Archive Files
natives/
natives/x64/
natives/x64/details/
natives/x64/details/tshirt_detail_nrm.tex.10
natives/x64/escape/
natives/x64/escape/character/
natives/x64/escape/character/player/
natives/x64/escape/character/player/pl2000/
natives/x64/escape/character/player/pl2000/mesh/
natives/x64/escape/character/player/pl2000/pl2000/
natives/x64/escape/character/player/pl2000/pl2000/mesh/
natives/x64/escape/character/player/pl2000/pl2020/
natives/x64/escape/character/player/pl2000/pl2020/mesh/
natives/x64/escape/character/player/wap100/
natives/x64/escape/character/player/wap100/mesh/
natives/x64/escape/character/player/wap100/pl2020/
natives/x64/escape/character/player/wap100/pl2020/mesh/
natives/x64/escape/character/textures/
natives/x64/escape/character/textures/tshirt_detail_nrm.tex.10
natives/x64/escape/setmodel/
natives/x64/escape/setmodel/textures/
natives/x64/escape/setmodel/textures/sm46_049_es_vaccinecase01a_a_albm.tex.10
natives/x64/escape/setmodel/textures/sm46_049_es_vaccinecase01a_a_atos.tex.10
natives/x64/escape/setmodel/textures/sm46_049_es_vaccinecase01a_a_nrmr.tex.10
natives/x64/escape/vfx/
natives/x64/escape/vfx/recordsystem/
natives/x64/escape/vfx/recordsystem/recordtexture/
natives/x64/escape/vfx/recordsystem/recordtexture/acbody/
natives/x64/escape/vfx/recordsystem/recordtexture/basetextures/
natives/x64/escape/vfx/recordsystem/recordtexture/pl2000/
natives/x64/escape/vfx/recordsystem/recordtexture/pl2000/pl2000_body.rtex.4
natives/x64/escape/vfx/recordsystem/recordtexture/pl2000/pl2000_body_bloodflow.rtex.4
natives/x64/escape/vfx/recordsystem/recordtexture/pl2000/pl2000_hair.rtex.4
natives/x64/escape/vfx/recordsystem/recordtexture/pl2020/
natives/x64/escape/vfx/shader/
natives/x64/escape/vfx/shader/3hader_0006_emissiveglass.mmtr.1808160001
natives/x64/escape/vfx/shader/shader_0006_emissiveglass_re3.mmtr.1808160001
natives/x64/escape/vfx/texture/
natives/x64/escape/vfx/texture/tex_character/
natives/x64/escape/vfx/texture/tex_character/tex_pl0000/
natives/x64/escape/vfx/texture/tex_character/tex_pl0000/tex_0006_pl0000_wetmask_0002_msk1.tex.10
natives/x64/escape/vfx/texture/tex_stage/
natives/x64/escape/vfx/texture/tex_stage/tex_stage_common/
natives/x64/escape/vfx/texture/tex_stage/tex_stage_common/tex_0006_stage_common_lbl_0000_alb.tex.10
natives/x64/mastermaterial/
natives/x64/mastermaterial/master/
natives/x64/mastermaterial/master/Env_Emissive_RE3.mmtr.1808160001
natives/x64/mastermaterial/master/emissive_re3.mmtr.1808160001
natives/x64/mastermaterial/master/env_alpha_re3.mmtr.1808160001
natives/x64/mastermaterial/master/env_default_re3.mmtr.1808160001
natives/x64/mastermaterial/master/glass_reflectivetransparent_re3.mmtr.1808160001
natives/x64/mastermaterial/master/record_player_cloth_re3.mmtr.1808160001
natives/x64/mastermaterial/master/record_player_skin_re3.mmtr.1808160001
natives/x64/mastermaterial/textures/
natives/x64/objectroot/
natives/x64/objectroot/prefab/
natives/x64/objectroot/prefab/character/
natives/x64/objectroot/prefab/character/survivor/
natives/x64/objectroot/prefab/character/survivor/parts/
natives/x64/objectroot/prefab/character/survivor/parts/pl1000/
natives/x64/objectroot/prefab/character/survivor/parts/pl1000/pl1000_body_costume_c.pfb.16
natives/x64/objectroot/prefab/character/survivor/parts/pl1000/pl1000_face_costume_c.pfb.16
natives/x64/objectroot/prefab/character/survivor/parts/pl1000/pl1000_hair_costume_c.pfb.16
natives/x64/objectroot/prefab/character/weapon/
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0100.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0200.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0300.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0400.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0600.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0700.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp0800.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp1000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp2000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp2200.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp3000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp3200.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4100.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4200.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4300.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4400.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4500.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4510.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4600.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp4700.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6200.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6300.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6400.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6410.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6420.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6430.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp6440.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp7000.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp7010.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp7020.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp7030.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp8400.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp8600.pfb.16
natives/x64/objectroot/prefab/character/weapon/charactermotionbankprefab/pl10/pl10_wp8700.pfb.16
natives/x64/objectroot/scene/
natives/x64/objectroot/scene/contents/
natives/x64/objectroot/scene/contents/extra/
natives/x64/objectroot/scene/contents/extra/contentsholder_dlc_costume_e.scn.19
natives/x64/objectroot/scene/ui/
natives/x64/objectroot/scene/ui/figure/
natives/x64/objectroot/scene/ui/figure/extra/
natives/x64/objectroot/scene/ui/figure/extra/figurescene_pl1000_12.scn.19
natives/x64/re_engine_library/
natives/x64/re_engine_library/vfx_library/
natives/x64/re_engine_library/vfx_library/texture/
natives/x64/re_engine_library/vfx_library/texture/tex_sample/
natives/x64/re_engine_library/vfx_library/texture/tex_sample/tex_shadermanual/
natives/x64/re_engine_library/vfx_library/texture/tex_vector/
natives/x64/re_engine_library/vfx_library/texture/tex_vector/tex_capcom_vector_water_0011_array_nrmr.tex.10
natives/x64/sectionroot/
natives/x64/sectionroot/animation/
natives/x64/sectionroot/animation/figure/
natives/x64/sectionroot/animation/figure/pl1000/
natives/x64/sectionroot/animation/figure/pl1000/pl1000_body_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1000/pl1000_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1000/pl1000_face_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1000/pl1000_face_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1000/pl1000_weapon_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1000/pl1000_wp0200_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1000/pl1000_wp0300_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1001/
natives/x64/sectionroot/animation/figure/pl1001/FU_pl1001_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1001/pl1001_body_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1001/pl1001_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1001/pl1001_face_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1001/pl1001_face_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1001/pl1001_weapon_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1001/pl1001_wp0200_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1001/pl1001_wp0300_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1005/
natives/x64/sectionroot/animation/figure/pl1005/pl1005_body_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1005/pl1005_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1005/pl1005_face_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1005/pl1005_face_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1005/pl1005_weapon_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1005/pl1005_wp0200_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1005/pl1005_wp0300_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1011/
natives/x64/sectionroot/animation/figure/pl1011/pl1011_body_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1011/pl1011_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1011/pl1011_face_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1011/pl1011_face_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1011/pl1011_weapon_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl1011/pl1011_wp0200_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl1011/pl1011_wp0300_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl2001/
natives/x64/sectionroot/animation/figure/pl2001/pl2001_body_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl2001/pl2001_body_figuremotionlist.motlist.85
natives/x64/sectionroot/animation/figure/pl2001/pl2001_face_figuremotionfsm2.motfsm2.30
natives/x64/sectionroot/animation/figure/pl2001/pl2001_face_figuremotionlist.motlist.85
natives/x64/sectionroot/character/
natives/x64/sectionroot/character/player/
natives/x64/sectionroot/character/player/pl1000/
natives/x64/sectionroot/character/player/pl1000/pl1004.chain.21
natives/x64/sectionroot/character/player/pl1000/pl1004/
natives/x64/sectionroot/character/player/pl1000/pl1004/pl1004.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl1050/
natives/x64/sectionroot/character/player/pl1000/pl1050/pl1050_rtt.rtex.4
natives/x64/sectionroot/character/player/pl1000/pl1050/pl105f.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl1050/pl105q_blend.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl1050/pl105q_rtt.rtex.4
natives/x64/sectionroot/character/player/pl1000/pl1050/pl1060.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl1070/
natives/x64/sectionroot/character/player/pl1000/pl1070/pl1070.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl1075/
natives/x64/sectionroot/character/player/pl1000/pl1075/pl107f.mesh.1808312334
natives/x64/sectionroot/character/player/pl1000/pl107f.chain.21
natives/x64/sectionroot/character/textures/
natives/x64/sectionroot/cutscene/
natives/x64/sectionroot/cutscene/cf/
natives/x64/sectionroot/cutscene/cf/cf001/
natives/x64/sectionroot/cutscene/cf/cf001/cf001_s01/
natives/x64/sectionroot/cutscene/cf/cf001/cf001_s01/chara/
natives/x64/sectionroot/cutscene/cf/cf001/cf001_s01/chara/pl1000/
natives/x64/sectionroot/cutscene/cf/cf001/cf001_s01/chara/pl1000/pl1070.motlist.85
natives/x64/sectionroot/cutscene/cf/cf002/
natives/x64/sectionroot/cutscene/cf/cf002/cf002_s01/
natives/x64/sectionroot/cutscene/cf/cf002/cf002_s01/chara/
natives/x64/sectionroot/cutscene/cf/cf002/cf002_s01/chara/pl1000/
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natives/x64/sectionroot/cutscene/cf/cf003/
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natives/x64/sectionroot/cutscene/cf/cf003/cf003_s01/chara/pl1000/
natives/x64/sectionroot/cutscene/cf/cf003/cf003_s01/chara/pl1000/pl1070.motlist.85
natives/x64/sectionroot/cutscene/cf/cf005/
natives/x64/sectionroot/cutscene/cf/cf005/cf005_s01/
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natives/x64/sectionroot/cutscene/cf/cf005/cf005_s01/chara/pl1000/
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natives/x64/sectionroot/cutscene/cf/cf010/
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natives/x64/sectionroot/cutscene/cf/cf090/
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natives/x64/sectionroot/cutscene/cf/cf092/
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natives/x64/sectionroot/cutscene/cf/cf093/
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natives/x64/sectionroot/cutscene/cf/cf094/
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natives/x64/sectionroot/cutscene/cf/cf095/
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natives/x64/sectionroot/cutscene/cf/cf120/
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natives/x64/sectionroot/cutscene/cf/cf153/
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natives/x64/sectionroot/cutscene/cf/cf190/
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natives/x64/sectionroot/cutscene/cf/cf230/
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natives/x64/sectionroot/cutscene/cf/cf240/
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natives/x64/sectionroot/cutscene/cf/cf240/cf240_s01/chara/pl1000/
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natives/x64/sectionroot/cutscene/cf/cf340/
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natives/x64/sectionroot/cutscene/cf/cf470/
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