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Archive Files

00 spell/
00 spell/Anchor Animations Spell V2.esp
00 spell/Scripts/
00 spell/Scripts/A_AttackAdditionalFunctionSet.pex
00 spell/Scripts/A_AttackAdditionalFunctionTrigger.pex
00 spell/Scripts/AnchorCameraShake.pex
00 spell/Scripts/AnchorDispelSpell.pex
00 spell/Scripts/AnchorKillMoveEffect.pex
00 spell/Scripts/AnchorKillMovePlayIdle_CtoT.pex
00 spell/Scripts/AnchorKillMovePlayIdle_TtoC.pex
00 spell/Scripts/AnchorPushAway.pex
00 spell/Scripts/AnchorPushAway.psc
00 spell/Scripts/AnchorSpellApply.pex
00 spell/Scripts/AnchorSpellVfxSet.pex
00 spell/Scripts/Anchor_KeyTrace.pex
00 spell/Scripts/Anchor_SendActor_TtoC.pex
00 spell/Scripts/Anchor_StaggerStart.pex
00 spell/Scripts/Explodeinfront.pex
00 spell/Scripts/Onhit_DebuffCount.pex
00 spell/Scripts/StaggerAnimationMain.pex
00 spell/Scripts/StaggerAnimationMain_Nat.pex
00 spell/Scripts/StaggerAnimationMain_simple.pex
00 spell/Scripts/spellDamageCount.pex
00 spell/Sound/
00 spell/Sound/fx/
00 spell/Sound/fx/anchorspellmco/
00 spell/Sound/fx/anchorspellmco/Aversatile/
00 spell/Sound/fx/anchorspellmco/Aversatile/StaggerActorCollapsed.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/StaggerActorDizzy.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/StaggerActorslide.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/armorSFX.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/attackrockEX.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/spellcast_fail.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/weaponhit/
00 spell/Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit01.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit02.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit03.wav
00 spell/Sound/fx/anchorspellmco/Aversatile/weaponhit/swordHit04.wav
00 spell/Textures/
00 spell/Textures/magiceffects/
00 spell/Textures/magiceffects/VFXtextures/
00 spell/Textures/magiceffects/VFXtextures/AFX_bladeFlash01.dds
00 spell/Textures/magiceffects/VFXtextures/AFX_bladeFlash01_F.dds
00 spell/Textures/magiceffects/VFXtextures/AFX_bladeFlash02.dds
00 spell/Textures/magiceffects/VFXtextures/AFX_bladeFlash03.dds
00 spell/Textures/magiceffects/VFXtextures/AFX_glow.dds
00 spell/Textures/magiceffects/VFXtextures/AFXglow01.dds
00 spell/Textures/magiceffects/VFXtextures/AFXglow02.dds
00 spell/Textures/magiceffects/VFXtextures/AFXglow03.dds
00 spell/Textures/magiceffects/VFXtextures/AFXglow04.dds
00 spell/Textures/magiceffects/VFXtextures/Dragonfire.dds
00 spell/Textures/magiceffects/VFXtextures/Dragonfire_n.dds
00 spell/Textures/magiceffects/VFXtextures/EXshock04.dds
00 spell/Textures/magiceffects/VFXtextures/FireFlameAtlas02.DDS
00 spell/Textures/magiceffects/VFXtextures/Pfirelight.dds
00 spell/Textures/magiceffects/VFXtextures/Pfirelight02.dds
00 spell/Textures/magiceffects/VFXtextures/PvfxSnow.dds
00 spell/Textures/magiceffects/VFXtextures/SmokeBigTile02.DDS
00 spell/Textures/magiceffects/VFXtextures/SmokeBigTile_d.DDS
00 spell/Textures/magiceffects/VFXtextures/TrailShape01.dds
00 spell/Textures/magiceffects/VFXtextures/TrailShape02.dds
00 spell/Textures/magiceffects/VFXtextures/VFXglow04.dds
00 spell/Textures/magiceffects/VFXtextures/VFXglow042.dds
00 spell/Textures/magiceffects/VFXtextures/VFXglow05.dds
00 spell/Textures/magiceffects/VFXtextures/VFXglow06.dds
00 spell/Textures/magiceffects/VFXtextures/azuragoodbadcircle.dds
00 spell/Textures/magiceffects/VFXtextures/bloodred.dds
00 spell/Textures/magiceffects/VFXtextures/bloodredalpha.dds
00 spell/Textures/magiceffects/VFXtextures/candleglow01.dds
00 spell/Textures/magiceffects/VFXtextures/cloudtile.dds
00 spell/Textures/magiceffects/VFXtextures/darkswirls.dds
00 spell/Textures/magiceffects/VFXtextures/darkswirlsinvert_n.dds
00 spell/Textures/magiceffects/VFXtextures/darkswirlstripparts.dds
00 spell/Textures/magiceffects/VFXtextures/darkswirlstripparts02.dds
00 spell/Textures/magiceffects/VFXtextures/dizzy.dds
00 spell/Textures/magiceffects/VFXtextures/dizzypstart.dds
00 spell/Textures/magiceffects/VFXtextures/fireballquad01.dds
00 spell/Textures/magiceffects/VFXtextures/fxdirtblastatlas.dds
00 spell/Textures/magiceffects/VFXtextures/fxfireanim04loop.dds
00 spell/Textures/magiceffects/VFXtextures/fxfireatlas03.dds
00 spell/Textures/magiceffects/VFXtextures/fxfluidtile_sub.dds
00 spell/Textures/magiceffects/VFXtextures/fxglowspotlinear.dds
00 spell/Textures/magiceffects/VFXtextures/fxglowspotlinearalpha.dds
00 spell/Textures/magiceffects/VFXtextures/fxglowwhite01dark.dds
00 spell/Textures/magiceffects/VFXtextures/fxglowysparks.dds
00 spell/Textures/magiceffects/VFXtextures/fxglowysparks02.dds
00 spell/Textures/magiceffects/VFXtextures/fxmagicwisps01.dds
00 spell/Textures/magiceffects/VFXtextures/fxsmoke.dds
00 spell/Textures/magiceffects/VFXtextures/fxsmokeSmall.dds
00 spell/Textures/magiceffects/VFXtextures/fxsmokesoftsub.dds
00 spell/Textures/magiceffects/VFXtextures/fxsmokesoftsub01.dds
00 spell/Textures/magiceffects/VFXtextures/fxspark.dds
00 spell/Textures/magiceffects/VFXtextures/fxspark02.dds
00 spell/Textures/magiceffects/VFXtextures/fxspark03.dds
00 spell/Textures/magiceffects/VFXtextures/glow02.dds
00 spell/Textures/magiceffects/VFXtextures/grad/
00 spell/Textures/magiceffects/VFXtextures/grad/LightBlueLightningAlpha.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradLightning.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradfire01.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradfire02.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradfrostrune.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradgolden.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradicestorm.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradpurple.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradred.dds
00 spell/Textures/magiceffects/VFXtextures/grad/gradwhiteBack.dds
00 spell/Textures/magiceffects/VFXtextures/gradPcolorBlack.dds
00 spell/Textures/magiceffects/VFXtextures/gradcobweb2.dds
00 spell/Textures/magiceffects/VFXtextures/gradcobweb3.dds
00 spell/Textures/magiceffects/VFXtextures/gradcobweb4.dds
00 spell/Textures/magiceffects/VFXtextures/graddirt01.dds
00 spell/Textures/magiceffects/VFXtextures/graddisguiseshader01.dds
00 spell/Textures/magiceffects/VFXtextures/graddisguiseshader02.dds
00 spell/Textures/magiceffects/VFXtextures/gradfire01.dds
00 spell/Textures/magiceffects/VFXtextures/gradillusiondark01.dds
00 spell/Textures/magiceffects/VFXtextures/gradmuffle.dds
00 spell/Textures/magiceffects/VFXtextures/gradshieldspellgloden.dds
00 spell/Textures/magiceffects/VFXtextures/magiccaustic01.dds
00 spell/Textures/magiceffects/VFXtextures/magiccaustictile.dds
00 spell/Textures/magiceffects/VFXtextures/magicicewisps.dds
00 spell/Textures/magiceffects/VFXtextures/magicsquiggles0.dds
00 spell/Textures/magiceffects/VFXtextures/pShaderBlue.dds
00 spell/Textures/magiceffects/VFXtextures/pShaderBlueLight.dds
00 spell/Textures/magiceffects/VFXtextures/pShaderLighting.dds
00 spell/Textures/magiceffects/VFXtextures/red_shieldparticles.dds
00 spell/Textures/magiceffects/VFXtextures/shockparticles02.dds
00 spell/Textures/magiceffects/VFXtextures/shocktile01.dds
00 spell/Textures/magiceffects/VFXtextures/shocktile03.dds
00 spell/Textures/magiceffects/VFXtextures/smokeinky01.dds
00 spell/Textures/magiceffects/VFXtextures/smokeparticles01.dds
00 spell/Textures/magiceffects/VFXtextures/smokespiralstatic01.dds
00 spell/Textures/magiceffects/VFXtextures/smokewind.dds
00 spell/Textures/magiceffects/VFXtextures/trailbule.dds
00 spell/Textures/magiceffects/VFXtextures/vaportile01.dds
00 spell/Textures/magiceffects/VFXtextures/vaportilenormal_n.dds
00 spell/meshes/
00 spell/meshes/actors/
00 spell/meshes/actors/character/
00 spell/meshes/actors/character/animations/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerforwardlarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerforwardlargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerforwardmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/1hm_staggerforwardsmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hw_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hw_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hw_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hw_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/2hw_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/_conditions.txt
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/h2h_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/h2h_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/h2h_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/h2h_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/h2h_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerBackwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerBackwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerBackwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerBackwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerForwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerForwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerForwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/-999999910/modernstaggerlock/MSL_StaggerForwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999910-----stagger----/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerforwardlarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerforwardlargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerforwardmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/1hm_staggerforwardsmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hw_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hw_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hw_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hw_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/2hw_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/_conditions.txt
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/_d_roll back.txt
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/h2h_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerBackwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerBackwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerBackwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerBackwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerForwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerForwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerForwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999911/modernstaggerlock/MSL_StaggerForwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerforwardlarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerforwardlargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerforwardmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/1hm_staggerforwardsmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hw_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hw_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hw_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hw_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/2hw_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/_conditions.txt
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/_d_roll air back.txt
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/h2h_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerBackwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerBackwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerBackwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerBackwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerForwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerForwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerForwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999912/modernstaggerlock/MSL_StaggerForwardSmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerbacksmallest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerforwardlarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerforwardlargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerforwardmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/1hm_staggerforwardsmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbacklarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbacklargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbackmedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbacksmall.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999913/2hm_staggerbacksmallest.hkx
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00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999924/modernstaggerlock/MSL_StaggerForwardLarge.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999924/modernstaggerlock/MSL_StaggerForwardLargest.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999924/modernstaggerlock/MSL_StaggerForwardMedium.hkx
00 spell/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999999924/modernstaggerlock/MSL_StaggerForwardSmall.hkx
00 spell/meshes/magiceffects/
00 spell/meshes/magiceffects/Aversatile/
00 spell/meshes/magiceffects/Aversatile/HitVfx/
00 spell/meshes/magiceffects/Aversatile/HitVfx/BloodOutVFX.nif
00 spell/meshes/magiceffects/Aversatile/HitVfx/HitVfxMHkatana.nif
00 spell/meshes/magiceffects/Aversatile/HitVfx/HitVfxYamato.nif
00 spell/meshes/magiceffects/Aversatile/StaggerActorCollapsedSmoke.nif
00 spell/meshes/magiceffects/Aversatile/StaggerActorDizzyStart.nif
00 spell/meshes/magiceffects/Aversatile/StaggerActorSlideSmoke.nif
00 spell/meshes/magiceffects/Aversatile/emptyOBJ.nif
00 spell/meta.ini
00 spell/skse/
00 spell/skse/PayloadInterpreter/
00 spell/skse/PayloadInterpreter/Config/
00 spell/skse/PayloadInterpreter/Config/AnchorAnimationSpell.ini
000 spell2.62/
000 spell2.62/Anchor spell for MCO.esp
000 spell2.62/Scripts/
000 spell2.62/Scripts/AaMCOShieldBash.pex
000 spell2.62/Scripts/AnchorMagicWeapon.pex
000 spell2.62/Scripts/AnchorRemoveSpellOnUnequip.pex
000 spell2.62/Scripts/AnchorSpeelForMCOScript.pex
000 spell2.62/Scripts/AnchorSpellDispel.pex
000 spell2.62/Scripts/aamcoyamatobashF.pex
000 spell2.62/Scripts/aamcoyamatobashH.pex
000 spell2.62/Scripts/anchorwarflagscript.pex
000 spell2.62/Sound/
000 spell2.62/Sound/fx/
000 spell2.62/Sound/fx/anchorspellmco/
000 spell2.62/Sound/fx/anchorspellmco/HitSounds/
000 spell2.62/Sound/fx/anchorspellmco/HitSounds/swordHit01.wav
000 spell2.62/Sound/fx/anchorspellmco/HitSounds/swordHit02.wav
000 spell2.62/Sound/fx/anchorspellmco/HitSounds/swordHit03.wav
000 spell2.62/Sound/fx/anchorspellmco/HitSounds/swordHit04.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/
000 spell2.62/Sound/fx/anchorspellmco/fist/ArrowReleaseA.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/ArrowReleaseB.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/FireArrowRelease.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/FireArrowRub.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/FireArrowfire.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/MagWeaponRemove.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/MagWeaponadd.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/firepunchEX.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/firepunchEXcharg.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/greatswordmove.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/lightningEX.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/lightningEXcharg.wav
000 spell2.62/Sound/fx/anchorspellmco/fist/swordEXcharg.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/
000 spell2.62/Sound/fx/anchorspellmco/greatsword/artillery.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/berserkcrossbow.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/crossbowquit.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/crossbowshoot.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/weaponbashbody.wav
000 spell2.62/Sound/fx/anchorspellmco/greatsword/weaponbashground.wav
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/2hwpn_bash_ground.wav
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_01.wav
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_02.wav
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_03.wav
000 spell2.62/Sound/fx/anchorspellmco/weaponswing/wpn_swing_dagger_04.wav
000 spell2.62/Textures/
000 spell2.62/Textures/anchorspell/
000 spell2.62/Textures/anchorspell/WeaponTrail/
000 spell2.62/Textures/anchorspell/WeaponTrail/TrailSlash.dds
000 spell2.62/Textures/anchorspell/WeaponTrail/gradTrail_ice.dds
000 spell2.62/Textures/anchorspell/darkswirls2.dds
000 spell2.62/Textures/anchorspell/fist/
000 spell2.62/Textures/anchorspell/fist/EMPCurveGrad_d.dds
000 spell2.62/Textures/anchorspell/fist/EMPCurveGrad_r.DDS
000 spell2.62/Textures/anchorspell/fist/EMPgrad_d.DDS
000 spell2.62/Textures/anchorspell/fist/FireballLoop.DDS
000 spell2.62/Textures/anchorspell/fist/Pglass.dds
000 spell2.62/Textures/anchorspell/fist/SmokeBigTile_L.dds
000 spell2.62/Textures/anchorspell/fist/SmokeBigTile_d.DDS
000 spell2.62/Textures/anchorspell/fist/candleglow01.dds
000 spell2.62/Textures/anchorspell/fist/firearrow.dds
000 spell2.62/Textures/anchorspell/fist/flashline.dds
000 spell2.62/Textures/anchorspell/fist/gradLightning.dds
000 spell2.62/Textures/anchorspell/fist/gradmuffle.dds
000 spell2.62/Textures/anchorspell/fist/gradsummonblue.dds
000 spell2.62/Textures/anchorspell/fist/shockpart.dds
000 spell2.62/Textures/anchorspell/fist/swordEXc.dds
000 spell2.62/Textures/anchorspell/greatsword/
000 spell2.62/Textures/anchorspell/greatsword/berserkartillery.dds
000 spell2.62/Textures/anchorspell/greatsword/berserkartilleryB.dds
000 spell2.62/Textures/anchorspell/greatsword/berserkartilleryB_N.dds
000 spell2.62/Textures/anchorspell/greatsword/berserkartillery_N.dds
000 spell2.62/Textures/anchorspell/greatsword/crossbow2.dds
000 spell2.62/Textures/anchorspell/greatsword/crossbow_m.dds
000 spell2.62/Textures/anchorspell/greatsword/crossbow_n.dds
000 spell2.62/Textures/anchorspell/greatsword/graddisguiseshader01.dds
000 spell2.62/Textures/anchorspell/greatsword/graddisguiseshader02.dds
000 spell2.62/Textures/anchorspell/greatsword/phm_10_ths_0038.dds
000 spell2.62/Textures/anchorspell/greatsword/phm_10_ths_0038_m.dds
000 spell2.62/Textures/anchorspell/greatsword/phm_10_ths_0038_n.dds
000 spell2.62/Textures/anchorspell/greatsword/shinycontrast_e.dds
000 spell2.62/Textures/anchorspell/greatsword/shinydull_e.dds
000 spell2.62/Textures/anchorspell/greatsword/shocktile01.dds
000 spell2.62/Textures/anchorspell/greatsword/smokeinky01.dds
000 spell2.62/Textures/anchorspell/swordflash.dds
000 spell2.62/Textures/anchorspell/yamato/
000 spell2.62/Textures/redsword/
000 spell2.62/Textures/redsword/yamato/
000 spell2.62/Textures/redsword/yamato/cutsword.dds
000 spell2.62/meshes/
000 spell2.62/meshes/magiceffects/
000 spell2.62/meshes/magiceffects/Fist/
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicbow.nif
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicbowarrow.nif
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicdagger.nif
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicgreatsword.nif
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicswordblade.nif
000 spell2.62/meshes/magiceffects/Fist/MagicWeapon/magicswordscb.nif
000 spell2.62/meshes/magiceffects/Fist/ProjectileBowArrow.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweaponbow.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweaponbowarrow.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweapondaggerL.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweapondaggerR.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweapongreatsword.nif
000 spell2.62/meshes/magiceffects/Fist/VFXmagicweaponsword.nif
000 spell2.62/meshes/magiceffects/Fist/bowarrowfire.nif
000 spell2.62/meshes/magiceffects/Fist/bowarrowparalyzePR.nif
000 spell2.62/meshes/magiceffects/Fist/bowarrowscatter.nif
000 spell2.62/meshes/magiceffects/Fist/bowarrowscatterPR.nif
000 spell2.62/meshes/magiceffects/Fist/fistdaggerEXAIR.nif
000 spell2.62/meshes/magiceffects/Fist/fistdaggerEXbody.nif
000 spell2.62/meshes/magiceffects/Fist/fistdaggerEXdaggerPR.nif
000 spell2.62/meshes/magiceffects/Fist/fistdaggerEXfirePR.nif
000 spell2.62/meshes/magiceffects/Fist/fistdaggerEXweapon.nif
000 spell2.62/meshes/magiceffects/Fist/greatswordEXAIR.nif
000 spell2.62/meshes/magiceffects/Fist/greatswordEXbody.nif
000 spell2.62/meshes/magiceffects/Fist/greatswordEXlightning.nif
000 spell2.62/meshes/magiceffects/Fist/greatswordEXweapon.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXAIR.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXEXa.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXEXb.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXPRA.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXbody.nif
000 spell2.62/meshes/magiceffects/Fist/swordEXweapon.nif
000 spell2.62/meshes/magiceffects/WeaponTrail/
000 spell2.62/meshes/magiceffects/WeaponTrail/TrailDaggerL.nif
000 spell2.62/meshes/magiceffects/WeaponTrail/TrailDaggerR.nif
000 spell2.62/meshes/magiceffects/WeaponTrail/Trailgreatsword.nif
000 spell2.62/meshes/magiceffects/WeaponTrail/Trailsword.nif
000 spell2.62/meshes/magiceffects/greatsword/
000 spell2.62/meshes/magiceffects/greatsword/Berserkartillery.nif
000 spell2.62/meshes/magiceffects/greatsword/Berserkcrossbow.nif
000 spell2.62/meshes/magiceffects/greatsword/BerserkerEye.nif
000 spell2.62/meshes/magiceffects/greatsword/BerserkerWeapon.nif
000 spell2.62/meshes/magiceffects/greatsword/PBCsmokeB.nif
000 spell2.62/meshes/magiceffects/greatsword/PhantomSword.nif
000 spell2.62/meshes/magiceffects/greatsword/剑气备份PhantomSword.nif
000 spell2.62/meshes/magiceffects/greatsword/残影备份PhantomSword.nif
000 spell2.62/skse/
000 spell2.62/skse/PayloadInterpreter/
000 spell2.62/skse/PayloadInterpreter/Config/
000 spell2.62/skse/PayloadInterpreter/Config/AnchorFist.ini
000 spell2.62/skse/PayloadInterpreter/Config/AnchorGreatSword.ini
01 weapon/
01 weapon/Anchor weapon package.esp
01 weapon/Scripts/
01 weapon/Scripts/ASpecialWeaponMina.pex
01 weapon/Scripts/ASpecialWeaponSpell.pex
01 weapon/Textures/
01 weapon/Textures/Aspear/
01 weapon/Textures/Aspear/shinybright_e.dds
01 weapon/Textures/Aspear/spear_d.dds
01 weapon/Textures/Aspear/spear_m.dds
01 weapon/Textures/Aspear/spear_n.dds
01 weapon/Textures/Aspear/weaponspear_d.dds
01 weapon/Textures/Aspear/weaponspear_n.dds
01 weapon/Textures/Aweapon/
01 weapon/Textures/Aweapon/Bloody/
01 weapon/Textures/Aweapon/Bloody/wenxue_jian_d.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_jian_m.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_jian_n.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_jian_s.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_scb_d.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_scb_m.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_scb_n.dds
01 weapon/Textures/Aweapon/Bloody/wenxue_scb_s.dds
01 weapon/Textures/Aweapon/NewYamato/
01 weapon/Textures/Aweapon/NewYamato/pg_e.dds
01 weapon/Textures/Aweapon/NewYamato/s_yamato.dds
01 weapon/Textures/Aweapon/NewYamato/s_yamato_m.dds
01 weapon/Textures/Aweapon/NewYamato/s_yamato_n.dds
01 weapon/Textures/Aweapon/NewYamato/shinybright_e.dds
01 weapon/Textures/Aweapon/NewYamato/shinycontrast_e.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato2.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato3.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato_m.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato_n.dds
01 weapon/Textures/Aweapon/NewYamato/wp_yamato_n2.dds
01 weapon/Textures/Aweapon/RedQueen/
01 weapon/Textures/Aweapon/RedQueen/dmc4/
01 weapon/Textures/Aweapon/RedQueen/dmc4/redQueendmc4_d.dds
01 weapon/Textures/Aweapon/RedQueen/dmc4/redQueendmc4_m.dds
01 weapon/Textures/Aweapon/RedQueen/dmc4/redQueendmc4_n.dds
01 weapon/Textures/Aweapon/RedQueen/dmc5/
01 weapon/Textures/Aweapon/RedQueen/dmc5/redQueen_D.dds
01 weapon/Textures/Aweapon/RedQueen/dmc5/redQueen_M.dds
01 weapon/Textures/Aweapon/RedQueen/dmc5/redQueen_M2.dds
01 weapon/Textures/Aweapon/RedQueen/dmc5/redQueen_N.dds
01 weapon/Textures/Aweapon/RedQueen/dmc5/备份redQueen_D - 副本.dds
01 weapon/Textures/NanM/
01 weapon/Textures/NanM/GlossBlack_e.dds
01 weapon/Textures/NanM/nanman.dds
01 weapon/Textures/NanM/nanman_n.dds
01 weapon/Textures/NanM/shinybright_e.dds
01 weapon/Textures/Qiang/
01 weapon/Textures/Qiang/Halberd_A.dds
01 weapon/Textures/Qiang/Halberd_A_n.dds
01 weapon/Textures/Qiang/Halberd_m.dds
01 weapon/Textures/Qiang/Metal_2_e.dds
01 weapon/Textures/anchor katana/
01 weapon/Textures/anchor katana/STD/
01 weapon/Textures/anchor katana/STD/GlossBlack_e.dds
01 weapon/Textures/anchor katana/STD/STD_D.dds
01 weapon/Textures/anchor katana/STD/std_n.dds
01 weapon/Textures/cubemap/
01 weapon/Textures/cubemap/Metal_2_e.dds
01 weapon/Textures/cubemap/Silver_e.dds
01 weapon/Textures/cubemap/shinybright_e.dds
01 weapon/Textures/cubemap/shinycontrast_e.dds
01 weapon/Textures/j3sword/
01 weapon/Textures/j3sword/j3jian_d.dds
01 weapon/Textures/j3sword/j3jian_m.dds
01 weapon/Textures/j3sword/j3jian_n.dds
01 weapon/Textures/j3sword/j3sword_scb_d.dds
01 weapon/Textures/j3sword/j3sword_scb_m.dds
01 weapon/Textures/j3sword/j3sword_scb_n.dds
01 weapon/meshes/
01 weapon/meshes/Aweapon/
01 weapon/meshes/Aweapon/Bloody/
01 weapon/meshes/Aweapon/Bloody/BloodySWDLeftHand.nif
01 weapon/meshes/Aweapon/Bloody/BloodySWDRighthand.nif
01 weapon/meshes/Aweapon/NewYamato/
01 weapon/meshes/Aweapon/NewYamato/1stPersonAyamtoNewRighthand.nif
01 weapon/meshes/Aweapon/NewYamato/AyamtoNewLefthand.nif
01 weapon/meshes/Aweapon/NewYamato/AyamtoNewRighthand.nif
01 weapon/meshes/Aweapon/NewYamato/autoplay.hkx
01 weapon/meshes/Aweapon/NewYamato/behaviors/
01 weapon/meshes/Aweapon/NewYamato/behaviors/autoplay/
01 weapon/meshes/Aweapon/NewYamato/behaviors/autoplay/autoplaybehavior.hkx
01 weapon/meshes/Aweapon/NewYamato/characterassets/
01 weapon/meshes/Aweapon/NewYamato/characterassets/singleboneskeleton.hkx
01 weapon/meshes/Aweapon/NewYamato/characters/
01 weapon/meshes/Aweapon/NewYamato/characters/autoplay/
01 weapon/meshes/Aweapon/NewYamato/characters/autoplay/autoplaycharacter.hkx
01 weapon/meshes/Aweapon/RedQueen/
01 weapon/meshes/Aweapon/RedQueen/dmc4/
01 weapon/meshes/Aweapon/RedQueen/dmc4/1stPersonRedQueen4.nif
01 weapon/meshes/Aweapon/RedQueen/dmc4/RedQueen4Back.nif
01 weapon/meshes/Aweapon/RedQueen/dmc4/autoplay.hkx
01 weapon/meshes/Aweapon/RedQueen/dmc4/behaviors/
01 weapon/meshes/Aweapon/RedQueen/dmc4/behaviors/autoplay/
01 weapon/meshes/Aweapon/RedQueen/dmc4/behaviors/autoplay/autoplaybehavior.hkx
01 weapon/meshes/Aweapon/RedQueen/dmc4/characterassets/
01 weapon/meshes/Aweapon/RedQueen/dmc4/characterassets/singleboneskeleton.hkx
01 weapon/meshes/Aweapon/RedQueen/dmc4/characters/
01 weapon/meshes/Aweapon/RedQueen/dmc4/characters/autoplay/
01 weapon/meshes/Aweapon/RedQueen/dmc4/characters/autoplay/autoplaycharacter.hkx
01 weapon/meshes/Aweapon/RedQueen/dmc5/
01 weapon/meshes/Aweapon/RedQueen/dmc5/1stPersonRedQueen5.nif
01 weapon/meshes/Aweapon/RedQueen/dmc5/RedQueen5Back.nif
01 weapon/meshes/Aweapon/SnowSword/
01 weapon/meshes/Aweapon/SnowSword/1stPersonASnowSWDRighthand.nif
01 weapon/meshes/Aweapon/SnowSword/SnowSWDLeftHand.nif
01 weapon/meshes/Aweapon/SnowSword/SnowSWDLeftHand_SMP.nif
01 weapon/meshes/Aweapon/SnowSword/SnowSWDRightHand_SMP.nif
01 weapon/meshes/Aweapon/SnowSword/SnowSWDRighthand_Empty.nif
01 weapon/meshes/Aweapon/SnowSword/SnowSWDSCB.nif
01 weapon/meshes/Aweapon/SnowSword/autoplay.hkx
01 weapon/meshes/Aweapon/SnowSword/behaviors/
01 weapon/meshes/Aweapon/SnowSword/behaviors/autoplay/
01 weapon/meshes/Aweapon/SnowSword/behaviors/autoplay/autoplaybehavior.hkx
01 weapon/meshes/Aweapon/SnowSword/characterassets/
01 weapon/meshes/Aweapon/SnowSword/characterassets/singleboneskeleton.hkx
01 weapon/meshes/Aweapon/SnowSword/characters/
01 weapon/meshes/Aweapon/SnowSword/characters/autoplay/
01 weapon/meshes/Aweapon/SnowSword/characters/autoplay/autoplaycharacter.hkx
01 weapon/meshes/Aweapon/SnowSword/snowSwordSMP.xml
01 weapon/meshes/Aweapon/katana/
01 weapon/meshes/Aweapon/katana/nanman.nif
01 weapon/meshes/Aweapon/katana/std.nif
01 weapon/meshes/Aweapon/spear/
01 weapon/meshes/Aweapon/spear/Steelspear.nif
01 weapon/meshes/Aweapon/spear/TasselSpear/
01 weapon/meshes/Aweapon/spear/TasselSpear/1stPersonATasselSpearhand.nif
01 weapon/meshes/Aweapon/spear/TasselSpear/DG_TasselSpear.xml
01 weapon/meshes/Aweapon/spear/TasselSpear/TasselSpear_SMP.nif
01 weapon/meshes/Aweapon/spear/TasselSpear/autoplay.hkx
01 weapon/meshes/Aweapon/spear/TasselSpear/behaviors/
01 weapon/meshes/Aweapon/spear/TasselSpear/behaviors/autoplay/
01 weapon/meshes/Aweapon/spear/TasselSpear/behaviors/autoplay/autoplaybehavior.hkx
01 weapon/meshes/Aweapon/spear/TasselSpear/characterassets/
01 weapon/meshes/Aweapon/spear/TasselSpear/characterassets/singleboneskeleton.hkx
01 weapon/meshes/Aweapon/spear/TasselSpear/characters/
01 weapon/meshes/Aweapon/spear/TasselSpear/characters/autoplay/
01 weapon/meshes/Aweapon/spear/TasselSpear/characters/autoplay/autoplaycharacter.hkx
02 old sword/
02 old sword/meshes/
02 old sword/meshes/actors/
02 old sword/meshes/actors/character/
02 old sword/meshes/actors/character/animations/
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900100----player-sword/
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/1hm_idle.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/1hm_turnleft180.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/1hm_turnleft60.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/1hm_turnright180.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/1hm_turnright60.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/_conditions.txt
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_attack1.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_attack2.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_attack3.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_attack4.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_powerattack1.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_powerattack2.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_powerattack3.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_powerattack4.hkx
02 old sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900101/mco_powerattack5.hkx
03 v2 snow sword/
03 v2 snow sword/MoonBladeSWD.esp
03 v2 snow sword/Scripts/
03 v2 snow sword/Scripts/MBSWD_moveStop.pex
03 v2 snow sword/Scripts/MBSWD_wildgoose.pex
03 v2 snow sword/Scripts/MBSWD_wildgooseAOEindex.pex
03 v2 snow sword/Sound/
03 v2 snow sword/Sound/fx/
03 v2 snow sword/Sound/fx/anchorspellmco/
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/AAttackFinishSWD01.wav
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/AAttackFinishSWD02.wav
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/AAttackFinishSWD03.wav
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/SnowSwdmovestop.wav
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/SnowSwdsprint.wav
03 v2 snow sword/Sound/fx/anchorspellmco/V2MoonBladeSWD/wildgoose.wav
03 v2 snow sword/Textures/
03 v2 snow sword/Textures/magiceffects/
03 v2 snow sword/Textures/magiceffects/V2MoonBladeSWD/
03 v2 snow sword/Textures/magiceffects/V2MoonBladeSWD/22cloudtile.dds
03 v2 snow sword/Textures/magiceffects/V2MoonBladeSWD/41.dds
03 v2 snow sword/Textures/magiceffects/V2MoonBladeSWD/cutsword.dds
03 v2 snow sword/Textures/magiceffects/V2MoonBladeSWD/timestop.dds
03 v2 snow sword/meshes/
03 v2 snow sword/meshes/actors/
03 v2 snow sword/meshes/actors/character/
03 v2 snow sword/meshes/actors/character/animations/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_equip.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_idle.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runbackward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runbackwardleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runbackwardright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runforward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runforwardleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runforwardright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runstrafeleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_runstraferight.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_turnleft180.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_turnleft60.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_turnright180.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_turnright60.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_unequip.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkbackward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkbackwardleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkbackwardright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkforward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkforwardleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkforwardright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkleft.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/1hm_walkright.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900201/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/female/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/female/mt_sprintforward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/male/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/male/mt_sprintforward.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900202/mt_sprintforwardsword.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/SCAR_1hmReadyDummy.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/back_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_attack1.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_attack2.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_attack3.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack1.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack2.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack3.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack4.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack5.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack6.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900203/mco_powerattack7.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900204/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900204/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900204/mco_attack1.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900204/mco_attack2.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900204/mco_attack3.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/mco_powerattack1.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/mco_powerattack2.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/mco_powerattack5.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900205/mco_powerattack7.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900206/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900206/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900206/mco_powerattack2.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900206/mco_powerattack7.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900207/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900207/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900207/mco_powerattack1.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900207/mco_powerattack5.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidle_speciala.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidle_specialb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidle_specialc.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlea.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidleb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlec.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlelookinga.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlelookingb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlelookingc.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlelookingd.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidleshieldhit.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlesmalla.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlesmallb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlestretchinga.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidlestretchingb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidleweaponchecka.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990208/combatidleweaponcheckb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerforwardlarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerforwardlargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerforwardmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/1hm_staggerforwardsmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hm_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hm_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hm_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hm_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hm_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hw_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hw_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hw_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hw_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/2hw_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/h2h_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/h2h_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/h2h_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/h2h_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/h2h_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerBackwardLarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerBackwardLargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerBackwardMedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerBackwardSmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerForwardLarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerForwardLargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerForwardMedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990211/modernstaggerlock/MSL_StaggerForwardSmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidle_speciala.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidle_specialb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidle_specialc.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlea.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidleb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlec.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlelookinga.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlelookingb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlelookingc.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlelookingd.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidleshieldhit.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlesmalla.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlesmallb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlestretchinga.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidlestretchingb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidleweaponchecka.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990212/combatidleweaponcheckb.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerforwardlarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerforwardlargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerforwardmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/1hm_staggerforwardsmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hm_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hm_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hm_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hm_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hm_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hw_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hw_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hw_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hw_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/2hw_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/_conditions.txt
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/h2h_staggerbacklarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/h2h_staggerbacklargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/h2h_staggerbackmedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/h2h_staggerbacksmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/h2h_staggerbacksmallest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerBackwardLarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerBackwardLargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerBackwardMedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerBackwardSmall.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerForwardLarge.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerForwardLargest.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerForwardMedium.hkx
03 v2 snow sword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9990213/modernstaggerlock/MSL_StaggerForwardSmall.hkx
03 v2 snow sword/meshes/magiceffects/
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/FengLei_flash.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/Extra_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/Extra_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/Extra_flash03.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/Extra_flash04.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_1_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_1_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_2_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_2_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_3_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_3_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_4_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_4_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_4_flash03.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_4_flash04.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/TianF_4_flash05.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/YuLuo_flash01.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/YuLuo_flash02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/YuLuo_flash03.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/YuLuo_flash04.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/YuLuo_flash05.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/yunTai_1_flash.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/yunTai_2_flash1.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/yunTai_2_flash2.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SWDflash/yunTai_3_flash.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SnowSWDmoveStop.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SnowSWDsprintFX.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/SnowSWDtimestop_hit.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_1.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_2.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_3.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_EX.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_hit.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseAOE_hit02.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseFX.nif
03 v2 snow sword/meshes/magiceffects/MoonBladeSWD/wildGooseFX_smoke.nif
03 v2 snow sword/meta.ini
03 v2 snow sword/skse/
03 v2 snow sword/skse/PayloadInterpreter/
03 v2 snow sword/skse/PayloadInterpreter/Config/
03 v2 snow sword/skse/PayloadInterpreter/Config/V2MoonBladeSWD.ini
04 old dual weapon/
04 old dual weapon/meshes/
04 old dual weapon/meshes/actors/
04 old dual weapon/meshes/actors/character/
04 old dual weapon/meshes/actors/character/animations/
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900500----player-dual weapon/
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/_conditions.txt
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/dw1hm1hmidle.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_attack1.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_attack2.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_attack3.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_attack4.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_powerattack1.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_powerattack2.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_powerattack3.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_powerattack4.hkx
04 old dual weapon/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900501/mco_powerattack5.hkx
05 old battle axe/
05 old battle axe/meshes/
05 old battle axe/meshes/actors/
05 old battle axe/meshes/actors/character/
05 old battle axe/meshes/actors/character/animations/
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901200----player-battle axe/
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/2hw_idle.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/_conditions.txt
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_attack1.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_attack2.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_attack3.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_attack4.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_powerattack1.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_powerattack2.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_powerattack3.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_powerattack4.hkx
05 old battle axe/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901201/mco_powerattack5.hkx
06 old war hammer/
06 old war hammer/meshes/
06 old war hammer/meshes/actors/
06 old war hammer/meshes/actors/character/
06 old war hammer/meshes/actors/character/animations/
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901100----player-war hammer/
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/2hw_idle.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/_conditions.txt
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_attack1.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_attack2.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_attack3.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_attack4.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_powerattack1.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_powerattack2.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_powerattack3.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_powerattack4.hkx
06 old war hammer/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9901101/mco_powerattack5.hkx
07 2.62 fist/
07 2.62 fist/meshes/
07 2.62 fist/meshes/actors/
07 2.62 fist/meshes/actors/character/
07 2.62 fist/meshes/actors/character/animations/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900900----player-fist/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/h2h_idle.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_attack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_attack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_attack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_attack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_attack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900901/mco_powerattack6.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_attack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_attack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_attack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900902/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/1hm_boundswordequip.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/h2h_idle.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_attack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_attack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_attack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900903/mco_powerattack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/1hm_boundswordequip.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/h2h_idle.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_attack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_attack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_attack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_attack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900904/mco_powerattack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900905/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900906/mco_powerattack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900907/mco_powerattack5.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/mco_powerattack1.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/mco_powerattack2.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/mco_powerattack3.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900908/mco_powerattack4.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900909/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900909/1hm_blockbash.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900909/1hm_blockbashintro.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900909/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900910/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900910/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900910/h2h_locomotionpose.hkx
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900911/
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900911/_conditions.txt
07 2.62 fist/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900911/h2h_locomotionpose.hkx
08 2.62 greatsword/
08 2.62 greatsword/meshes/
08 2.62 greatsword/meshes/actors/
08 2.62 greatsword/meshes/actors/character/
08 2.62 greatsword/meshes/actors/character/animations/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900600----player-great sword/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_attackpowerforwardsprint.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_idle.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_turnleft180.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_turnleft60.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_turnright180.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/2hm_turnright60.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack2.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack4.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/MCO_powerattack6.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/_conditions.txt
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/mco_attack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/mco_attack2.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/mco_attack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/mco_attack4.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900601/mco_attack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900602/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900602/MCO_powerattack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900602/MCO_powerattack4.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900602/MCO_powerattack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900602/_conditions.txt
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900603/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900603/MCO_powerattack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900603/_conditions.txt
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900604/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900604/MCO_powerattack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900604/_conditions.txt
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_idle.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_sprintforwardsword.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_turnleft180.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_turnleft60.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_turnright180.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/2hm_turnright60.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack2.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack4.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack6.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/MCO_powerattack7.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/_conditions.txt
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/mco_attack1.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/mco_attack2.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/mco_attack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/mco_attack4.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900605/mco_attack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/MCO_powerattack2.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/MCO_powerattack3.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/MCO_powerattack5.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/MCO_powerattack6.hkx
08 2.62 greatsword/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900606/_conditions.txt
09 v2 MHkatana/
09 v2 MHkatana/AnchorMHkatana.esp
09 v2 MHkatana/Scripts/
09 v2 MHkatana/Scripts/MHKatana_Dispel.pex
09 v2 MHkatana/Scripts/MHKatana_EnergyBlade.pex
09 v2 MHkatana/Scripts/MHKatana_WeaponEnergy.pex
09 v2 MHkatana/Sound/
09 v2 MHkatana/Sound/fx/
09 v2 MHkatana/Sound/fx/anchorspellmco/
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/EnergyBladeHIT.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/EnergyEnough.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/EnergyNotEnough.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/QIREN.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/juhestart.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/jumpattackscratch.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/jumpattackstartfire.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/jumpattackstartweapon.wav
09 v2 MHkatana/Sound/fx/anchorspellmco/MHkatana/qirentuci.wav
09 v2 MHkatana/Textures/
09 v2 MHkatana/Textures/magiceffects/
09 v2 MHkatana/Textures/magiceffects/MHkatana/
09 v2 MHkatana/Textures/magiceffects/MHkatana/BladeGolden.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/BladeRed.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/BladeYellow.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/alduin2.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/gradLightning_b.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/gradLightning_r.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/gradLightning_y.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/gradicestorm.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/trailbule.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/trailred.dds
09 v2 MHkatana/Textures/magiceffects/MHkatana/trailyellow.dds
09 v2 MHkatana/meshes/
09 v2 MHkatana/meshes/actors/
09 v2 MHkatana/meshes/actors/character/
09 v2 MHkatana/meshes/actors/character/animations/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900700----player-MHKatana/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/2hm_idle.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack5.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack6.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/MCO_powerattack7.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_attack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_attack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_attack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_attack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_powerattackloop1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900701/mco_powerattackoutro1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/MCO_powerattack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/MCO_powerattack6.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/mco_attack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/mco_attack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/mco_attack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/mco_attack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900702/mco_powerattack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/MCO_powerattack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/MCO_powerattack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/MCO_powerattack5.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900703/mco_attack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/mco_attack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/mco_attack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/mco_attack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900704/mco_attack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/MCO_attack1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/MCO_attack2.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/MCO_attack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/MCO_attack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900705/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900706/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900706/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900706/mco_powerattack5.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900706/mco_powerattackoutro1.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900707/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900707/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900707/mco_powerattack3.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900707/mco_powerattack4.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900707/mco_powerattack5.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900708/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900708/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900708/mco_powerattack5.hkx
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900709/
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900709/_conditions.txt
09 v2 MHkatana/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900709/mco_powerattack7.hkx
09 v2 MHkatana/meshes/magiceffects/
09 v2 MHkatana/meshes/magiceffects/MHkatana/
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergyEnoughFX.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeGolden.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeHitGolden.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeHitRed.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeHitYellow.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeRed.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/EnergybladeYellow.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/JumpDragonStartBody.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/JumpDragonStartWeapon.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/MHKatanaTrailbule.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/MHKatanaTrailred.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/MHKatanaTrailyellow.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/dragonjumpattack.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/juheloopvfx.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/jumpAttackLandVFX.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/jumpDragonScratchAttack.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/jumpDragonScratchEX.nif
09 v2 MHkatana/meshes/magiceffects/MHkatana/jumpDragonScratchEX02.nif
09 v2 MHkatana/meta.ini
09 v2 MHkatana/skse/
09 v2 MHkatana/skse/PayloadInterpreter/
09 v2 MHkatana/skse/PayloadInterpreter/Config/
09 v2 MHkatana/skse/PayloadInterpreter/Config/V2MHkatana.ini
10 v2 yamato/
10 v2 yamato/AnchorYamato.esp
10 v2 yamato/Scripts/
10 v2 yamato/Scripts/AnchorArmorRecord.pex
10 v2 yamato/Scripts/AnchorArmorRecordQuest.pex
10 v2 yamato/Scripts/AnchorYamatoDarkKnightArmor.pex
10 v2 yamato/Sound/
10 v2 yamato/Sound/fx/
10 v2 yamato/Sound/fx/anchorspellmco/
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/DKArmorChangeEX.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/SheatheBodyFX.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/SheatheweaponFX.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/jumpCutStartfx.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/shadowCUTfeetBash.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/shadowCUTweaponBash.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/shadowCutDevilBreathe.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/shadowCutDevilattack.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/weaponunequip.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/yamatoCutBack.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/yamatoCutFront.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/yamatoCutJump.wav
10 v2 yamato/Sound/fx/anchorspellmco/V2yamato/yamatoCutsprint.wav
10 v2 yamato/Textures/
10 v2 yamato/Textures/magiceffects/
10 v2 yamato/Textures/magiceffects/v2Yamato/
10 v2 yamato/Textures/magiceffects/v2Yamato/DKarmor - 副本.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DKarmor.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DKarmorbody - 副本.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DKarmorbody.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_armor_D.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_armor_N.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_body_D.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Fdarkknight_body_N.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/GlossBlack_e.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_armor_D.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_armor_N.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_body_D.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/Mdarkknight_body_N.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/darkknighteye.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/darkknighthair.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/darkknighthair_N.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/DarkKnight/female__eye.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/VFXglow04.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/VFXglow05.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/cutendswordblack.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/cutendswordpurple.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/cutendswordwhite.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/cutsword.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/flash01.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/glow01.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/glow02.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/gradbluelightench.dds
10 v2 yamato/Textures/magiceffects/v2Yamato/trailbule.dds
10 v2 yamato/meshes/
10 v2 yamato/meshes/actors/
10 v2 yamato/meshes/actors/character/
10 v2 yamato/meshes/actors/character/animations/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900300----player-yamato/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/1hm_idle.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/1hm_turnleft180.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/1hm_turnleft60.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/1hm_turnright180.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/1hm_turnright60.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_attack1.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_attack2.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_attack3.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_attack4.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_attack5.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack1.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack2.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack3.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack4.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack5.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack6.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack7.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900301/mco_powerattack8.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/mco_powerattack2.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/mco_powerattack3.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/mco_powerattack4.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/mco_powerattack5.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900302/mco_powerattack6.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/mco_powerattack2.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/mco_powerattack3.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/mco_powerattack4.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900303/mco_powerattack5.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900304/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900304/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900304/mco_powerattack7.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900304/mco_powerattack8.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900305/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900305/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900305/mco_powerattack7.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900305/mco_powerattack8.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900306/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900306/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900306/mco_powerattack7.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900307/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900307/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900307/mco_powerattack8.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900308/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900308/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900308/mco_powerattack1.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_equip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runbackward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runbackwardleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runbackwardright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runforward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runforwardleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runforwardright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runstrafeleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_runstraferight.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_unequip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkbackward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkbackwardleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkbackwardright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkforward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkforwardleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkforwardright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkleft.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/1hm_walkright.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/_conditions.txt
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/female/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/female/1hm_equip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/female/1hm_unequip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/female/mt_sprintforward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/male/
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/male/1hm_equip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/male/1hm_unequip.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/male/mt_sprintforward.hkx
10 v2 yamato/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900399/mt_sprintforwardsword.hkx
10 v2 yamato/meshes/magiceffects/
10 v2 yamato/meshes/magiceffects/Ayamato/
10 v2 yamato/meshes/magiceffects/Ayamato/DKSprintCutReturn.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DKSprintCutStart.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DK_SheatheFXbody.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DK_SheatheFXweapon.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DKarmorChangeEX.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DKarmorChangeSmoke.nif
10 v2 yamato/meshes/magiceffects/Ayamato/DKarmorStartHand.nif
10 v2 yamato/meshes/magiceffects/Ayamato/JumpCutStart.nif
10 v2 yamato/meshes/magiceffects/Ayamato/SheatheFXbody.nif
10 v2 yamato/meshes/magiceffects/Ayamato/SheatheFXweapon.nif
10 v2 yamato/meshes/magiceffects/Ayamato/SprintCutReturn.nif
10 v2 yamato/meshes/magiceffects/Ayamato/SprintCutStart.nif
10 v2 yamato/meshes/magiceffects/Ayamato/YamatoShadowCut.nif
10 v2 yamato/meshes/magiceffects/Ayamato/YamatoShadowattack.nif
10 v2 yamato/meshes/magiceffects/Ayamato/YamatoShadowattack02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/YamatoShadowhand.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/CutHitVfxBule.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DKSprintCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_backCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_backCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_backCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_backCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/DK_frontCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/SprintCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/SprintCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/SprintCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/SprintCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/backCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/backCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/backCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/backCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/frontCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/frontCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/frontCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/frontCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/jumpCut01.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/jumpCut02.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/jumpCut03.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoCut/jumpCut04.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoTailLblack.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoTailLbule.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoTailRblack.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoTailRbule.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/ADarkKnightSMP.xml
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_0.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_1.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_hair_0.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/FarmorDarkKnight_hair_1.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_0.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_1.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_hair_0.nif
10 v2 yamato/meshes/magiceffects/Ayamato/yamatoarmor/MarmorDarkKnight_hair_1.nif
10 v2 yamato/meta.ini
10 v2 yamato/skse/
10 v2 yamato/skse/PayloadInterpreter/
10 v2 yamato/skse/PayloadInterpreter/Config/
10 v2 yamato/skse/PayloadInterpreter/Config/v2yamato.ini
11 v2 spear/
11 v2 spear/AnchorSpear.esp
11 v2 spear/Scripts/
11 v2 spear/Scripts/AnchorSpearDragonSpellSet.pex
11 v2 spear/Scripts/AnchorSpearbowmarker.pex
11 v2 spear/Sound/
11 v2 spear/Sound/fx/
11 v2 spear/Sound/fx/anchorspellmco/
11 v2 spear/Sound/fx/anchorspellmco/spear/
11 v2 spear/Sound/fx/anchorspellmco/spear/arrowrelease.wav
11 v2 spear/Sound/fx/anchorspellmco/spear/dragonEXfx.wav
11 v2 spear/Sound/fx/anchorspellmco/spear/dragonforward.wav
11 v2 spear/Sound/fx/anchorspellmco/spear/dragonforwardfast.wav
11 v2 spear/Sound/fx/anchorspellmco/spear/dragonstartfx.wav
11 v2 spear/Sound/fx/anchorspellmco/spear/powercharge.wav
11 v2 spear/Textures/
11 v2 spear/Textures/magiceffects/
11 v2 spear/Textures/magiceffects/spear/
11 v2 spear/Textures/magiceffects/spear/bow_D.dds
11 v2 spear/Textures/magiceffects/spear/bow_n.dds
11 v2 spear/Textures/magiceffects/spear/shinybright_e.dds
11 v2 spear/Textures/magiceffects/spear/southeast.dds
11 v2 spear/Textures/magiceffects/spear/southeast_n.dds
11 v2 spear/Textures/magiceffects/spear/spearvfx2_d.dds
11 v2 spear/Textures/magiceffects/spear/spearvfx_d.dds
11 v2 spear/Textures/magiceffects/spear/spearvfx_n.dds
11 v2 spear/meshes/
11 v2 spear/meshes/actors/
11 v2 spear/meshes/actors/character/
11 v2 spear/meshes/actors/character/animations/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_equip.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_unequip.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_blockidle.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_idle.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferight.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_sprintforwardsword.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft180.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft60.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright180.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright60.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpfall_sprint.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpland_sprint.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpstart_sprint.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_l.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_r.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_l.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_r.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_l.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_r.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_idle.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpfall.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpland.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpstart.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardl.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardr.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_sprintforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardl.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardr.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_walkforward.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jump.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfall.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfast.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpland.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpleft.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpright.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack2.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack3.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack4.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack5.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack6.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack2.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack3.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack4.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack5.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack6.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/mco_powerattack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/mco_powerattack4.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/MCO_attack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/MCO_attack2.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/MCO_attack3.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/MCO_attack4.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/MCO_attack5.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/mco_powerattack3.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/mco_powerattack4.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/mco_powerattack5.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/mco_powerattack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/mco_powerattack1.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/mco_powerattack5.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/mco_powerattack6.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999917/mco_powerattack7.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/mco_powerattack6.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/mco_powerattack7.hkx
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999919/
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999919/_conditions.txt
11 v2 spear/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999919/mco_powerattack1.hkx
11 v2 spear/meshes/magiceffects/
11 v2 spear/meshes/magiceffects/spear/
11 v2 spear/meshes/magiceffects/spear/DragonRise.nif
11 v2 spear/meshes/magiceffects/spear/DragonairEX.nif
11 v2 spear/meshes/magiceffects/spear/Dragonfall.nif
11 v2 spear/meshes/magiceffects/spear/Dragonforward.nif
11 v2 spear/meshes/magiceffects/spear/Pweaponfire.nif
11 v2 spear/meshes/magiceffects/spear/bowarrowPR.nif
11 v2 spear/meshes/magiceffects/spear/fireDragonPr.nif
11 v2 spear/meshes/magiceffects/spear/spearDragonKing.nif
11 v2 spear/meshes/magiceffects/spear/spearDragonKingdragon.nif
11 v2 spear/meshes/magiceffects/spear/spearVFXjat.nif
11 v2 spear/meshes/magiceffects/spear/spearVFXjf.nif
11 v2 spear/meshes/magiceffects/spear/spearVFXjfDragon.nif
11 v2 spear/meshes/magiceffects/spear/spearVFXkl.nif
11 v2 spear/meshes/magiceffects/spear/spearfireDragon.nif
11 v2 spear/meshes/magiceffects/spear/speartrail.nif
11 v2 spear/meshes/magiceffects/spear/speartrail180.nif
11 v2 spear/meshes/magiceffects/spear/speartraildragon.nif
11 v2 spear/meshes/magiceffects/spear/speartraildragon180.nif
11 v2 spear/meshes/magiceffects/spear/weaponarrow.nif
11 v2 spear/meshes/magiceffects/spear/weaponbow.nif
11 v2 spear/meta.ini
11 v2 spear/skse/
11 v2 spear/skse/PayloadInterpreter/
11 v2 spear/skse/PayloadInterpreter/Config/
11 v2 spear/skse/PayloadInterpreter/Config/Anchorspear.ini
12 v2 ShdSwd/
12 v2 ShdSwd/AnchorShdSwd.esp
12 v2 ShdSwd/Scripts/
12 v2 ShdSwd/Scripts/A_formationAddToNpcSet.pex
12 v2 ShdSwd/Scripts/A_formationAddToNpcSet02.pex
12 v2 ShdSwd/Scripts/AnchorMagicRandomRange.pex
12 v2 ShdSwd/Scripts/SHDSWD_flyingShdSet.pex
12 v2 ShdSwd/Scripts/SHDSWD_shdHitSet.pex
12 v2 ShdSwd/Sound/
12 v2 ShdSwd/Sound/fx/
12 v2 ShdSwd/Sound/fx/anchorspellmco/
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/Formation_fire.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/Formation_forest.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/Formation_rock.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/Formation_wind.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/ShdAttack.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/ShdHit1.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/ShdHit2.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/ShdHit3.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/shdchargehand.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/shdsprint.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdEnergyCharg.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdEnergyChargshort.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdRainEX.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdShadowCharg.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdenergy.wav
12 v2 ShdSwd/Sound/fx/anchorspellmco/shdswdv2/swdrainPR.wav
12 v2 ShdSwd/Textures/
12 v2 ShdSwd/Textures/magiceffects/
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/Formationlight.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/cutsword.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/dagger.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/dagger2.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/gradLightning_r.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/gradredlightench.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/gradshieldspellgloden.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/light_foreset.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/light_rock.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/light_wind.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/magicshd.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/p_forest.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/p_rock.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/shdhandart.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/shield.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/shield_n.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/shieldenvmask.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/shinydull_e.dds
12 v2 ShdSwd/Textures/magiceffects/ShdSwdV2/swdarthand.dds
12 v2 ShdSwd/meshes/
12 v2 ShdSwd/meshes/actors/
12 v2 ShdSwd/meshes/actors/character/
12 v2 ShdSwd/meshes/actors/character/animations/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900400------player--shdswd/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/1hm_idle.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/1hm_turnleft180.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/1hm_turnleft60.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/1hm_turnright180.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/1hm_turnright60.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_attack1.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_attack2.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_attack3.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_attack4.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_attack5.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack1.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack2.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack3.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack4.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack5.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack6.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack7.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900401/mco_powerattack8.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900403/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900403/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900403/mco_powerattack2.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900403/mco_powerattack6.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900404/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900404/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900404/mco_powerattack1.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack1.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack2.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack3.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack4.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack5.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack6.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack7.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900405/mco_powerattack8.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900406/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900406/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900406/mco_powerattack8.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900407/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900407/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900407/mco_powerattack8.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900408/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900408/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900408/mco_powerattack2.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900408/mco_powerattack6.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900409/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900409/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900409/mco_powerattack1.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerbacklarge.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerbacklargest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerbackmedium.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerbacksmall.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerbacksmallest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerforwardlarge.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerforwardlargest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerforwardmedium.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/1hm_staggerforwardsmall.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hm_staggerbacklarge.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hm_staggerbacklargest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hm_staggerbackmedium.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hm_staggerbacksmall.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hm_staggerbacksmallest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hw_staggerbacklarge.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hw_staggerbacklargest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hw_staggerbackmedium.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hw_staggerbacksmall.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/2hw_staggerbacksmallest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/_conditions.txt
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/h2h_staggerbacklarge.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/h2h_staggerbacklargest.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/h2h_staggerbackmedium.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/h2h_staggerbacksmall.hkx
12 v2 ShdSwd/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9900499/h2h_staggerbacksmallest.hkx
12 v2 ShdSwd/meshes/magiceffects/
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/FlyingShdPR.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/FlyingshdEX.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/FlyingshdEXReturn.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_fire.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_forest.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_loop_fire.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_loop_forest.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_loop_rock.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_loop_wind.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_rock.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_rock02.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_startbody.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_starthand.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_wind.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/Formation_wind02.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SHDhitVFX.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SWDEnergy.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SWDEnergyStart.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SWDRainBody.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SWDRainStart.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/ShdArtHand.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/ShdSprintsmoke.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/SwdHandArt.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/shdBashGrounEX.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/swdRainEX.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/swdRainPR.nif
12 v2 ShdSwd/meshes/magiceffects/ShdSwdV2/swdshadow.nif
12 v2 ShdSwd/skse/
12 v2 ShdSwd/skse/PayloadInterpreter/
12 v2 ShdSwd/skse/PayloadInterpreter/Config/
12 v2 ShdSwd/skse/PayloadInterpreter/Config/v2shdswd.ini
13 v2 RedQueen/
13 v2 RedQueen/AnchorRedQueen.esp
13 v2 RedQueen/Scripts/
13 v2 RedQueen/Scripts/RedQueen_EXadd.pex
13 v2 RedQueen/Scripts/RedQueen_EXsteamDamage.pex
13 v2 RedQueen/Scripts/RedQueen_ExVFXset.pex
13 v2 RedQueen/Scripts/RedQueen_ExVFXset.psc
13 v2 RedQueen/Sound/
13 v2 RedQueen/Sound/fx/
13 v2 RedQueen/Sound/fx/anchorspellmco/
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/DevilHand_Grab.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/DevilHand_GrabHit.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/RedQueen_EXsteam.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/RedQueen_EXsteamStart.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/RedQueen_FireAttack.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_EX_add.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_EX_explosion.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_Impact.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_fullMoonAT.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_groundHit.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_groundHit_simple.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_sprintAT.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_unequip.wav
13 v2 RedQueen/Sound/fx/anchorspellmco/RedQueen/redQueen_unequipB.wav
13 v2 RedQueen/meshes/
13 v2 RedQueen/meshes/actors/
13 v2 RedQueen/meshes/actors/character/
13 v2 RedQueen/meshes/actors/character/animations/
13 v2 RedQueen/meshes/actors/character/animations/DynamicAnimationReplacer/
13 v2 RedQueen/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
13 v2 RedQueen/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999900201/
13 v2 RedQueen/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999900201/1hm_equip.hkx
13 v2 RedQueen/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/999900201/1hm_idle.hkx
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13 v2 RedQueen/meshes/magiceffects/
13 v2 RedQueen/meshes/magiceffects/RedQueen/
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13 v2 RedQueen/meshes/magiceffects/RedQueen/DevilHand_towPR.nif
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13 v2 RedQueen/meshes/magiceffects/RedQueen/flash/
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13 v2 RedQueen/meshes/magiceffects/RedQueen/flash/StandATEX_flash02.nif
13 v2 RedQueen/meshes/magiceffects/RedQueen/flash/comboC_flash01.nif
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13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_EX_body02.nif
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13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_EX_body03_2.nif
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13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_Tail_normal.nif
13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_bashground.nif
13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_bashground_B.nif
13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_bashground_F.nif
13 v2 RedQueen/meshes/magiceffects/RedQueen/redQueen_bashground_small.nif
13 v2 RedQueen/meta.ini
13 v2 RedQueen/skse/
13 v2 RedQueen/skse/PayloadInterpreter/
13 v2 RedQueen/skse/PayloadInterpreter/Config/
13 v2 RedQueen/skse/PayloadInterpreter/Config/V2RedQueen.ini
13 v2 RedQueen/textures/
13 v2 RedQueen/textures/magiceffects/
13 v2 RedQueen/textures/magiceffects/RedQuenn/
13 v2 RedQueen/textures/magiceffects/RedQuenn/devilHand.DDS
97 forNpc/
97 forNpc/AnchorV2forNPC.esp
97 forNpc/Scripts/
97 forNpc/Sound/
97 forNpc/Sound/fx/
97 forNpc/Sound/fx/anchorspellmco/
97 forNpc/Sound/fx/anchorspellmco/ForNPC/
97 forNpc/Sound/fx/anchorspellmco/ForNPC/ShdAttack.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/ShdDamgeResist.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/ShdDamgeResistTeam.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/ShdDamgeResistTeamStart.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/ShdHit1.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/powerATbodyFxBlue.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/powerATbodyFxRed.wav
97 forNpc/Sound/fx/anchorspellmco/ForNPC/powerATbodyFxSkill.wav
97 forNpc/meshes/
97 forNpc/meshes/actors/
97 forNpc/meshes/actors/character/
97 forNpc/meshes/actors/character/animations/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810100-----NPC-sword/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810102/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810102/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810103/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810103/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810103/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810104/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810104/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810104/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810200-----NPC-axe/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810201/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810202/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810202/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810203/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810203/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810204/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810204/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810300-----NPC-hammer/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810301/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810302/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810302/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810303/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810303/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810304/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810304/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810400-----NPC-dagger/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack5.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810401/mco_powerattack6.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810402/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810402/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810403/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810403/mco_powerattack5.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810403/mco_powerattack6.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810404/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810404/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810405/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810405/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810406/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810406/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810406/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810500------NPC-shield/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810501/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810501/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810501/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810501/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810502/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810502/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810503/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810503/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810504/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810504/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810505/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810505/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810506/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810506/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810600------NPC-dual weapon/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810601/mco_powerattack5.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810602/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810602/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810602/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810603/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810603/mco_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810603/mco_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810603/mco_powerattack5.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820100------NPC-greatsword/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/MCO_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/MCO_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820101/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820102/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820102/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820102/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820103/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820103/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820104/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820104/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9820104/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830100-----NPC-battleaxe/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/MCO_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/MCO_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830101/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830102/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830102/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830103/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830103/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830104/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830104/MCO_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830104/MCO_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830104/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830200-----NPC-warhammer/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/MCO_powerattack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/MCO_powerattack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/SCAR_1hmReadyDummy.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/mco_attack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/mco_attack2.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830201/mco_attack3.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830202/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830202/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830203/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830203/MCO_powerattack4.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830205/
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830205/MCO_powerattack1.hkx
97 forNpc/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9830205/MCO_powerattack4.hkx
97 forNpc/meshes/magiceffects/
97 forNpc/meshes/magiceffects/AforNpc/
97 forNpc/meshes/magiceffects/AforNpc/AxeWeaponSpark.nif
97 forNpc/meshes/magiceffects/AforNpc/AxeWeaponSparkEX.nif
97 forNpc/meshes/magiceffects/AforNpc/DirtRockEX.nif
97 forNpc/meshes/magiceffects/AforNpc/DirtRockEXsmall.nif
97 forNpc/meshes/magiceffects/AforNpc/daggerTail.nif
97 forNpc/meshes/magiceffects/AforNpc/duleWeaponCut01.nif
97 forNpc/meshes/magiceffects/AforNpc/duleWeaponCut02.nif
97 forNpc/meshes/magiceffects/AforNpc/fxdirtgiantexplosion.nif
97 forNpc/meshes/magiceffects/AforNpc/hammerdizzyEX.nif
97 forNpc/meshes/magiceffects/AforNpc/hammerdizzyPR.nif
97 forNpc/meshes/magiceffects/AforNpc/powerATbodyFxBlue.nif
97 forNpc/meshes/magiceffects/AforNpc/powerATbodyFxGolden.nif
97 forNpc/meshes/magiceffects/AforNpc/powerATbodyFxPurple.nif
97 forNpc/meshes/magiceffects/AforNpc/powerATbodyFxRed.nif
97 forNpc/meshes/magiceffects/AforNpc/powerATbodyFxSkill02.nif
97 forNpc/meshes/magiceffects/AforNpc/shieldDRTeamHit.nif
97 forNpc/meshes/magiceffects/AforNpc/shieldDRTeamStartFX.nif
97 forNpc/meshes/magiceffects/AforNpc/shieldDRteamEX.nif
97 forNpc/meshes/magiceffects/AforNpc/shield_onhitVFX.nif
97 forNpc/meshes/magiceffects/AforNpc/swordBladeEnergyPR.nif
97 forNpc/meshes/magiceffects/AforNpc/swordBladeEnergyhit.nif
97 forNpc/meta.ini
97 forNpc/skse/
97 forNpc/skse/PayloadInterpreter/
97 forNpc/skse/PayloadInterpreter/Config/
97 forNpc/skse/PayloadInterpreter/Config/v2ForNPC.ini
97 forNpc/textures/
97 forNpc/textures/magiceffects/
97 forNpc/textures/magiceffects/AforNpc/
97 forNpc/textures/magiceffects/AforNpc/EXshock04.dds
97 forNpc/textures/magiceffects/AforNpc/ebonymace.dds
97 forNpc/textures/magiceffects/AforNpc/gradnighteye01.dds
97 forNpc/textures/magiceffects/AforNpc/jianqiz.dds
97 forNpc/textures/magiceffects/AforNpc/jianqiz2.dds
97 forNpc/textures/magiceffects/AforNpc/quickskydark_e.dds
97 forNpc/textures/magiceffects/AforNpc/shdhandart.dds
98 forNpcDARset01/
98 forNpcDARset01/meshes/
98 forNpcDARset01/meshes/actors/
98 forNpcDARset01/meshes/actors/character/
98 forNpcDARset01/meshes/actors/character/animations/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810101/_conditions.txt
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810102/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810102/_conditions.txt
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810103/
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810103/_conditions.txt
98 forNpcDARset01/meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/9810104/
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FOMOD/
FOMOD/Images/
FOMOD/Images/Dual Weapon.png
FOMOD/Images/anchor.png
FOMOD/Images/battleaxe.png
FOMOD/Images/fist.png
FOMOD/Images/fornpc.png
FOMOD/Images/fornpc2.png
FOMOD/Images/greatsword.png
FOMOD/Images/mhkatana.png
FOMOD/Images/shdswd.png
FOMOD/Images/spear.png
FOMOD/Images/sword1.png
FOMOD/Images/sword3.png
FOMOD/Images/sword4.png
FOMOD/Images/warhammer.png
FOMOD/Images/weapons.png
FOMOD/Images/yamato.png
FOMOD/ModuleConfig.xml
FOMOD/info.xml