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License.txt
shaderFile_1/
shaderFile_1/shaderFile_4.placebo
shaderFile_2/
shaderFile_2/shaderFile_R.placebo
shaderFile_A_BSL.placebo
shaderFile_B_Compatibility.placebo
shaderFile_C_Extended.placebo
shaderFile_D_Improved.placebo
shaderFile_E_Utility.placebo
shaderFile_F_Versatile.placebo
shaderFile_G_Visibility.placebo
shaders/
shaders/block.properties
shaders/composite.fsh
shaders/composite.vsh
shaders/composite1.fsh
shaders/composite1.vsh
shaders/composite2.fsh
shaders/composite2.vsh
shaders/composite3.fsh
shaders/composite3.vsh
shaders/composite4.fsh
shaders/composite4.vsh
shaders/composite5.fsh
shaders/composite5.vsh
shaders/composite6.fsh
shaders/composite6.vsh
shaders/composite7.fsh
shaders/composite7.vsh
shaders/deferred.fsh
shaders/deferred.vsh
shaders/deferred1.fsh
shaders/deferred1.vsh
shaders/entity.properties
shaders/final.fsh
shaders/final.vsh
shaders/gbuffers_armor_glint.fsh
shaders/gbuffers_armor_glint.vsh
shaders/gbuffers_basic.fsh
shaders/gbuffers_basic.vsh
shaders/gbuffers_beaconbeam.fsh
shaders/gbuffers_beaconbeam.vsh
shaders/gbuffers_block.fsh
shaders/gbuffers_block.vsh
shaders/gbuffers_clouds.fsh
shaders/gbuffers_clouds.vsh
shaders/gbuffers_damagedblock.fsh
shaders/gbuffers_damagedblock.vsh
shaders/gbuffers_entities.fsh
shaders/gbuffers_entities.vsh
shaders/gbuffers_entities_glowing.fsh
shaders/gbuffers_entities_glowing.vsh
shaders/gbuffers_hand.fsh
shaders/gbuffers_hand.vsh
shaders/gbuffers_line.fsh
shaders/gbuffers_line.vsh
shaders/gbuffers_skybasic.fsh
shaders/gbuffers_skybasic.vsh
shaders/gbuffers_skytextured.fsh
shaders/gbuffers_skytextured.vsh
shaders/gbuffers_spidereyes.fsh
shaders/gbuffers_spidereyes.vsh
shaders/gbuffers_terrain.fsh
shaders/gbuffers_terrain.vsh
shaders/gbuffers_textured.fsh
shaders/gbuffers_textured.vsh
shaders/gbuffers_water.fsh
shaders/gbuffers_water.vsh
shaders/gbuffers_weather.fsh
shaders/gbuffers_weather.vsh
shaders/item.properties
shaders/lang/
shaders/lang/en_US.lang
shaders/lib/
shaders/lib/antialiasing/
shaders/lib/antialiasing/fxaa.glsl
shaders/lib/antialiasing/taa.glsl
shaders/lib/atmospherics/
shaders/lib/atmospherics/fog.glsl
shaders/lib/atmospherics/rainbow.glsl
shaders/lib/atmospherics/sky.glsl
shaders/lib/atmospherics/skyboxEffects.glsl
shaders/lib/atmospherics/sunGlare.glsl
shaders/lib/atmospherics/volumetricClouds.glsl
shaders/lib/atmospherics/volumetricLight.glsl
shaders/lib/atmospherics/waterFog.glsl
shaders/lib/color/
shaders/lib/color/auroraColor.glsl
shaders/lib/color/blocklightColor.glsl
shaders/lib/color/dimensionColor.glsl
shaders/lib/color/endColor.glsl
shaders/lib/color/lightColor.glsl
shaders/lib/color/netherColor.glsl
shaders/lib/color/selectionColor.glsl
shaders/lib/color/skyColor.glsl
shaders/lib/color/waterColor.glsl
shaders/lib/common.glsl
shaders/lib/ifchecks/
shaders/lib/ifchecks/heldColoredLighting.glsl
shaders/lib/ifchecks/terrainFragment.glsl
shaders/lib/ifchecks/terrainVertex.glsl
shaders/lib/lighting/
shaders/lib/lighting/caustics.glsl
shaders/lib/lighting/forwardLighting.glsl
shaders/lib/lighting/ggx.glsl
shaders/lib/lighting/shadows.glsl
shaders/lib/other/
shaders/lib/other/endPortalEffect.glsl
shaders/lib/other/indicateLightLevels.glsl
shaders/lib/other/mipLevel.glsl
shaders/lib/outline/
shaders/lib/outline/blackOutline.glsl
shaders/lib/outline/blackOutlineOffset.glsl
shaders/lib/outline/depthOutline.glsl
shaders/lib/outline/promoOutline.glsl
shaders/lib/post/
shaders/lib/post/lensFlare.glsl
shaders/lib/reflections/
shaders/lib/reflections/complexFresnel.glsl
shaders/lib/reflections/raytrace.glsl
shaders/lib/reflections/raytracewater.glsl
shaders/lib/reflections/roughReflections.glsl
shaders/lib/reflections/simpleReflections.glsl
shaders/lib/surface/
shaders/lib/surface/autoGenNormals.glsl
shaders/lib/surface/directionalLightmap.glsl
shaders/lib/surface/materialDeferred.glsl
shaders/lib/surface/materialGbuffers.glsl
shaders/lib/surface/noiseCoatedTextures.glsl
shaders/lib/surface/parallax.glsl
shaders/lib/surface/rainPuddles.glsl
shaders/lib/util/
shaders/lib/util/dither.glsl
shaders/lib/util/encode.glsl
shaders/lib/util/jitter.glsl
shaders/lib/util/jitter2.glsl
shaders/lib/util/reprojection.glsl
shaders/lib/util/spaceConversion.glsl
shaders/lib/vertex/
shaders/lib/vertex/waving.glsl
shaders/lib/vertex/worldCurvature.glsl
shaders/program/
shaders/program/composite.glsl
shaders/program/composite1.glsl
shaders/program/composite2.glsl
shaders/program/composite3.glsl
shaders/program/composite4.glsl
shaders/program/composite5.glsl
shaders/program/composite6.glsl
shaders/program/composite7.glsl
shaders/program/deferred.glsl
shaders/program/deferred1.glsl
shaders/program/final.glsl
shaders/program/gbuffers_armor_glint.glsl
shaders/program/gbuffers_basic.glsl
shaders/program/gbuffers_beaconbeam.glsl
shaders/program/gbuffers_block.glsl
shaders/program/gbuffers_clouds.glsl
shaders/program/gbuffers_damagedblock.glsl
shaders/program/gbuffers_entities.glsl
shaders/program/gbuffers_hand.glsl
shaders/program/gbuffers_skybasic.glsl
shaders/program/gbuffers_skytextured.glsl
shaders/program/gbuffers_spidereyes.glsl
shaders/program/gbuffers_terrain.glsl
shaders/program/gbuffers_textured.glsl
shaders/program/gbuffers_water.glsl
shaders/program/gbuffers_weather.glsl
shaders/program/shadow.glsl
shaders/program/template.glsl
shaders/shaders.properties
shaders/shadow.fsh
shaders/shadow.vsh
shaders/tex/
shaders/tex/cucumber.png
shaders/tex/cucumber.png.mcmeta
shaders/tex/galaxy.png
shaders/tex/galaxy.png.mcmeta
shaders/tex/overlay.png
shaders/tex/overlay.png.mcmeta
shaders/world-1/
shaders/world-1/composite.fsh
shaders/world-1/composite.vsh
shaders/world-1/composite2.fsh
shaders/world-1/composite2.vsh
shaders/world-1/composite3.fsh
shaders/world-1/composite3.vsh
shaders/world-1/composite4.fsh
shaders/world-1/composite4.vsh
shaders/world-1/composite5.fsh
shaders/world-1/composite5.vsh
shaders/world-1/composite6.fsh
shaders/world-1/composite6.vsh
shaders/world-1/composite7.fsh
shaders/world-1/composite7.vsh
shaders/world-1/deferred.fsh
shaders/world-1/deferred.vsh
shaders/world-1/deferred1.fsh
shaders/world-1/deferred1.vsh
shaders/world-1/final.fsh
shaders/world-1/final.vsh
shaders/world-1/gbuffers_armor_glint.fsh
shaders/world-1/gbuffers_armor_glint.vsh
shaders/world-1/gbuffers_basic.fsh
shaders/world-1/gbuffers_basic.vsh
shaders/world-1/gbuffers_beaconbeam.fsh
shaders/world-1/gbuffers_beaconbeam.vsh
shaders/world-1/gbuffers_block.fsh
shaders/world-1/gbuffers_block.vsh
shaders/world-1/gbuffers_clouds.fsh
shaders/world-1/gbuffers_clouds.vsh
shaders/world-1/gbuffers_damagedblock.fsh
shaders/world-1/gbuffers_damagedblock.vsh
shaders/world-1/gbuffers_entities.fsh
shaders/world-1/gbuffers_entities.vsh
shaders/world-1/gbuffers_entities_glowing.fsh
shaders/world-1/gbuffers_entities_glowing.vsh
shaders/world-1/gbuffers_hand.fsh
shaders/world-1/gbuffers_hand.vsh
shaders/world-1/gbuffers_line.fsh
shaders/world-1/gbuffers_line.vsh
shaders/world-1/gbuffers_spidereyes.fsh
shaders/world-1/gbuffers_spidereyes.vsh
shaders/world-1/gbuffers_terrain.fsh
shaders/world-1/gbuffers_terrain.vsh
shaders/world-1/gbuffers_textured.fsh
shaders/world-1/gbuffers_textured.vsh
shaders/world-1/gbuffers_water.fsh
shaders/world-1/gbuffers_water.vsh
shaders/world-1/gbuffers_weather.fsh
shaders/world-1/gbuffers_weather.vsh
shaders/world-23/
shaders/world-23/composite.fsh
shaders/world-23/composite.vsh
shaders/world-23/composite1.fsh
shaders/world-23/composite1.vsh
shaders/world-23/composite2.fsh
shaders/world-23/composite2.vsh
shaders/world-23/composite3.fsh
shaders/world-23/composite3.vsh
shaders/world-23/composite4.fsh
shaders/world-23/composite4.vsh
shaders/world-23/composite5.fsh
shaders/world-23/composite5.vsh
shaders/world-23/composite6.fsh
shaders/world-23/composite6.vsh
shaders/world-23/composite7.fsh
shaders/world-23/composite7.vsh
shaders/world-23/deferred.fsh
shaders/world-23/deferred.vsh
shaders/world-23/deferred1.fsh
shaders/world-23/deferred1.vsh
shaders/world-23/final.fsh
shaders/world-23/final.vsh
shaders/world-23/gbuffers_armor_glint.fsh
shaders/world-23/gbuffers_armor_glint.vsh
shaders/world-23/gbuffers_basic.fsh
shaders/world-23/gbuffers_basic.vsh
shaders/world-23/gbuffers_beaconbeam.fsh
shaders/world-23/gbuffers_beaconbeam.vsh
shaders/world-23/gbuffers_block.fsh
shaders/world-23/gbuffers_block.vsh
shaders/world-23/gbuffers_clouds.fsh
shaders/world-23/gbuffers_clouds.vsh
shaders/world-23/gbuffers_damagedblock.fsh
shaders/world-23/gbuffers_damagedblock.vsh
shaders/world-23/gbuffers_entities.fsh
shaders/world-23/gbuffers_entities.vsh
shaders/world-23/gbuffers_entities_glowing.fsh
shaders/world-23/gbuffers_entities_glowing.vsh
shaders/world-23/gbuffers_hand.fsh
shaders/world-23/gbuffers_hand.vsh
shaders/world-23/gbuffers_line.fsh
shaders/world-23/gbuffers_line.vsh
shaders/world-23/gbuffers_spidereyes.fsh
shaders/world-23/gbuffers_spidereyes.vsh
shaders/world-23/gbuffers_terrain.fsh
shaders/world-23/gbuffers_terrain.vsh
shaders/world-23/gbuffers_textured.fsh
shaders/world-23/gbuffers_textured.vsh
shaders/world-23/gbuffers_water.fsh
shaders/world-23/gbuffers_water.vsh
shaders/world-23/gbuffers_weather.fsh
shaders/world-23/gbuffers_weather.vsh
shaders/world-27/
shaders/world-28/
shaders/world-29/
shaders/world-30/
shaders/world-31/
shaders/world1/
shaders/world1/composite.fsh
shaders/world1/composite.vsh
shaders/world1/composite1.fsh
shaders/world1/composite1.vsh
shaders/world1/composite2.fsh
shaders/world1/composite2.vsh
shaders/world1/composite3.fsh
shaders/world1/composite3.vsh
shaders/world1/composite4.fsh
shaders/world1/composite4.vsh
shaders/world1/composite5.fsh
shaders/world1/composite5.vsh
shaders/world1/composite6.fsh
shaders/world1/composite6.vsh
shaders/world1/composite7.fsh
shaders/world1/composite7.vsh
shaders/world1/deferred.fsh
shaders/world1/deferred.vsh
shaders/world1/deferred1.fsh
shaders/world1/deferred1.vsh
shaders/world1/final.fsh
shaders/world1/final.vsh
shaders/world1/gbuffers_armor_glint.fsh
shaders/world1/gbuffers_armor_glint.vsh
shaders/world1/gbuffers_basic.fsh
shaders/world1/gbuffers_basic.vsh
shaders/world1/gbuffers_beaconbeam.fsh
shaders/world1/gbuffers_beaconbeam.vsh
shaders/world1/gbuffers_block.fsh
shaders/world1/gbuffers_block.vsh
shaders/world1/gbuffers_clouds.fsh
shaders/world1/gbuffers_clouds.vsh
shaders/world1/gbuffers_damagedblock.fsh
shaders/world1/gbuffers_damagedblock.vsh
shaders/world1/gbuffers_entities.fsh
shaders/world1/gbuffers_entities.vsh
shaders/world1/gbuffers_entities_glowing.fsh
shaders/world1/gbuffers_entities_glowing.vsh
shaders/world1/gbuffers_hand.fsh
shaders/world1/gbuffers_hand.vsh
shaders/world1/gbuffers_line.fsh
shaders/world1/gbuffers_line.vsh
shaders/world1/gbuffers_skybasic.fsh
shaders/world1/gbuffers_skybasic.vsh
shaders/world1/gbuffers_skytextured.fsh
shaders/world1/gbuffers_skytextured.vsh
shaders/world1/gbuffers_spidereyes.fsh
shaders/world1/gbuffers_spidereyes.vsh
shaders/world1/gbuffers_terrain.fsh
shaders/world1/gbuffers_terrain.vsh
shaders/world1/gbuffers_textured.fsh
shaders/world1/gbuffers_textured.vsh
shaders/world1/gbuffers_water.fsh
shaders/world1/gbuffers_water.vsh
shaders/world1/gbuffers_weather.fsh
shaders/world1/gbuffers_weather.vsh
shaders/world1/shadow.fsh
shaders/world1/shadow.vsh
shaders/world10/
shaders/world17/
shaders/world17/composite.fsh
shaders/world17/composite.vsh
shaders/world17/composite1.fsh
shaders/world17/composite1.vsh
shaders/world17/composite2.fsh
shaders/world17/composite2.vsh
shaders/world17/composite3.fsh
shaders/world17/composite3.vsh
shaders/world17/composite4.fsh
shaders/world17/composite4.vsh
shaders/world17/composite5.fsh
shaders/world17/composite5.vsh
shaders/world17/composite6.fsh
shaders/world17/composite6.vsh
shaders/world17/composite7.fsh
shaders/world17/composite7.vsh
shaders/world17/deferred.fsh
shaders/world17/deferred.vsh
shaders/world17/deferred1.fsh
shaders/world17/deferred1.vsh
shaders/world17/final.fsh
shaders/world17/final.vsh
shaders/world17/gbuffers_armor_glint.fsh
shaders/world17/gbuffers_armor_glint.vsh
shaders/world17/gbuffers_basic.fsh
shaders/world17/gbuffers_basic.vsh
shaders/world17/gbuffers_beaconbeam.fsh
shaders/world17/gbuffers_beaconbeam.vsh
shaders/world17/gbuffers_block.fsh
shaders/world17/gbuffers_block.vsh
shaders/world17/gbuffers_clouds.fsh
shaders/world17/gbuffers_clouds.vsh
shaders/world17/gbuffers_damagedblock.fsh
shaders/world17/gbuffers_damagedblock.vsh
shaders/world17/gbuffers_entities.fsh
shaders/world17/gbuffers_entities.vsh
shaders/world17/gbuffers_entities_glowing.fsh
shaders/world17/gbuffers_entities_glowing.vsh
shaders/world17/gbuffers_hand.fsh
shaders/world17/gbuffers_hand.vsh
shaders/world17/gbuffers_line.fsh
shaders/world17/gbuffers_line.vsh
shaders/world17/gbuffers_skybasic.fsh
shaders/world17/gbuffers_skybasic.vsh
shaders/world17/gbuffers_skytextured.fsh
shaders/world17/gbuffers_skytextured.vsh
shaders/world17/gbuffers_spidereyes.fsh
shaders/world17/gbuffers_spidereyes.vsh
shaders/world17/gbuffers_terrain.fsh
shaders/world17/gbuffers_terrain.vsh
shaders/world17/gbuffers_textured.fsh
shaders/world17/gbuffers_textured.vsh
shaders/world17/gbuffers_water.fsh
shaders/world17/gbuffers_water.vsh
shaders/world17/gbuffers_weather.fsh
shaders/world17/gbuffers_weather.vsh
shaders/world17/shadow.fsh
shaders/world17/shadow.vsh
shaders/world2/
shaders/world2/composite.fsh
shaders/world2/composite.vsh
shaders/world2/composite1.fsh
shaders/world2/composite1.vsh
shaders/world2/composite2.fsh
shaders/world2/composite2.vsh
shaders/world2/composite3.fsh
shaders/world2/composite3.vsh
shaders/world2/composite4.fsh
shaders/world2/composite4.vsh
shaders/world2/composite5.fsh
shaders/world2/composite5.vsh
shaders/world2/composite6.fsh
shaders/world2/composite6.vsh
shaders/world2/composite7.fsh
shaders/world2/composite7.vsh
shaders/world2/deferred.fsh
shaders/world2/deferred.vsh
shaders/world2/deferred1.fsh
shaders/world2/deferred1.vsh
shaders/world2/final.fsh
shaders/world2/final.vsh
shaders/world2/gbuffers_armor_glint.fsh
shaders/world2/gbuffers_armor_glint.vsh
shaders/world2/gbuffers_basic.fsh
shaders/world2/gbuffers_basic.vsh
shaders/world2/gbuffers_beaconbeam.fsh
shaders/world2/gbuffers_beaconbeam.vsh
shaders/world2/gbuffers_block.fsh
shaders/world2/gbuffers_block.vsh
shaders/world2/gbuffers_clouds.fsh
shaders/world2/gbuffers_clouds.vsh
shaders/world2/gbuffers_damagedblock.fsh
shaders/world2/gbuffers_damagedblock.vsh
shaders/world2/gbuffers_entities.fsh
shaders/world2/gbuffers_entities.vsh
shaders/world2/gbuffers_entities_glowing.fsh
shaders/world2/gbuffers_entities_glowing.vsh
shaders/world2/gbuffers_hand.fsh
shaders/world2/gbuffers_hand.vsh
shaders/world2/gbuffers_line.fsh
shaders/world2/gbuffers_line.vsh
shaders/world2/gbuffers_spidereyes.fsh
shaders/world2/gbuffers_spidereyes.vsh
shaders/world2/gbuffers_terrain.fsh
shaders/world2/gbuffers_terrain.vsh
shaders/world2/gbuffers_textured.fsh
shaders/world2/gbuffers_textured.vsh
shaders/world2/gbuffers_water.fsh
shaders/world2/gbuffers_water.vsh
shaders/world2/gbuffers_weather.fsh
shaders/world2/gbuffers_weather.vsh
shaders/world20/
shaders/world20/composite.fsh
shaders/world20/composite.vsh
shaders/world20/composite2.fsh
shaders/world20/composite2.vsh
shaders/world20/composite3.fsh
shaders/world20/composite3.vsh
shaders/world20/composite4.fsh
shaders/world20/composite4.vsh
shaders/world20/composite5.fsh
shaders/world20/composite5.vsh
shaders/world20/composite6.fsh
shaders/world20/composite6.vsh
shaders/world20/composite7.fsh
shaders/world20/composite7.vsh
shaders/world20/deferred.fsh
shaders/world20/deferred.vsh
shaders/world20/deferred1.fsh
shaders/world20/deferred1.vsh
shaders/world20/final.fsh
shaders/world20/final.vsh
shaders/world20/gbuffers_armor_glint.fsh
shaders/world20/gbuffers_armor_glint.vsh
shaders/world20/gbuffers_basic.fsh
shaders/world20/gbuffers_basic.vsh
shaders/world20/gbuffers_beaconbeam.fsh
shaders/world20/gbuffers_beaconbeam.vsh
shaders/world20/gbuffers_clouds.fsh
shaders/world20/gbuffers_clouds.vsh
shaders/world20/gbuffers_damagedblock.fsh
shaders/world20/gbuffers_damagedblock.vsh
shaders/world20/gbuffers_entities.fsh
shaders/world20/gbuffers_entities.vsh
shaders/world20/gbuffers_entities_glowing.fsh
shaders/world20/gbuffers_entities_glowing.vsh
shaders/world20/gbuffers_hand.fsh
shaders/world20/gbuffers_hand.vsh
shaders/world20/gbuffers_line.fsh
shaders/world20/gbuffers_line.vsh
shaders/world20/gbuffers_skybasic.fsh
shaders/world20/gbuffers_skybasic.vsh
shaders/world20/gbuffers_skytextured.fsh
shaders/world20/gbuffers_skytextured.vsh
shaders/world20/gbuffers_spidereyes.fsh
shaders/world20/gbuffers_spidereyes.vsh
shaders/world20/gbuffers_terrain.fsh
shaders/world20/gbuffers_terrain.vsh
shaders/world20/gbuffers_textured.fsh
shaders/world20/gbuffers_textured.vsh
shaders/world20/gbuffers_water.fsh
shaders/world20/gbuffers_water.vsh
shaders/world20/gbuffers_weather.fsh
shaders/world20/gbuffers_weather.vsh
shaders/world20/shadow.fsh
shaders/world20/shadow.vsh
shaders/world5/
shaders/world5/composite.fsh
shaders/world5/composite.vsh
shaders/world5/composite2.fsh
shaders/world5/composite2.vsh
shaders/world5/composite3.fsh
shaders/world5/composite3.vsh
shaders/world5/composite4.fsh
shaders/world5/composite4.vsh
shaders/world5/composite5.fsh
shaders/world5/composite5.vsh
shaders/world5/composite6.fsh
shaders/world5/composite6.vsh
shaders/world5/composite7.fsh
shaders/world5/composite7.vsh
shaders/world5/deferred.fsh
shaders/world5/deferred.vsh
shaders/world5/deferred1.fsh
shaders/world5/deferred1.vsh
shaders/world5/final.fsh
shaders/world5/final.vsh
shaders/world5/gbuffers_armor_glint.fsh
shaders/world5/gbuffers_armor_glint.vsh
shaders/world5/gbuffers_basic.fsh
shaders/world5/gbuffers_basic.vsh
shaders/world5/gbuffers_beaconbeam.fsh
shaders/world5/gbuffers_beaconbeam.vsh
shaders/world5/gbuffers_clouds.fsh
shaders/world5/gbuffers_clouds.vsh
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shaders/world53/
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shaders/world7/
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