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Hello guys!

I'm learning more advanced animation system, than I used. But the system is not a final solution for me. My UE game is not about shooting people, so I need to to rethink everything as I did in the previous iteration. No one is making systems or tutorials for belly fetish type games :) So for now I'm learning 27,5 hours of how to make anim system. In parallel I started in use built in new system for animations retargeting and it does not work for Daz3D skeletons as it should, so I changed my tactics to making my own animations or use Da3D animations, it more reliable for me and tunable. Next version release for the game should be with renewed animations, that should be totally new, as the skeleton is new (for UE any difference in the import is new)) and it is not compatible with any UE skeleton. We will see when I will finish it and I will tell what's net. As always.

Why am I doing it, the game already had animations before? Because I did not like them and it was a temporary solution, because I needed to test how the game works with fetish features.

So please, write me what problems you have, I will try to do it better)

And I remind you, that as game is with Lumen light (UE feature), it is required to have directX 12 installed and latest drivers for GPU installed also. And very plausible that you may need a GPU with ray tracing support (mines are all with it, so I can't test will it work without).

Oh. And this guy on the screenshot is best teacher for me, he explains everything)

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