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Greetings adventurers:

This week, we head back to the beginning of the Red Hand of Doom adventure to properly showcase the marauder attack encounter. This is usually in the woods, but we like our desert, summer, fall, winter, and fey options.

I had a lot of fun with these variations and tried improving the lighting on these maps. I think it really helps them pop!

Scene Flavor:

The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You’ve passed a dozen spots much like this one already today, but this one feels wrong. Then you glimpse the glint of mail through the brush by the side of the road. Fierce warriors—tall, hairy humanoids with wide mouths and flat faces—are lying in wait!

Tiers:

  • Free - Gridded Desert Variation (attached below)


  • Map Seeker - Gridded and non gridded desert variation


  • Map Mercenary - Gridded and non gridded desert, summer, fall, winter, and fay variations


  • Map Adventurer - All of the above with the Dungeondraft and dd2vtt files

Happy Adventuring!

Up next:

Heading into Act 2 of the campaign and starting off with Mercenary Gold.

Files

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