Chronicles of Acorn alpha v.021 Release! (Patreon)
Content
Hello everyone! Boy, it's been over two years since we last released an update to CoA, a playable one that is. A lot has happened since then. In my life, Sallyhot's.. all our lives really. It had seemed like life went on, and CoA was just stuck in limbo forever.. HOWEVER! Christmas 2019, I get a random message from a very amazing friend of mine including new sprites for CoA that had been worked on for a couple years now! Seeing this lit a fire under me and inspired me to get up and get to work! What you're seeing now is a lot of work I put into the game from over 2 years of on and off development. There are so many changes under the hood, but most of you might not remember them or have been here for the original version!
Still, I'll list a few for ya'll in case anyone cares as to what's new with this release.
New Features
- Implemented vastly improved battler for Princess Sally.
- Increased battler animation frames from 3 to 6+(Bunnie's is still 3).
- New widescreen resolution
- Visual updates to Central Great Forest, meant to look better overall.
- Nude scenes with Princess Sally removed. While not necessarily a feature, this change reflects my desire to change the game from an h game to a fan game. I want this game to be something for every Sonic fan out there. However, we WILL be doing NSFW art for CoA outside of the game, plenty of it. Potentially comics, but definitely pinups and scenes we don't want to show in the game.
Bug fixes
- Most if not all tree graphical glitches fixed.
- Various small glitches fixed.
Known Issues: Overworld sprites for Underground King/Snakes change when clicked on.
Balance Changes
- Sally's scaling has changed significantly. She does less damage overall, but does increased damage through her combo obtained at level 15 if executed in the correct order.
- All characters: Defense and Attack lowered, while adjusting damage values of enemies. Makes for a more balanced combat we feel.
- Burn status effect now ends after several turns. Was infinite before. We want players to continue to use effective strategies to combat enemies, especially bosses that would require multiple burns till defeat. One consistent burn felt too easy and would drain the boss too quickly.
Many other tweaks, changes, fixes and polish :)
Link: https://mega.nz/#F!pYsVyA4Y
The Key will be sent in a PM :) So check your PMs! If you're new to the patreon and want the key, please send us a message!
By downloading you agree to a public information embargo in which you agree not to share any information, screenshots, videos, files, the game itself, or any information supplied by myself or this patreon to any person or persons by means of hosting sites, youtube, or any other method of illegally sharing without our explicit permission. Word of mouth is fine by us, but please do not share this with anyone without asking!!!
If you have any questions, concerns, or want to leave impressions and thoughts about the build, comment here or PM me! :)
I really do want feedback so please don't hold back and let me know what you think! It's still an early build but all thoughts help out a lot! Seeya soon and enjoy the latest update to CoA. We'll be releasing more info and news on episode 3 this month as I continue to work hard on it. I will post a poll soon asking if you guys would enjoy if I posted one big update with the entire new episode when it's ready, or smaller patches whenever I finish more new content for episode 3. Anyway, Happy New Year!