Home Artists Posts Import Register

Content

Howdy everyone!

Just a quick update to say that I've now updated the game with the long-promised gallery to view all the unlocked animations! Some animations work better than other but on the whole I'm very happy with it, and it was well worth the week's straight work it required.

For now though, it's less than an hour until Christmas Day for me, so the festivities commence! I'll be off on break for the next week, and return to streaming on the 3rd of January, when we'll continue drawing ever closer to the end of the game. But for now, I wish you all a wonderful holiday period, and a fantastic New Year!

See you soon!

Comments

TurlessFX

Thank you for your efforts in sharing the promised land (the gallery) with us. I hope you have the best of the Christmas holidays and a happy new year!

Ryan Smith

Happy holidays! Thanks for your hard work this year.

Nick Davis

Happy holidays

David Heinz

Is the Update alredy playable?

Locorotor

Thank you for the updates. You have a very Merry Christmas!!!

Silken

Best gift EVEEER

NanasBananas

Oh man, can't tell you how excited I am to finally play the finished game, and to getting squashed by Roxxie! I've been coming to check for updates pretty much daily at this point... This game really hits a niche that I love and that I don't think any other game that I know of hits, and it hits it so well. I still remember how excited I was when I played the first Texas in Trouble demo, though playing through the game now I'm impressed with how much the quality has gone up with each level... Have a merry Christmas! For me though, I think the true holiday will be the day the finished game is released!

Doktor

Thank you for the Christmas update~.

Tafio

For all reading this Merry Christmas and press ctrl for all of your ammo. Very good to know if you reset your data

SomethingSomething Ryona

Ngl. Game has a really W E IR D range of difficulty that just kinda comes off as BS at times with how the hitboxes feel.

SquashedFlat

Sorry about that. That's most likely due to me learning to program WHILE making the game.