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Teaser art by Haps


Hey guys!


Sorry about the last-second update on the Khemia build. Just wanted to let you guys in on what's been going on the past few weeks and where we're headed. First of all, thanks so much for the well-wishes, it meant a lot to read through them. Long story short, it looks like the medical issue I had is sorted and the news was good! It's a huge weight off my chest and has allowed me to focus on writing Khemia the past several days.


This brings me to when Build 2 will release. I was targeting to release it tonight as a bit of a surprise along with the update above (and it just would have been nice to hit a deadline after so long). So yeah, good news is that there WILL be a build this month, it will just be slightly delayed to about 24 hours from now. Mainly, I want to spend a bit more of that time making sure I have all the assets in order (got some amazing new music from Moe and art from Haps and Stranj) and this time it's squarely on me for being less communicative this month, at least less than usual. However, I want to start hitting deadlines squarely from now on. I admit that it's felt like my enthusiasm for the projects has been lacking the past year, but after these past few weeks, I'd say a fair bit of it has returned and I plan to put it to good use.


Also, I do still want to post something tonight, so if you're in the upper tier, expect a teaser post about an upcoming project in the next hour or so, one that I'm also very much looking forward to writing!


tldr: Medical issues are sorted, and there will indeed be a build this month with a slight delay - currently shooting for an early Sunday morning release (US time).


Thanks for all the support guys.


-Howly

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