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Roadmap

Hey people!
So as many people started to ask me about the plans of the future, let's talk about them.
As I am a simple animator, this plan can change or delay. So this is what I got in my mind.

- Alpha Releases - 0.4 and 0.5
- Position 3 skills and endings - 0.4 to 0,7
- Beta Releases - Balancing/Fixes - 0.6 to 0.8 
- Audio and finalize with quality animations- 0.8 to 1.0
- Position 4 DLC - 1.0+

When Position 3 finished, we will have the game animations done for futa on female original version. After that:

- Male on Female Version
- Futa on Female Furry Version
- Male on Female Furry Version
- Futa on Male Version
- Male on Male Version
- Futa on Male Furry Version
- Male on Male Furry Version

will come with this order. Changing characters are not skeleton based at my animating. So I can't just put another character and render. As the poses are very complex and the hardest part is posing the non-bone body parts like breasts, genitals, holes, I need to work on new models for whole animation. For example, when the sub became male, all the animation will change to anal and it's a huge work load. When the character became furry, he/she will have a different mouth so all the mouth related animation should be altered, and there will be tail to pose..
After all combinations animated once, changing characters with same gender is much easier, for example I can make a horse version of Laura, but still as the head shape is different, I need to work on all the mouth used animations like kissing and vore.

The game mechanics will have some nice and cool features.. animations will get their effects.. I got some nice touches planned too.

For the characters, I am still thinking about the sub furry. I got some options.. I still want to use foxes. I like to use foxes because they are preds (I like preys on preds) and carnivores. For Laura, if I want to make an alternative, it would be horse. I do not plan any other for top furry character. So other characters will be at next games or projects I guess.

Blue Ribbon got "2 hours" of content, maybe more when it's 1.0. It's a huge project with unique even never done before content. You waited for this in your whole life. I waited too and we will have more with your support. Just it's so huge that, even a little character changing brings a huge work load with it. Rendering and video editing for 2 hours is another time consuming progresses. 

As I said before, this plan can change, but it's most logical time line I can use. Let me share some of characters I will use. They are not final, just some tests when I want to make something different.

Enjoy!


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