Progress Report | Update Planned This Month (Patreon)
Content
Hey everyone!
Today I wanted to share some updates about the game play side of improvements that I am adding to the new update, Beta 0.11!
== Release Window ==
The plan is to release this new ZR2 update around late December. With the holidays around that time, it often makes planning a little more challenging so I'm going to hold off on announcing specific dates for a little while longer. But do know, late December is what I'm shooting for.
As usual, I'll update you all as the month continues on with more accurate release timing!
== Quality of Life Updates / Feedback ==
ZR2's game play is quite tricky. My goal is to make the game just challenging enough that it feels rewarding but there's a fine line where the game feels tedious instead. So with Beta 0.11, I'll be taking a look at some QoL stuff and re-balancing some mechanics.
The primary goal here will be to make resource gathering feel more rewarding rather than tedious and I have a few ideas already that I plan to implement to help with this.
I've asked for general feedback on game play mechanics that players would like to see changed or tweaked on Discord but I also want to encourage leaving suggestions in the comments for this post as well!
For example, are you struggling significantly with a particular resource? Are building requirements too intense? Is Easy mode not easy enough? Let me know!
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That's everything for this update. Aside from the actual Beta 0.11 update later this month, it might be a little quiet so don't be alarmed. I've just already teased the new scenes and there's not too much else to talk about (aside from release date news ;P)
Thank you all so much for playing Zombie's Retreat 2! I'll see you soon with more news!