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Link version 0.8.1a: ZIP

Walkthrough: Link

It's time to climb the Horizon Pole! Version 0.8.1 is here and brings you the second part of the Prologue finale.

As we said, this version focuses on story and action, but rest assured, a reward is waiting for you at the end 😉

It took us quite a while to complete this version. Between the complexity of the illustrations and that of the optimization system, this was the most difficult version to release, but also the one we are most proud of. We have had some of the scenes you're about to see in mind since the beginning of the project, and it is a real pleasure to see them finally come to life.

So, this version focuses mainly on the main storyline, with a few side elements. We advise you to complete the side content of the other episodes before beginning this version, because in addition to the side scenes, you'll need as many Tokens as possible to come out victorious in the challenge that awaits you!

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We've done our best to make this version as stable as possible, but with the time the optimization system has taken us, we have had to make some choices. Some of the (non-blocking) bugs you've reported to us couldn't yet be corrected, but that will come later.

Before we finish and let you discover the episode, a short note on the optimization system:

This system may cause a loading screen (black screen) to appear when moving between locations, depending on your configuration and the speed at which it loads/unloads items.

This system is only in its first version and is not yet optimal. For the time being, it is designed to ensure that the game works on the largest possible number of configurations.

It will evolve with options that will be added in the future to allow players with more powerful configurations to load more elements. Your feedback will be extremely useful in fine-tuning this tool.

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Well, we won't keep you any longer. We'll just end with a huge THANK YOU for your support and patience, without which we couldn't have come this far!

As always, don't hesitate to give us your feedback in comments or on Discord.

Now it's up to you! And welcome back to Sunrise City! 😊

-Sunny & Zack

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Changelog (/!\ Spoilers)

General

  • Added the 2nd part of episode 7, which continues the mission “A race against time”.
  • Major optimization of game performance.
  • (v0.8.1a) Fixed a bug that blocked the player on the main menu on some computers depending on the OS language (eg German).

Personal stories

  • Added several steps in “The Red Bitch”.
  • Added several steps in “The other girl”.
  • Added a bonus Dreamscene for Lana.
  • Changed the text/corrected some steps in various stories.
  • Corrected a bug with the soup in “Sweet Music”.

Backgrounds

  • Added two new 3D backgrounds.
  • New ambience set for the reception of the clinic.
  • Corrected the position of some interactive elements.
  • Corrected lighting effects applied to non-stationary elements in 3D backgrounds.
  • Fixed a bug that prevented moving between backgrounds if Grimm followed the player in replay but the game was saved and exited before he left.

Characters

  • Added 3 new characters.
  • Switched Kana to 3D.
  • Added 25 new 2D poses for Diplomacy, Evelyn, Hooded Man, Nova Minion C, Science Minion A, ABC Formation.
  • Added 313 new 3D poses for Blake, Connor, Kana, Kyle, Lana, Nova Minion B.
  • Reworked the outlines and modeling of all 3D characters, to get back to a rendering closer to 2D.
  • Reworked poses for all 3D characters except Connor.
  • Reworked textures for Nova Minions A and B.
  • Added 3 new outfits for Kyle, Lana and Kana.
  • Optimized character display by reducing the number of elements used to manage character rendering from 16 to 2.
  • Improved the way character outlines are colored by the light of a location.

Dialogues

  • Added 5 cutscenes.
  • Added a warning before entering the Horizon Pole.
  • Changed the way hints are displayed above the dialog window.
  • Added conditions on dialogue lines that were activated without having seen the prerequisite dialogues.
  • Various text corrections (thank you everyone for your feedback).

Battle

  • Reworked battle introductions.
  • Added 2 new enemies.
  • Added one new skill.
  • Added a new effect and its 3 icons.
  • Fixed a bug that prevented the real name of an opponent from being applied once it had been revealed.
  • Corrected texts that were not displayed in the selected language.
  • Changed pop-ups when a blocking effect is active to no longer indicate that you are blocking when the opponent is not using an attack.

Ability tree

  • Corrected the “A Good Beating” bonus, which was not giving the correct number of hit points.
  • Corrected the “Inner Spark” bonus, which did not give the bonus % to critical damage.

Interface

  • Corrected an interface element that could cause a slowdown when opening the character name selection window.
  • Updated gallery with 1 illustration and 1 scene.

Replay

  • Added 5 new events.
  • Fixed a bug that prevented replay from starting in episode 7.
  • Fixed a bug that changed the time of day in the save file in an unwanted way.

Sound

  • Added new sound effects.
  • Added new musics.

Optimization

  • Implemented a system that loads/unloads from memory the elements needed to ensure the game runs smoothly.

Files

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