Archive Files
natives/
natives/stm/
natives/stm/escape/
natives/stm/escape/character/
natives/stm/escape/character/figure/
natives/stm/escape/character/figure/pl2000/
natives/stm/escape/character/figure/pl2000/animation/
natives/stm/escape/character/figure/pl2000/animation/fsm/
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natives/stm/escape/character/figure/pl2000/animation/fsm/figure_04_01_pl2000_face_motfsm2.motfsm2.36
natives/stm/escape/character/figure/pl2000/animation/fsm/figure_04_02_pl2000_face_motfsm2.motfsm2.36
natives/stm/escape/character/figure/pl2000/animation/fsm/figure_04_pl2000_body_motfsm2.motfsm2.36
natives/stm/escape/character/figure/pl2000/animation/fsm/figure_04_wp4700_motfsm2.motfsm2.36
natives/stm/escape/character/figure/pl2000/animation/fsm/figure_05_00_pl2000_face_motfsm2.motfsm2.36
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natives/stm/escape/character/figure/pl2000/animation/fsm/figure_05_02_pl2000_face_motfsm2.motfsm2.36
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natives/stm/escape/character/figure/pl2000/animation/list/pl2000_face_figuremotionlist.motlist.99
natives/stm/escape/character/figure/pl2000/animation/list/pl2000_weapon_figuremotionlist.motlist.99
natives/stm/escape/character/player/
natives/stm/escape/character/player/common/
natives/stm/escape/character/player/common/joint/
natives/stm/escape/character/player/common/joint/female_joint.fbxskel.3
natives/stm/escape/character/player/pl2000/
natives/stm/escape/character/player/pl2000/mesh/
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natives/stm/escape/character/player/pl2000/pl2001/
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natives/stm/escape/character/player/pl2000/pl2015/
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natives/stm/escape/character/textures/
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natives/stm/escape/cutscene/
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natives/stm/escape/prefab/character/survivor/parts/pl2910/body/
natives/stm/escape/prefab/character/survivor/parts/pl2910/body/pl2910_body_00.pfb.17
natives/stm/escape/prefab/character/survivor/parts/pl2910/body/pl2910_body_01.pfb.17
natives/stm/escape/prefab/character/survivor/parts/pl2910/face/
natives/stm/escape/prefab/character/survivor/parts/pl2910/face/pl2910_face_00.pfb.17
natives/stm/escape/prefab/character/survivor/parts/pl2910/face/pl2910_face_01.pfb.17
natives/stm/escape/scene/
natives/stm/escape/scene/ui/
natives/stm/escape/scene/ui/figure/
natives/stm/escape/scene/ui/figure/figurescene_figure_00.scn.20
natives/stm/escape/scene/ui/figure/figurescene_figure_01.scn.20
natives/stm/escape/scene/ui/figure/figurescene_figure_02.scn.20
natives/stm/escape/scene/ui/figure/figurescene_figure_03.scn.20
natives/stm/escape/scene/ui/figure/figurescene_figure_04.scn.20
natives/stm/escape/vfx/
natives/stm/escape/vfx/recordsystem/
natives/stm/escape/vfx/recordsystem/recordtexture/
natives/stm/escape/vfx/recordsystem/recordtexture/pl2000/
natives/stm/escape/vfx/recordsystem/recordtexture/pl2000/pl2000_body_bloodmask_msk4.tex.190820018
natives/stm/prefab/
natives/stm/prefab/character/
natives/stm/prefab/character/survivor/
natives/stm/prefab/character/survivor/parts/
natives/stm/prefab/character/survivor/parts/pl2700/
natives/stm/prefab/character/survivor/parts/pl2700/hair/
natives/stm/prefab/character/survivor/parts/pl2700/hair/pl2700_hair_00.pfb.17
natives/stm/prefab/character/survivor/parts/pl2910/
natives/stm/prefab/character/survivor/parts/pl2910/hair/
natives/stm/prefab/character/survivor/parts/pl2910/hair/pl2910_hair_00.pfb.17
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