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Traveling further into the Witchwood, our adventurers stumble upon Jorr the woodsman's cabin. His three hunting dogs quickly alert Jorr of the stranger's presence. Solitude hasn't made Jorr the easiest to get along with, but he does know the Witchwood better than anyone.

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The Red Hand of Doom, 3.5e campaign

All assets used are from Crosshead.

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