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Hello everyone! It's been another busy week and I'm happy to report that I've made more positive changes to Celia's route, and it's finally shaping into something I can be proud of.

Last week I mentioned that I wanted to add two new endings- those endings are now added and have placeholder art! I also edited and added placeholder art to several other endings.

Here's what the ending list looks like now [ lit up endings are ones that I've finished editing/adding placeholders to ]

There's a few left and, I know, forgive me, but I've thought of another ending that I need to add. Right now there's this very dark freaky ending that you get if you do something very finicky at the beginning. I don't like that- so I'd like to add a simpler ending for the finicky beginning thing and move the freaky ending to be gotten when the player runs out of sanity [ which there is no penalty for right now ]. I think that would make a lot more sense.

Honestly, I'm pretty sure I can edit the remaining endings and get the new ending in by the end of next week. Then I'll be finished editing Celia!

Oh, I also added a little polish element this week as well. I set up some code for putting a picture of the inventory item when you get a menu option specifically because you have that item in your inventory- here's an example!

It's just a fun little visual confirmation showing the player that they get a special option because they gathered a certain item. I'll need to do a quick glance over Mason's path and retrofit that in but that's like minutes of work. No big deal.

Anyway! I'll keep it short and sweet this week! Thank you guys so much for your support!!! It means so much to me, and it's been feeling great to be on a real forward swing with productivity. I'm very excited to finish editingggg ;0;

I'll also make a credits post very soon so stay tuned if you're interested in that!

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