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It's been a while that I submitted stuff like this. Well KeyShot it's my first choice for rendering my pictures in it but the internal shading system for (especially)skin looks bad on character models with low end mesh. The internal Translucent material is also  very slow rendering and does not have enough options for specular mapping imho.



Thats why I decided to make my own shader that I can use on every character that I want. It took me quite 5 months to get results like I had with the 4th generation of the shader. I was playing a lot with settings, most of them looked shit or took too long to be completed xD The current version of the shader renders up to 58% faster as the default SSS material that KeyShot comes with. For testing these time difference I made 2 rendering at 4K resolution and the same setting - I used my Skin Shader for one of it and the other one was rendered with the default SSS material. The time difference between these are stunning! I think I'm gonna make a test with physical lighting and the same model soon. ^^



Don't judge me about his eyes, I did not add any material it's just the flat texture mapping.



I'm quite happy with the final results.

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