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Version 3 - Changelog

  • New scene with in two variants, featuring 3 characters having fun. Something like this was asked for a lot as it should make a more realistic test, as many VaM scenes have more than one character. As usual the variant is identical except for one thing, in this case "Advanced Colliders" and "Soft Body Physics" are turned off for all 3 characters. On my old machine (i7-4770K) that would have given a noticeable performance boost, while on my new machine (Ryzen 5800X) its almost identical. Very interesting result.
  • As the sky outside was accidentally showing the indoor GI from SkyMagic, I fixed that with some nice foggy night skyline of HongKong. Also a general light tweaks and I disabled the window slats so you can actually enjoy it.
  • A lot more props everywhere!
  • "Official" benchmark does not set the "Physics Update Cap" to 20, making sure low-end systems do not appear faster as they actually. Before the lower bound for FPS measure was 20fps, everything below was just shown as "20". Also physics frames were skipped, so not the full amount of calculations was done. Now the limit is 3 FPS. Note that the maximum value for "Physics Update Cap" that is natively supported by VaM is 3, so you can't apply this setting by hand.
  • Updated result screen UI to have more space for the additional results.
  • There is now also a note on the result screen that it is "expected" to subscribe to my Patreon when using this tool. Also added a paragraph to the resource page. As my monthly revenue went down by roughly 30% since working on this project, I'm trying to make clear that I'm not gonna let myself be exploited by people. Up to this point approximately 130-150 hours of work went into this project over a period of 3.5 months. The "problem" here is that this benchmark has to be free as it is only useful if there is a lot of data. Still, I expect something back from the community. (If you can read this here on Patreon, you are obviously already a subscriber and you are appreciated and absolved of all guilt!)
  • Fixed error when clearing RenderTarget
  • Fixed error when unloading UI assetbundle
  • Various other fixes.
  • Updated credits.

Known issues

  • Note that results from earlier versions are not comparable with version 3! There have been changes to lighting, more props and so on.

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CaseEP

Odd that ppl would jump ship now - iirc, it was always understood that we subscribers would have little advantage over non-subscribers except for earlier access. Fwiw, I'm very grateful for your work.

MacGruber_Laboratory

Yeah, its a bit frustrating to not know what derives people. Did I not explain it well, did people simply not see it with all the other content posted, or do people simply do not care....or do they assume because its free it wasn't a lot of work? But I thank you for your long-term support! Its appreciated.