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There's never a bad time for some squish!

Some work updates - As I type this, the next week or so is a bit unknown.  My team is finishing up the current phase of our contract, but it's not completely clear yet when the next phase will start, or what it will entail.  Initially it sounded like we would be starting immediately, but the client decided to shift some of those assets to a different team.

If I do end up having a light week, odds are I'll be spending it working on new or in-progress Maya tools.  One of my more recent ideas ended up making Maya extremely unstable, so now I need to find other ways to make the rigs easier to use.  The good news is whenever this contract ends, I'll be able to apply those tools, methods, and lessons to my own rigs!

In the meantime, where it's nearly the end of the month and the plague hasn't magically disappeared, I'm going to hit my campaign's pause button again. Stay safe!

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Sean Jenkins

We likey the squish. Shows good cellular robustness and health.