Archive Files
Anchor weapon package.esp
AnchorMHkatana.esp
AnchorSpear.esp
AnchorSpell_DISTR.ini
Scripts/
Scripts/ASpecialWeapon.pex
Scripts/ASpecialWeaponInit.pex
Scripts/AnchorAddSpellToPlayer.pex
Scripts/AnchorCamera01.pex
Scripts/AnchorCameraShake.pex
Scripts/AnchorDispelSpell.pex
Scripts/AnchorPushAway.pex
Scripts/AnchorSpearDragonSpellSet.pex
Scripts/AnchorSpearbowmarker.pex
Scripts/AnchorSpellVfxSet.pex
Scripts/Explodeinfront.pex
Scripts/MHKatana_Dispel.pex
Scripts/MHKatana_EnergyBlade.pex
Scripts/MHKatana_WeaponEnergy.pex
Scripts/StaggerAnimationControl.pex
Scripts/tianchengchangjian111.pex
Scripts/yanmoinit.pex
Scripts/yanmotest.pex
Sound/
Sound/fx/
Sound/fx/anchorspellmco/
Sound/fx/anchorspellmco/Aversatile/
Sound/fx/anchorspellmco/Aversatile/StaggerActorCollapsed.wav
Sound/fx/anchorspellmco/Aversatile/StaggerActorslide.wav
Sound/fx/anchorspellmco/Aversatile/attackrockEX.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit01.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit02.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit03.wav
Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit04.wav
Sound/fx/anchorspellmco/MHkatana/
Sound/fx/anchorspellmco/MHkatana/EnergyBladeHIT.wav
Sound/fx/anchorspellmco/MHkatana/EnergyEnough.wav
Sound/fx/anchorspellmco/MHkatana/EnergyNotEnough.wav
Sound/fx/anchorspellmco/MHkatana/QIREN.wav
Sound/fx/anchorspellmco/MHkatana/juhestart.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackscratch.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackstartfire.wav
Sound/fx/anchorspellmco/MHkatana/jumpattackstartweapon.wav
Sound/fx/anchorspellmco/MHkatana/qirentuci.wav
Sound/fx/anchorspellmco/spear/
Sound/fx/anchorspellmco/spear/arrowrelease.wav
Sound/fx/anchorspellmco/spear/dragonEXfx.wav
Sound/fx/anchorspellmco/spear/dragonforward.wav
Sound/fx/anchorspellmco/spear/dragonforwardfast.wav
Sound/fx/anchorspellmco/spear/dragonstartfx.wav
Sound/fx/anchorspellmco/spear/powercharge.wav
Textures/
Textures/Aspear/
Textures/Aspear/shinybright_e.dds
Textures/Aspear/spear_d.dds
Textures/Aspear/spear_m.dds
Textures/Aspear/spear_n.dds
Textures/Aspear/weaponspear_d.dds
Textures/Aspear/weaponspear_n.dds
Textures/NanM/
Textures/NanM/GlossBlack_e.dds
Textures/NanM/nanman.dds
Textures/NanM/nanman_n.dds
Textures/NanM/shinybright_e.dds
Textures/Qiang/
Textures/Qiang/Halberd_A.dds
Textures/Qiang/Halberd_A_n.dds
Textures/Qiang/Halberd_m.dds
Textures/Qiang/Metal_2_e.dds
Textures/anchor katana/
Textures/anchor katana/STD/
Textures/anchor katana/STD/GlossBlack_e.dds
Textures/anchor katana/STD/STD_D.dds
Textures/anchor katana/STD/std_n.dds
Textures/anchormod/
Textures/anchormod/yamato/
Textures/anchormod/yamato/pg_e.dds
Textures/anchormod/yamato/s_yamato.dds
Textures/anchormod/yamato/s_yamato_m.dds
Textures/anchormod/yamato/s_yamato_n.dds
Textures/anchormod/yamato/shinybright_e.dds
Textures/anchormod/yamato/shinycontrast_e.dds
Textures/anchormod/yamato/wp_yamato.dds
Textures/anchormod/yamato/wp_yamato2.dds
Textures/anchormod/yamato/wp_yamato3.dds
Textures/anchormod/yamato/wp_yamato_m.dds
Textures/anchormod/yamato/wp_yamato_n.dds
Textures/anchormod/yamato/wp_yamato_n2.dds
Textures/cubemap/
Textures/cubemap/shinycontrast_e.dds
Textures/j3sword/
Textures/j3sword/j3jian_d.dds
Textures/j3sword/j3jian_m.dds
Textures/j3sword/j3jian_n.dds
Textures/j3sword/j3sword_scb_d.dds
Textures/j3sword/j3sword_scb_m.dds
Textures/j3sword/j3sword_scb_n.dds
Textures/magiceffects/
Textures/magiceffects/MHkatana/
Textures/magiceffects/MHkatana/BladeGolden.dds
Textures/magiceffects/MHkatana/BladeRed.dds
Textures/magiceffects/MHkatana/BladeYellow.dds
Textures/magiceffects/MHkatana/alduin2.dds
Textures/magiceffects/MHkatana/gradLightning_b.dds
Textures/magiceffects/MHkatana/gradLightning_r.dds
Textures/magiceffects/MHkatana/gradLightning_y.dds
Textures/magiceffects/MHkatana/gradicestorm.dds
Textures/magiceffects/MHkatana/trailbule.dds
Textures/magiceffects/MHkatana/trailred.dds
Textures/magiceffects/MHkatana/trailyellow.dds
Textures/magiceffects/VFXtextures/
Textures/magiceffects/VFXtextures/Dragonfire.dds
Textures/magiceffects/VFXtextures/Dragonfire_n.dds
Textures/magiceffects/VFXtextures/FireFlameAtlas02.DDS
Textures/magiceffects/VFXtextures/Pfirelight.dds
Textures/magiceffects/VFXtextures/Pfirelight02.dds
Textures/magiceffects/VFXtextures/SmokeBigTile_d.DDS
Textures/magiceffects/VFXtextures/VFXglow04.dds
Textures/magiceffects/VFXtextures/VFXglow05.dds
Textures/magiceffects/VFXtextures/VFXglow06.dds
Textures/magiceffects/VFXtextures/bloodred.dds
Textures/magiceffects/VFXtextures/bloodredalpha.dds
Textures/magiceffects/VFXtextures/candleglow01.dds
Textures/magiceffects/VFXtextures/cloudtile.dds
Textures/magiceffects/VFXtextures/darkswirls.dds
Textures/magiceffects/VFXtextures/darkswirlsinvert_n.dds
Textures/magiceffects/VFXtextures/darkswirlstripparts.dds
Textures/magiceffects/VFXtextures/fireballquad01.dds
Textures/magiceffects/VFXtextures/fxdirtblastatlas.dds
Textures/magiceffects/VFXtextures/fxfireanim04loop.dds
Textures/magiceffects/VFXtextures/fxfireatlas03.dds
Textures/magiceffects/VFXtextures/fxfluidtile_sub.dds
Textures/magiceffects/VFXtextures/fxglowspotlinear.dds
Textures/magiceffects/VFXtextures/fxglowspotlinearalpha.dds
Textures/magiceffects/VFXtextures/fxglowysparks.dds
Textures/magiceffects/VFXtextures/fxmagicwisps01.dds
Textures/magiceffects/VFXtextures/fxsmoke.dds
Textures/magiceffects/VFXtextures/fxsmokesoftsub.dds
Textures/magiceffects/VFXtextures/fxsmokesoftsub01.dds
Textures/magiceffects/VFXtextures/fxspark.dds
Textures/magiceffects/VFXtextures/gradcobweb3.dds
Textures/magiceffects/VFXtextures/gradcobweb4.dds
Textures/magiceffects/VFXtextures/graddirt01.dds
Textures/magiceffects/VFXtextures/gradfire01.dds
Textures/magiceffects/VFXtextures/gradmuffle.dds
Textures/magiceffects/VFXtextures/gradshieldspellgloden.dds
Textures/magiceffects/VFXtextures/magiccaustic01.dds
Textures/magiceffects/VFXtextures/magicicewisps.dds
Textures/magiceffects/VFXtextures/magicsquiggles0.dds
Textures/magiceffects/VFXtextures/red_shieldparticles.dds
Textures/magiceffects/VFXtextures/shockparticles02.dds
Textures/magiceffects/VFXtextures/smokeinky01.dds
Textures/magiceffects/VFXtextures/smokeparticles01.dds
Textures/magiceffects/VFXtextures/smokespiralstatic01.dds
Textures/magiceffects/VFXtextures/smokewind.dds
Textures/magiceffects/VFXtextures/vaportile01.dds
Textures/magiceffects/spear/
Textures/magiceffects/spear/bow_D.dds
Textures/magiceffects/spear/bow_n.dds
Textures/magiceffects/spear/shinybright_e.dds
Textures/magiceffects/spear/southeast.dds
Textures/magiceffects/spear/southeast_n.dds
Textures/magiceffects/spear/spearvfx2_d.dds
Textures/magiceffects/spear/spearvfx_d.dds
Textures/magiceffects/spear/spearvfx_n.dds
meshes/
meshes/Aweapon/
meshes/Aweapon/katana/
meshes/Aweapon/katana/nanman.nif
meshes/Aweapon/katana/std.nif
meshes/Aweapon/spear/
meshes/Aweapon/spear/Steelspear.nif
meshes/Aweapon/spear/TasselSpear/
meshes/Aweapon/spear/TasselSpear/DG_TasselSpear.xml
meshes/Aweapon/spear/TasselSpear/EmptyWeapon.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearBack.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearHand.nif
meshes/actors/
meshes/actors/character/
meshes/actors/character/animations/
meshes/actors/character/animations/DynamicAnimationReplacer/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/MCO_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_powerattackloop1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93100/mco_powerattackoutro1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/MCO_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/MCO_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93101/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/MCO_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93102/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93103/mco_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93104/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93105/mco_powerattackoutro1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93106/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93107/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/93108/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_equip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_unequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_blockidle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferight.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_sprintforwardsword.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/SCAR_1hmReadyDummy.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpfall_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpland_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpstart_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpfall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpland.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpstart.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardr.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_sprintforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardr.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_walkforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jump.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfast.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpland.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack1.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/mco_powerattack3.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/mco_powerattack5.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/mco_powerattack6.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/mco_powerattack1.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/_conditions.txt
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/_d_roll air back.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacklarge.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacksmallest.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerforwardlarge.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbacklarge.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/_d_collapsed.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/h2h_staggerbacklarge.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/h2h_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999914/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999914/_d_block slide.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999914/h2h_staggerbacklarge.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999914/h2h_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/2hw_staggerbacklarge.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/2hw_staggerbacklargest.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/2hw_staggerbackmedium.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/2hw_staggerbacksmall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/2hw_staggerbacksmallest.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/_d_kneel.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/h2h_staggerbacklarge.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/h2h_staggerbacklargest.hkx
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meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999915/h2h_staggerbacksmallest.hkx
meshes/magiceffects/
meshes/magiceffects/Aversatile/
meshes/magiceffects/Aversatile/HitVfx/
meshes/magiceffects/Aversatile/HitVfx/BloodOutVFX.nif
meshes/magiceffects/Aversatile/HitVfx/HitVfxMHkatana.nif
meshes/magiceffects/Aversatile/StaggerActorCollapsedSmoke.nif
meshes/magiceffects/Aversatile/StaggerActorSlideSmoke.nif
meshes/magiceffects/Aversatile/emptyOBJ.nif
meshes/magiceffects/MHkatana/
meshes/magiceffects/MHkatana/EnergyEnoughFX.nif
meshes/magiceffects/MHkatana/EnergybladeGolden.nif
meshes/magiceffects/MHkatana/EnergybladeHitGolden.nif
meshes/magiceffects/MHkatana/EnergybladeHitRed.nif
meshes/magiceffects/MHkatana/EnergybladeHitYellow.nif
meshes/magiceffects/MHkatana/EnergybladeRed.nif
meshes/magiceffects/MHkatana/EnergybladeYellow.nif
meshes/magiceffects/MHkatana/JumpDragonStartBody.nif
meshes/magiceffects/MHkatana/JumpDragonStartWeapon.nif
meshes/magiceffects/MHkatana/MHKatanaTrailbule.nif
meshes/magiceffects/MHkatana/MHKatanaTrailred.nif
meshes/magiceffects/MHkatana/MHKatanaTrailyellow.nif
meshes/magiceffects/MHkatana/dragonjumpattack.nif
meshes/magiceffects/MHkatana/juheloopvfx.nif
meshes/magiceffects/MHkatana/jumpAttackLandVFX.nif
meshes/magiceffects/MHkatana/jumpDragonScratchAttack.nif
meshes/magiceffects/MHkatana/jumpDragonScratchEX.nif
meshes/magiceffects/MHkatana/jumpDragonScratchEX02.nif
meshes/magiceffects/spear/
meshes/magiceffects/spear/DragonRise.nif
meshes/magiceffects/spear/DragonairEX.nif
meshes/magiceffects/spear/Dragonfall.nif
meshes/magiceffects/spear/Dragonforward.nif
meshes/magiceffects/spear/Pweaponfire.nif
meshes/magiceffects/spear/bowarrowPR.nif
meshes/magiceffects/spear/fireDragonPr.nif
meshes/magiceffects/spear/spearDragonKing.nif
meshes/magiceffects/spear/spearDragonKingdragon.nif
meshes/magiceffects/spear/spearVFXjat.nif
meshes/magiceffects/spear/spearVFXjf.nif
meshes/magiceffects/spear/spearVFXjfDragon.nif
meshes/magiceffects/spear/spearVFXkl.nif
meshes/magiceffects/spear/spearfireDragon.nif
meshes/magiceffects/spear/speartrail.nif
meshes/magiceffects/spear/speartrail180.nif
meshes/magiceffects/spear/speartraildragon.nif
meshes/magiceffects/spear/speartraildragon180.nif
meshes/magiceffects/spear/weaponarrow.nif
meshes/magiceffects/spear/weaponbow.nif
meshes/tianchengwulichangjian/
meshes/tianchengwulichangjian/j3sword - 副本.nif
meshes/tianchengwulichangjian/j3sword.nif
meshes/tianchengwulichangjian/j3sword2.nif
meshes/tianchengwulichangjian/tianchengchangjianba.nif
meshes/tianchengwulichangjian/tianchengchangjiankong.nif
meshes/tianchengwulichangjian/tianchengchangjianshou.nif
meshes/tianchengwulichangjian/tianchengwulichangjian.xml
meshes/weapons/
meshes/weapons/invisiweapon.nif
meshes/weapons/katanascbplay/
meshes/weapons/katanascbplay/armor/
meshes/weapons/katanascbplay/armor/sulundoinvisishield.nif
meshes/weapons/katanascbplay/armor/sulundoscb.nif
meshes/weapons/katanascbplay/armor/sulundoscboth.nif
meshes/weapons/katanascbplay/weapon/
meshes/weapons/katanascbplay/weapon/sulundoinvisikatana.nif
meshes/weapons/katanascbplay/weapon/yamato.nif
meta.ini
skse/
skse/PayloadInterpreter/
skse/PayloadInterpreter/Config/
skse/PayloadInterpreter/Config/AnchorAnimationSpell.ini
skse/PayloadInterpreter/Config/Anchorspear.ini
skse/PayloadInterpreter/Config/V2MHkatana.ini