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戦いの途中でBGMや観客やアナウンスの音声のオンオフの切替、カメラのズームの機能を追加しました。 私はゲームパッドやキーボードのコント―ロール方法などを確認するチュートリアルも作る予定です。 カメラのズームに関しては、僕の場合はズームにすると3D酔いや目の負担が強くなるのであまり使えませんが、設定として用意した方が良いと思って作っただけです。実用性はないかもしれません。 I have added the functions to turn on/off background music, audience and announcement voices during the fight, and to zoom the camera. I plan to also make a tutorial to see how to contorol the gamepad and keyboard, etc. As for the camera zoom, in my case, I don't really use it because zooming causes 3D sickness and eye strain, but I just thought it would be better to have it as a setting. It may not be practical.戦いの途中でBGMや観客やアナウンスの音声のオンオフの切替、カメラのズームの機能を追加しました。 私はゲームパッドやキーボードのコント―ロール方法などを確認するチュートリアルも作る予定です。 カメラのズームに関しては、僕の場合はズームにすると3D酔いや目の負担が強くなるのであまり使えませんが、設定として用意した方が良いと思って作っただけです。実用性はないかもしれません。 I have added the functions to turn on/off background music, audience and announcement voices during the fight, and to zoom the camera. I plan to also make a tutorial to see how to contorol the gamepad and keyboard, etc. As for the camera zoom, in my case, I don't really use it because zooming causes 3D sickness and eye strain, but I just thought it would be better to have it as a setting. It may not be practical.
youtube post: zKQcaiEQgS0

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Anonymous

Great. I think maybe you can add portrait with different facial expressions on the hub. Like when boxer get punched, knocked down or recover from attacked.

purin-tai

Thanks for your comment. Is the portrait of the hub the image of the face that is displayed on the top left and right during the fight? Or is it a system that can be viewed in a database, etc., at a time separate from the battle? Hmmm, I already have an idea for a database and may create that. But if it is a change of image during the fight, I would not do that. Because it would be heavy with a lot of processing for each punch hit, and even if there were, the player would not have time to see the changes.