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Hey all!

Just wanted to show an update on what's been worked on since last update! Animation has been touched up and is almost finalized. Just need to simulate the pants on the human and we should be good for rendering!

(Gif playback is a bit off for me so it might appear a little sped up compared to the final animation)

Spork also has a nice lil shirt too :)

In the meantime I've also started work on the next project. For this one I'm going to try and use the non raytracing engine that I have. This does mean that technically it will have "worse quality", but I'll try to make up for it with my boundless (very much bound) 3d knowledge!  If the quality is acceptable, I may use it in the future for other projects. However at the moment its only being used for this singular one since I want to produce an effect that's quite intensive to do with the standard raytracing renderer; Think glass and water ;)

So if you want, feel free to tell me what you think! I also will attach a video doing a flythrough of what I've worked on in the project because its running realtime! 

That's all for now! 


Comments

Anonymous

How does raytracing affect rendering speeds? It's very memory-intensive from what I've heard

ChitterCG

To put it into perspective, the new Spork rimming animation takes about 3 mins per frame. All up, for all angles, the render will take about 20 hours. The next project that is using a different renderer takes 0.89 seconds per frame... Just to clarify too, raytracing is a bit of simplified way of explaining it. If you want to look into it more, you can google about "path tracing"