Home Artists Posts Import Register

Archive Files

Jack-8/
Jack-8/Play_CCN_Attack_L_001.wav
Jack-8/Play_CCN_Attack_L_002.wav
Jack-8/Play_CCN_Attack_L_003.wav
Jack-8/Play_CCN_Attack_L_004.wav
Jack-8/Play_CCN_Attack_Line_001.wav
Jack-8/Play_CCN_Attack_Line_002.wav
Jack-8/Play_CCN_Attack_Line_003.wav
Jack-8/Play_CCN_Attack_Line_004.wav
Jack-8/Play_CCN_Attack_Line_005.wav
Jack-8/Play_CCN_Attack_Line_006.wav
Jack-8/Play_CCN_Attack_Line_007.wav
Jack-8/Play_CCN_Attack_Line_008.wav
Jack-8/Play_CCN_Attack_Line_009.wav
Jack-8/Play_CCN_Attack_Line_010.wav
Jack-8/Play_CCN_Attack_Line_011.wav
Jack-8/Play_CCN_Attack_Line_012.wav
Jack-8/Play_CCN_Attack_Line_013.wav
Jack-8/Play_CCN_Attack_Line_014.wav
Jack-8/Play_CCN_Attack_Line_015.wav
Jack-8/Play_CCN_Attack_Line_016.wav
Jack-8/Play_CCN_Attack_Line_017.wav
Jack-8/Play_CCN_Attack_Line_018.wav
Jack-8/Play_CCN_Attack_Line_019.wav
Jack-8/Play_CCN_Attack_Line_020.wav
Jack-8/Play_CCN_Attack_Line_021.wav
Jack-8/Play_CCN_Attack_M_001.wav
Jack-8/Play_CCN_Attack_M_002.wav
Jack-8/Play_CCN_Attack_M_003.wav
Jack-8/Play_CCN_Attack_M_004.wav
Jack-8/Play_CCN_Attack_M_005.wav
Jack-8/Play_CCN_Attack_M_006.wav
Jack-8/Play_CCN_Attack_SP_001.wav
Jack-8/Play_CCN_Attack_SP_002.wav
Jack-8/Play_CCN_Attack_SP_003.wav
Jack-8/Play_CCN_Attack_SP_004.wav
Jack-8/Play_CCN_Attack_S_001.wav
Jack-8/Play_CCN_Attack_S_002.wav
Jack-8/Play_CCN_Attack_S_003.wav
Jack-8/Play_CCN_Attack_S_004.wav
Jack-8/Play_CCN_Attack_S_005.wav
Jack-8/Play_CCN_Attack_S_006.wav
Jack-8/Play_CCN_Attack_S_007.wav
Jack-8/Play_CCN_Attack_S_008.wav
Jack-8/Play_CCN_Attack_S_009.wav
Jack-8/Play_CCN_Charge_001.wav
Jack-8/Play_CCN_Charge_002.wav
Jack-8/Play_CCN_Charge_003.wav
Jack-8/Play_CCN_Damage_Choke_001.wav
Jack-8/Play_CCN_Damage_Choke_002.wav
Jack-8/Play_CCN_Damage_Faint_001.wav
Jack-8/Play_CCN_Damage_Faint_002.wav
Jack-8/Play_CCN_Damage_Faint_003.wav
Jack-8/Play_CCN_Damage_KO_001.wav
Jack-8/Play_CCN_Damage_KO_002.wav
Jack-8/Play_CCN_Damage_KO_003.wav
Jack-8/Play_CCN_Damage_L_001.wav
Jack-8/Play_CCN_Damage_L_002.wav
Jack-8/Play_CCN_Damage_L_003.wav
Jack-8/Play_CCN_Damage_L_004.wav
Jack-8/Play_CCN_Damage_L_005.wav
Jack-8/Play_CCN_Damage_S_001.wav
Jack-8/Play_CCN_Damage_S_002.wav
Jack-8/Play_CCN_Damage_S_003.wav
Jack-8/Play_CCN_Damage_S_004.wav
Jack-8/Play_CCN_Damage_S_005.wav
Jack-8/Play_CCN_Damage_S_006.wav
Jack-8/Play_CCN_Damage_S_007.wav
Jack-8/Play_CCN_Damage_S_008.wav
Jack-8/Play_CCN_Damage_S_009.wav
Jack-8/Play_CCN_Damage_S_010.wav
Jack-8/Play_CCN_Damage_Stun_001.wav
Jack-8/Play_CCN_Damage_Stun_002.wav
Jack-8/Play_CCN_Damage_Stun_003.wav
Jack-8/Play_CCN_Damage_Stun_004.wav
Jack-8/Play_CCN_Damage_Wall_001.wav
Jack-8/Play_CCN_Damage_Wall_002.wav
Jack-8/Play_CCN_Laugh_001.wav
Jack-8/Play_CCN_Laugh_002.wav
Jack-8/Play_CCN_Laugh_003.wav
Jack-8/Play_CCN_Other_001.wav
Jack-8/Play_CCN_Other_002.wav
Jack-8/Play_CCN_Other_003.wav
Jack-8/Play_CCN_RageArt_Atk_001.wav
Jack-8/Play_CCN_RageArt_Fin_001.wav
Jack-8/Play_CCN_RageArt_Pre_001.wav
Jack-8/Play_CCN_RageBurst_001.wav
Jack-8/Play_CCN_RageBurst_002.wav
Jack-8/Play_CCN_Surprise_001.wav
Jack-8/Play_CCN_Surprise_002.wav
Jack-8/Play_CCN_Yell_001.wav
Jack-8/Play_CCN_Yell_002.wav
Jack-8/Play_CCN_Yell_003.wav
Jack-8/Play_VO_ccn_cha_select02.wav
Jack-8/Play_ccn_sta (4).wav
Jack-8/Play_ccn_sta (5).wav
Jack-8/Play_ccn_sta_00.wav
Jack-8/Play_ccn_sta_01.wav
Jack-8/Play_ccn_sta_02.wav
Jack-8/Play_ccn_win_02.wav
Jack-8/Play_fate_ccn_mntvsccn_10.wav
Jack-8/Play_fate_ccn_mntvsccn_20.wav
Jack-8/SFX/
Jack-8/SFX/Play_C21CCN_BRSTCCN_Y34.wav
Jack-8/SFX/Play_C21CCN_CCNKCK_Y11.wav
Jack-8/SFX/Play_C21CCN_CCNPCH_Y12.wav
Jack-8/SFX/Play_C21CCN_CCN_COUNTMATERMIX.wav
Jack-8/SFX/Play_C21CCN_CCN_KEEEEN1E.wav
Jack-8/SFX/Play_C21CCN_CCN_OTHRPCH_Y33.wav
Jack-8/SFX/Play_C21CCN_DWN_HVY03_02.wav
Jack-8/SFX/Play_C21CCN_MOTOR4_Y33.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge2.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge_Loop.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge_Punch.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge_Start.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Charge_Success.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Expand2.wav
Jack-8/SFX/Play_SE_CCN_Barrier_PWCrush.wav
Jack-8/SFX/Play_SE_CCN_Barrier_Set.wav
Jack-8/SFX/Play_SE_CCN_Cartridge_Eject.wav
Jack-8/SFX/Play_SE_CCN_Cartridge_Fall.wav
Jack-8/SFX/Play_SE_CCN_Copy_Activation.wav
Jack-8/SFX/Play_SE_CCN_Foot.wav
Jack-8/SFX/Play_SE_CCN_GunSP_Expl.wav
Jack-8/SFX/Play_SE_CCN_GunSP_Wave.wav
Jack-8/SFX/Play_SE_CCN_Gun_Expl.wav
Jack-8/SFX/Play_SE_CCN_Gun_Sparkle.wav
Jack-8/SFX/Play_SE_CCN_Hit.wav
Jack-8/SFX/Play_SE_CCN_Hit_Railgun.wav
Jack-8/SFX/Play_SE_CCN_Jump.wav
Jack-8/SFX/Play_SE_CCN_Jump_Jet.wav
Jack-8/SFX/Play_SE_CCN_Rage_01.wav
Jack-8/SFX/Play_SE_CCN_Rage_02.wav
Jack-8/SFX/Play_SE_CCN_Rage_03.wav
Jack-8/SFX/Play_SE_CCN_Rage_04.wav
Jack-8/SFX/Play_SE_CCN_Rage_05.wav
Jack-8/SFX/Play_SE_CCN_Rage_Pre.wav
Jack-8/SFX/Play_SE_CCN_Railgun_Expl.wav
Jack-8/SFX/Play_SE_CCN_Railgun_Fall.wav
Jack-8/SFX/Play_SE_CCN_Railgun_Fall2.wav
Jack-8/SFX/Play_SE_CCN_Railgun_Ground.wav
Jack-8/SFX/Play_SE_CCN_Spark.wav
Jack-8/SFX/Play_SE_CCN_Swish_Drill.wav
Jack-8/SFX/Play_SE_CCN_Unique_EFF.wav
Jack-8/SFX/Play_SE_ccn_cha_select02.wav
Jack-8/SFX/Play_SE_ccn_cha_select02_edit01.wav
Jack-8/SFX/Play_ccn_sta (1).wav
Jack-8/SFX/Play_ccn_sta (2).wav
Jack-8/SFX/Play_ccn_sta (3).wav
Jack-8/SFX/Play_ccn_sta_00_vr01.wav
Jack-8/SFX/Play_ccn_win_00.wav
Jack-8/SFX/Play_ccn_win_01.wav
Jack-8/SFX/Play_itm_ccn_00.wav
Jack-8/SFX/Play_itm_ccn_01.wav
Jack-8/SFX/Play_itm_ccn_02.wav