Archive Files
Data/meshes/actors/
Data/meshes/actors/human/
Data/meshes/actors/human/_1stperson/
Data/meshes/actors/human/_1stperson/animations/
Data/meshes/actors/human/_1stperson/animations/melee/
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/equip.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/equipfast.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/gun_equip.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/gun_idle.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/equip.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/equipfast.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattack_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattack_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattack_c.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattack_d.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattackinair_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattackpower_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/knife/meleeattackpower_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattack_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattack_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattack_c.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattackinair_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattackpower.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattackpower_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattackpower_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeattacksprint.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeblock_hitreaction.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeblock_idle.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeblock_into.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/meleeblock_out.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/pitchdown.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/pitchup.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/staggerbackwardlarge.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/staggerbackwardmedium.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/staggerbackwardsmall.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/block_pitchdown.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/block_pitchup.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/block_turnleft.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/block_turnright.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/equip.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/jumpinplaceland.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/meleeattack_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/meleeattack_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/meleeattack_c.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/meleeattackinair_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/meleeattackpower_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/meleeblock_hitreact.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/meleeblock_hitreaction.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/meleeblock_idle.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/meleeblock_into.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/sword/twohandblock/meleeblock_out.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/throwgrenade.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/throwmine.afx
Data/meshes/actors/human/_1stperson/animations/melee/onehanded/unequip.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/equip.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/equipfast.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattack_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattack_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattack_c.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattack_d.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattack_e.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattackinair_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattackpower.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattackpower_a.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattackpower_b.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeattacksprint.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeblock_hitreaction.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeblock_idle.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeblock_into.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/meleeblock_out.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/slidefromsprint.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/sneak_idle.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/sneakstart.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/sneakstop.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/sprint.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/sprintstop.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/staggerbackwardlarge.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/staggerbackwardmedium.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/staggerbackwardsmall.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/throwgrenade.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/throwmine.afx
Data/meshes/actors/human/_1stperson/animations/melee/unarmed/unequip.afx
Data/meshes/actors/human/animations/
Data/meshes/actors/human/animations/melee/
Data/meshes/actors/human/animations/melee/onehanded/
Data/meshes/actors/human/animations/melee/onehanded/knife/
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/knife/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/onehanded/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/
Data/meshes/actors/human/animations/melee/onehanded/pirate/equip.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/female/
Data/meshes/actors/human/animations/melee/onehanded/pirate/female/ready_idle.af
Data/meshes/actors/human/animations/melee/onehanded/pirate/female/ready_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/knife/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/sword/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/pirate/unequip.afx
Data/meshes/actors/human/animations/melee/onehanded/player/
Data/meshes/actors/human/animations/melee/onehanded/player/equip.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattack_d.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattack_e.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/meleeattackpower_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/sneak_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/sneak_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/sneak_meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/knife/sneak_meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/mantle.afx
Data/meshes/actors/human/animations/melee/onehanded/player/mantlelow.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattackinair_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattackpower_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeattacksprint.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/onehanded/player/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/onehanded/player/slidefromsprint.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_equip.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_throwgrenade.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneak_throwmine.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneaktoready.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sneaktorelaxed.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sprint.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sprintstart.afx
Data/meshes/actors/human/animations/melee/onehanded/player/staggerbackwardmedium.afx
Data/meshes/actors/human/animations/melee/onehanded/player/staggerbackwardsmall.afx
Data/meshes/actors/human/animations/melee/onehanded/player/staggerforwardmedium.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/
Data/meshes/actors/human/animations/melee/onehanded/player/sword/meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/sneak_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/sneak_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/sneak_meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/sneak_meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/twohandblock/
Data/meshes/actors/human/animations/melee/onehanded/player/sword/twohandblock/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/twohandblock/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/twohandblock/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/onehanded/player/sword/twohandblock/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/onehanded/player/throwgrenade.afx
Data/meshes/actors/human/animations/melee/onehanded/player/throwmine.afx
Data/meshes/actors/human/animations/melee/onehanded/player/unequip.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_meleeattack_c.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_staggerbackwardmedium.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_staggerbackwardsmall.afx
Data/meshes/actors/human/animations/melee/onehanded/player/zerog_staggerforwardmedium.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/sword/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack01.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack02.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack03.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack04.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/onehanded/zerog_meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/unarmed/
Data/meshes/actors/human/animations/melee/unarmed/equip.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattack01.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattack02.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattack03.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattack04.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeattackpower02.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/unarmed/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/unarmed/player/
Data/meshes/actors/human/animations/melee/unarmed/player/equip.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattack_a.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattack_b.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattack_c.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattack_d.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattack_e.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattackinair_a.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattackpower.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattackpower_b.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeattacksprint.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeblock_hitreaction.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeblock_idle.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeblock_into.afx
Data/meshes/actors/human/animations/melee/unarmed/player/meleeblock_out.afx
Data/meshes/actors/human/animations/melee/unarmed/player/old_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/unarmed/player/old_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/unarmed/player/throwgrenade.afx
Data/meshes/actors/human/animations/melee/unarmed/player/throwmine.afx
Data/meshes/actors/human/animations/melee/unarmed/player/zerog_meleeattack_a.afx
Data/meshes/actors/human/animations/melee/unarmed/player/zerog_meleeattack_b.afx
Data/meshes/actors/human/animations/melee/unarmed/player/zerog_meleeattack_c.afx
Data/meshes/actors/human/animations/melee/unarmed/player/zerog_meleeattackpower_a.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattack01.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattack02.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattack03.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattack04.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattackpower01.afx
Data/meshes/actors/human/animations/melee/unarmed/zerog_meleeattackpower02.afx
Data/meshes/animtextdata/
Data/meshes/animtextdata/tables/
Data/meshes/animtextdata/tables/anim_variables.xtbl
Data/meshes/animtextdata/tables/graphs/
Data/meshes/animtextdata/tables/graphs/1stperson_meleeactions.agx
Data/meshes/animtextdata/tables/graphs/meleeactions.agx
Data/meshes/animtextdata/tables/graphs/npc_melee.agx
Data/meshes/animtextdata/tables/graphs/npc_meleeattacks.agx