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added otter foe

added damage and death system for player

adjusted background brightness.

hp temporarily reduced to 1. to test death animation.

https://star-dragon.itch.io/tower-of-yiff?secret=VW9sSOWzANxcNe6Lg1t5fd0TY

when you die, what you die to will have a special scene(yet to be added. but framework is done.)

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Comments

ZR

This is cute and hilarious, especially once I realized what "recharge" was. When I first started with Firefox I couldn't stop moving right but I can't duplicate the issue. I went to Chrome and then Edge to test it out after that and when I came back to Firefox it worked fine, so I'm not sure what caused it. There seems to be a bug with the "ammo" decay that lets you go negative or something, giving you infinite ammo unless you 'recharge' again. I could duplicate it by 'recharging,' letting the bar start to decay, and then spamming attack. When that happens the ammo counter goes to -1 over and over but immediately back to 0, but still lets you fire.

StarDragon

I've replicated the bug. and fixed the issue. Shots fired when empty due to the game only looking for exactly 0 ammo, rather than stopping for everything less than 0. Will be present in next patreon update