Weekly Roundup - Prisoner Exchange and New Bindmancer Peril - Part 1 (Pixiv Fanbox)
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Hi Everyone,
This week I got started on a new feature that compliments and builds upon a lot of existing design and content. Lets get into it to learn more!
1: What's New?
So this week I got started on a new feature that links together a few existing design systems as well as delivers on some new kink content: Prisoner Exchange
Right now the only way to free prisoners is to engage directly with them and solve an associated puzzle. And for the sake of variety it would be interesting if we could have some prisoners that are freed through the capture and punishment of cultists.
We'll still have plenty of puzzle-solve prisoners. The idea here is to increase gameplay variety of what you encounter in the dungeon!
When you encounter these prisoners, you'll need either capture cultists on the map and placer them into the connected punishment devices.
OR
If you don't want to capture and punish cultists (You want to be a more pure and good Bindmancer) you can instead opt to take on the peril itself and withstand it long enough to overtake and disable the trap through your magic.
This is the art I've done in Photoshop this week for getting the Bindmancer onto the Sybian. I'll be making a few extra peril and bondage assets to ensure some randomized variety.
This new feature also links well together with the new skills and level-up system as two attributes will be used: Cultist Capture Capacity and the Bindmancers Endurance to withstand the peril.
It also gives capturing cultists more utility and reasons to do so in general. So overall I think when this new feature is in-game it'll give you all something new and kinky to witness, as well as more gameplay!
2: What's Next?
Next week will be focused on getting the Bindmancer Heroine peril art into Unity and Animated, as well as coding the logic for entering into and escaping that self inflicted peril.
Let's see what I can get done by the end of next week!