 7 Aaand.... there's a lot of great grills in there as well. J-Just saying....(⁄ ⁄•⁄ω⁄•⁄ ⁄)

LazyProcrastinator

Honestly, Yakuza is one of those games that is basically right up my alley, just... never picked them up for some reason. Might as well try to get into it since they're on sale right now.

Anonymous

Loving the insight! It's cool to see how other people deal with creative blocks. What kind of writing did you do? Any specific genre? Also, gotta say I'm a big fan of the woman in the black dress! I'd love to see you animate something with her in the future if you're inclined to do so.

LazyProcrastinator

As a lazy procrastinator I've never actually finished anything, so I'd usually jump from one idea to another. Never really had a specific genre I stuck to. Kind of dabbled in just about everything at one point or another. Usually just comes down to me having a random idea and going "man, wouldn't that be funny?" and building a whole plot/world/story around it. Too bad I never finish any of them, lol. I might animate something with her at some point. She's my most recent one, and I'm a bit fond of her.

Anonymous

I can definitely relate to that. I'm a writer as well and the stack of half-baked stories I've made haunt my dreams. Ever written anything NSFW? I've found that I'm much more motivated to continue those stories than the SFW ones lol

LazyProcrastinator

I tried writing something NSFW once. I didn't get very far. Admittedly, I've never been a fan of reading smut - I can just conjure scenes up in my head just fine, so I don't need written words to describe what's going on. It usually just makes things feel awkward to me. I've got several stories that I basically have the entire plot outline written out, but actually writing it out is of course the hard part. My stories have the habit of evolving on their own without my input, so even if I lay everything out, somehow the story flow ends up somewhere else entirely.

Anonymous

The 2, 3, 4, pics look really nice.

Anonymous

So far liking the rambles happening here especially the backstory behind your username lmao. Despite you not really caring much for these models, tbh they do look pretty nice. Some of them hit boxes for me that I don't think I know any character that looks like them which makes OCs feel nice to look at though am curious what other models you made before. I do wonder if people would like to see them animated along with established character animations. Also would like to know how you hacked together these models because I'm curious to know how that works.

LazyProcrastinator

I'm sure some people would be happy to see them, but it wouldn't be the majority by any means. I may release some as a bonus at some point, but for now they'll be dormant. As for how, it's not a super complex process. More or less the same procedure I do for any model I import, with added sculpting and proportional editing for face adjustments, then importing some other hair or whatever and fitting it to the model.