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  • Alma Vs Maran (V2 + Sound) 2 Censure.mp4

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Content

- This post has a video spoiler and you will find it in the link of MEGA! -

- If you are TIER 2 or MORE and you do not have my link of Mega send me a message and I will send it to you! -

Highlights of the post include:

- Introduction.

- Activity summary:

. Animation & model editing.

- New video spoiler! (1:41 min + sound).

- Edit model: Tatsumaki (Shortstack).

Description:

New sample in this "rework", animation that corresponds to the continuation of the previous post.


I feel that it took longer than I would like to finish this new sample, making the penis animation precisely is something that still usually takes longer than I would like and, although my animation style adopted this method, there is situations where it tends to be impossible to get it right, since I made several steps of animation just for this point, and using "fk bones" tried to simulate a trajectory of "Ik bones" towards another model that moves, this requires the detail of ir frame per frame accommodating almost all the poses as the animation plays, at the same time I have to rely on morphs of the tracked model and take into account the errors that are only seen when I render. Given this, I will start looking for alternatives.


Returning to the project, I decided to experiment with the implementation of moving the bone "waist" through morphs (something I saw analyzing another model) without affecting the other bones that have it as a "parent". After some testing, I decided to apply it to the animation and I think it was useful, at least in this animated pose.


Below I leave a summary of more related activities:


Animation:

- In the process of updating the animation in "scene 2".

- Scene 2, Pose 2:

. Original pose 2 was changed.

. Expanded the duration of the second loop, from 300 to 900 frames.

. The "loop" animation of the second pose is completed.

. The animation that serves as a link to the second loop has been completed.

. The nature of animation became more unpredictable and varied.

. The proportion of the testicles increased.


MMD models:

"Maran (petite)": v1.3 to v1.8

- 9 new morps added:

. ahegao_m wide

. ahegao_m open

. voluptuous throat

. x voluptuous throat

. base voluptuous throat

. base 2 voluptuous throat

. bone waist upwards

. bone waist forward

. bone waist backward


"Alma": V3.3 to v3.4

- Added 4 new morps:

. bone waist up

. bone waist down

. bone waist forward

. bone waist behind


"Penis Chance": v2.3 to v2.5

- A morph was modified:

. - head

- Added 7 morphs:

. - size x

. - size z

. smooth surface

. + balls

. - size all

. smooth base

. -head 2


Spoilers:

Alma Vs Maran (V2 + Sound) 2 Censure


You can also find them in my link of MEGA:

N°2 (v1.1 + sound): Mega (NEW!)

...

N°1 (v1.1 + sound): Mega

Wips folder (Tier 2): Mega


Progress stage:

- [ Planning ] - | - [ Animation ] - | Details and effects | Editing and rendering

Scene intro: ??%.

Scene 2: 80% (3750 frames).

Scene 3: ??%.

Scene 4: ??%

PD: The wip title is "(NEW!) Alma vs Maran (v2 + sound) 2".

Model: "Tatsumaki (Shortstack)".

Description:

I found this model by "D-Man3D" on smuba, and I decided to convert it to mmd. I spoke with the creator and he gave me permission to share it, so when I consider it ready I will make a post so that everyone can access this port.


I will leave a summary of what I did:


- The uvs of the original model (.blend) were relocated.

- Textures were extracted with baking.

- First version to .pmx.

- Some materials were devided.

- Previously extracted textures were assigned.

- Material parameters were changed.

- Solid colors were assigned to the outfit through materials.

- Black lines were eliminated in the textures resulting from baking.

- The material of the "bikini" outfit will be separated.

- Bone configuration fixes were made.

- Several basic control bones were added.

- The "ik" bones system was made in the legs and feet.

- Some extra bones were deleted without weighting.

- All important bones were translated into Japanese.

- The first version of physics was created in clothing, breast and buttocks.

- Several physical changes were made to clothing, breasts and buttocks.

- New 13 morphs were created:

. - outfit

. + shoes

. + penis

. + bikini

. + pants

.

.

. close mouth

.

.

.

. お2

. にやり

- More UV work was done.

- Improvised texture changes were made.

- Fixed unaffected areas in texture baking.

- an overlapping vertex in the buttocks area was corrected, but more were found.

- Moprhs were reorganized.

- Added "twist" bones to the arms and forearms.

- Added "ik" bones on the arms.

- the general scale of the model was adjusted based on another.

more images:

Files

Comments

seat

The image of Tatsumaki just standing there, wide eyed and t-posing is hilarious and frightening.