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Good news - I may have time to work on  more pinups in the next week or so!   The bad news is it's for a reason that I was hoping would be a few months away...

Last week, I expected that I'd be starting on the next phase of my contract either by the end of the week, or the start of this one.  The client was happy with our work, and they gave us the go-ahead to proceed...  but their parent company's legal department is taking their sweet time with the paperwork to make it official.  Until the full contract is signed, my team is in a holding pattern again.

I can't afford to spend another week or three not animating.  I already feel like I'm getting rusty again.  With that in mind, I'm giving myself an assignment for the rest of the week - get Daisy or mini-Rose ready so I can animate her/them next week.

First up, I need to rig Daisy's brows.  They're the last major feature before her face rig is ready for animation, or at least ready for testing.  ALL of the her rig will be put to the test next week, actually.  Since I haven't animated it yet, I don't know how or if it might break.

Whether I animate Daisy or Rose depends on how far I get in the next couple of days.  If rigging and weighting the brows goes smoothly, then I may also have time to integrate Daisy's breasts.  Either way, if the model is ready by the end of the week, the next question is what I'll animate.  At least to start out with, I may keep it similar to what I've done for this game - short actions, but light-hearted & fun

Comments

Anonymous

Awe man! That sucks! I think it's a good idea to take advantage of the lul and get some art in. I've been much busier than I expected, and it's holding up my colab. Good luck with everything going on, and can't wait to see more of your work.

Nobilis Reed

Keep it similar to...?

jklind

weird, the last part got cut off... Basically I should keep them somewhat similar to the work I've been doing, to stay in the same mindset