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Archive Files

Anchor Animations Spell V2.esp
Anchor weapon package.esp
AnchorSpear.esl
Scripts/
Scripts/ASpecialWeapon.pex
Scripts/ASpecialWeaponInit.pex
Scripts/AnchorAddSpellToPlayer.pex
Scripts/AnchorCamera01.pex
Scripts/AnchorDispelSpell.pex
Scripts/AnchorPushAway.pex
Scripts/AnchorSpearDragonSpellSet.pex
Scripts/AnchorSpearbowmarker.pex
Scripts/AnchorSpellVfxSet.pex
Scripts/Explodeinfront.pex
Scripts/StaggerAnimationControl.pex
Scripts/tianchengchangjian111.pex
Scripts/yanmoinit.pex
Scripts/yanmotest.pex
Sound/
Sound/fx/
Sound/fx/anchorspellmco/
Sound/fx/anchorspellmco/spear/
Sound/fx/anchorspellmco/spear/arrowrelease.wav
Sound/fx/anchorspellmco/spear/dragonEXfx.wav
Sound/fx/anchorspellmco/spear/dragonforward.wav
Sound/fx/anchorspellmco/spear/dragonforwardfast.wav
Sound/fx/anchorspellmco/spear/dragonstartfx.wav
Sound/fx/anchorspellmco/spear/powercharge.wav
Textures/
Textures/Aspear/
Textures/Aspear/shinybright_e.dds
Textures/Aspear/spear_d.dds
Textures/Aspear/spear_m.dds
Textures/Aspear/spear_n.dds
Textures/Aspear/weaponspear_d.dds
Textures/Aspear/weaponspear_n.dds
Textures/NanM/
Textures/NanM/GlossBlack_e.dds
Textures/NanM/nanman.dds
Textures/NanM/nanman_n.dds
Textures/NanM/shinybright_e.dds
Textures/Qiang/
Textures/Qiang/Halberd_A.dds
Textures/Qiang/Halberd_A_n.dds
Textures/Qiang/Halberd_m.dds
Textures/Qiang/Metal_2_e.dds
Textures/anchor katana/
Textures/anchor katana/STD/
Textures/anchor katana/STD/GlossBlack_e.dds
Textures/anchor katana/STD/STD_D.dds
Textures/anchor katana/STD/std_n.dds
Textures/anchormod/
Textures/anchormod/yamato/
Textures/anchormod/yamato/pg_e.dds
Textures/anchormod/yamato/s_yamato.dds
Textures/anchormod/yamato/s_yamato_m.dds
Textures/anchormod/yamato/s_yamato_n.dds
Textures/anchormod/yamato/shinybright_e.dds
Textures/anchormod/yamato/shinycontrast_e.dds
Textures/anchormod/yamato/wp_yamato.dds
Textures/anchormod/yamato/wp_yamato2.dds
Textures/anchormod/yamato/wp_yamato3.dds
Textures/anchormod/yamato/wp_yamato_m.dds
Textures/anchormod/yamato/wp_yamato_n.dds
Textures/anchormod/yamato/wp_yamato_n2.dds
Textures/cubemap/
Textures/cubemap/shinycontrast_e.dds
Textures/j3sword/
Textures/j3sword/j3jian_d.dds
Textures/j3sword/j3jian_m.dds
Textures/j3sword/j3jian_n.dds
Textures/j3sword/j3sword_scb_d.dds
Textures/j3sword/j3sword_scb_m.dds
Textures/j3sword/j3sword_scb_n.dds
Textures/magiceffects/
Textures/magiceffects/VFXtextures/
Textures/magiceffects/VFXtextures/Dragonfire.dds
Textures/magiceffects/VFXtextures/Dragonfire_n.dds
Textures/magiceffects/VFXtextures/FireFlameAtlas02.DDS
Textures/magiceffects/VFXtextures/Pfirelight.dds
Textures/magiceffects/VFXtextures/Pfirelight02.dds
Textures/magiceffects/VFXtextures/SmokeBigTile_d.DDS
Textures/magiceffects/VFXtextures/VFXglow04.dds
Textures/magiceffects/VFXtextures/VFXglow05.dds
Textures/magiceffects/VFXtextures/VFXglow06.dds
Textures/magiceffects/VFXtextures/bloodred.dds
Textures/magiceffects/VFXtextures/candleglow01.dds
Textures/magiceffects/VFXtextures/darkswirls.dds
Textures/magiceffects/VFXtextures/darkswirlsinvert_n.dds
Textures/magiceffects/VFXtextures/fireballquad01.dds
Textures/magiceffects/VFXtextures/fxdirtblastatlas.dds
Textures/magiceffects/VFXtextures/fxfireanim04loop.dds
Textures/magiceffects/VFXtextures/fxfireatlas03.dds
Textures/magiceffects/VFXtextures/fxfluidtile_sub.dds
Textures/magiceffects/VFXtextures/fxglowysparks.dds
Textures/magiceffects/VFXtextures/fxmagicwisps01.dds
Textures/magiceffects/VFXtextures/fxsmoke.dds
Textures/magiceffects/VFXtextures/fxsmokesoftsub01.dds
Textures/magiceffects/VFXtextures/gradcobweb3.dds
Textures/magiceffects/VFXtextures/gradcobweb4.dds
Textures/magiceffects/VFXtextures/gradfire01.dds
Textures/magiceffects/VFXtextures/gradmuffle.dds
Textures/magiceffects/VFXtextures/gradshieldspellgloden.dds
Textures/magiceffects/VFXtextures/magiccaustic01.dds
Textures/magiceffects/VFXtextures/magicicewisps.dds
Textures/magiceffects/VFXtextures/magicsquiggles0.dds
Textures/magiceffects/VFXtextures/shockparticles02.dds
Textures/magiceffects/VFXtextures/smokeinky01.dds
Textures/magiceffects/VFXtextures/smokeparticles01.dds
Textures/magiceffects/VFXtextures/smokespiralstatic01.dds
Textures/magiceffects/VFXtextures/smokewind.dds
Textures/magiceffects/VFXtextures/vaportile01.dds
Textures/magiceffects/spear/
Textures/magiceffects/spear/shinybright_e.dds
Textures/magiceffects/spear/southeast.dds
Textures/magiceffects/spear/southeast_n.dds
Textures/magiceffects/spear/spearvfx2_d.dds
Textures/magiceffects/spear/spearvfx_d.dds
Textures/magiceffects/spear/spearvfx_n.dds
meshes/
meshes/Aweapon/
meshes/Aweapon/katana/
meshes/Aweapon/katana/nanman.nif
meshes/Aweapon/katana/std.nif
meshes/Aweapon/spear/
meshes/Aweapon/spear/Steelspear.nif
meshes/Aweapon/spear/TasselSpear/
meshes/Aweapon/spear/TasselSpear/DG_TasselSpear.xml
meshes/Aweapon/spear/TasselSpear/EmptyWeapon.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearBack.nif
meshes/Aweapon/spear/TasselSpear/TasselSpearHand.nif
meshes/actors/
meshes/actors/character/
meshes/actors/character/animations/
meshes/actors/character/animations/DynamicAnimationReplacer/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_equip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hc_unequip.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_blockidle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferight.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_runstraferleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_sprintforwardsword.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnleft60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright180.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_turnright60.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkbackwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkforwardright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/2hm_walkright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/MCO_attack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/SCAR_1hmReadyDummy.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpfall_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpland_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/jumpstart_sprint.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargeloop_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargepre_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_l.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_chargerelease_r.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_idle.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpfall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpland.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_jumpstart.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_runforwardr.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_sprintforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardl.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_trotforwardr.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/horse_rider/patch/mc_1hm_walkforward.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jump.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfall.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfallright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfast.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpfastright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpland.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumplandright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpleft.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999910/mt_jumpright.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack2.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/MCO_attack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack3.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack4.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999911/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999912/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999913/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999914/mco_powerattack1.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack5.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999915/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/mco_powerattack6.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999916/mco_powerattack7.hkx
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/_conditions.txt
meshes/actors/character/animations/DynamicAnimationReplacer/_CustomConditions/99999918/mco_powerattack1.hkx
meshes/magiceffects/
meshes/magiceffects/Aversatile/
meshes/magiceffects/Aversatile/emptyOBJ.nif
meshes/magiceffects/Aversatile/hitvfx/
meshes/magiceffects/Aversatile/hitvfx/HitVFXspaer.nif
meshes/magiceffects/spear/
meshes/magiceffects/spear/DragonRise.nif
meshes/magiceffects/spear/DragonairEX.nif
meshes/magiceffects/spear/Dragonfall.nif
meshes/magiceffects/spear/Dragonforward.nif
meshes/magiceffects/spear/Pweaponfire.nif
meshes/magiceffects/spear/bowarrowPR.nif
meshes/magiceffects/spear/fireDragonPr.nif
meshes/magiceffects/spear/spearDragonKing.nif
meshes/magiceffects/spear/spearDragonKingdragon.nif
meshes/magiceffects/spear/spearVFXjat.nif
meshes/magiceffects/spear/spearVFXjf.nif
meshes/magiceffects/spear/spearVFXjfDragon.nif
meshes/magiceffects/spear/spearVFXkl.nif
meshes/magiceffects/spear/spearfireDragon.nif
meshes/magiceffects/spear/speartrail.nif
meshes/magiceffects/spear/speartrail180.nif
meshes/magiceffects/spear/speartraildragon.nif
meshes/magiceffects/spear/speartraildragon180.nif
meshes/magiceffects/spear/weaponarrow.nif
meshes/magiceffects/spear/weaponbow.nif
meshes/tianchengwulichangjian/
meshes/tianchengwulichangjian/j3sword - 副本.nif
meshes/tianchengwulichangjian/j3sword.nif
meshes/tianchengwulichangjian/j3sword2.nif
meshes/tianchengwulichangjian/tianchengchangjianba.nif
meshes/tianchengwulichangjian/tianchengchangjiankong.nif
meshes/tianchengwulichangjian/tianchengchangjianshou.nif
meshes/tianchengwulichangjian/tianchengwulichangjian.xml
meshes/weapons/
meshes/weapons/invisiweapon.nif
meshes/weapons/katanascbplay/
meshes/weapons/katanascbplay/armor/
meshes/weapons/katanascbplay/armor/sulundoinvisishield.nif
meshes/weapons/katanascbplay/armor/sulundoscb.nif
meshes/weapons/katanascbplay/armor/sulundoscboth.nif
meshes/weapons/katanascbplay/weapon/
meshes/weapons/katanascbplay/weapon/sulundoinvisikatana.nif
meshes/weapons/katanascbplay/weapon/yamato.nif
meta.ini
skse/
skse/PayloadInterpreter/
skse/PayloadInterpreter/Config/
skse/PayloadInterpreter/Config/AnchorAnimationSpell.ini
skse/PayloadInterpreter/Config/Anchorspear.ini