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Hello guys!!!

It's coming to the end of another Hunt Month! I wanted to take some time to thank you guys today for all the support and love you've been giving me!!!

I apologize again for the mostly quiet month, I've been hammering away at writing and coding for Celia's path and I admit- I didn't get as far as I wanted to get. I was really hoping that I could finish Celia's path in a single month, but it's shaping up to be more complicated than I originally envisioned.

[ here's a pic of Celia's map! ]

When I first started planning Celia's path, it was really quite straightforward- like an old BTD path where you mostly sit in one spot and make a few choices throughout.

However, once I got going, I started getting more and more adventurous with my new gameplay system. Celia's path now has a sort of 'stealth' element to it. 

On Mason's path, you're always free to roam around and hit obstacles littered around at different places and times. Celia's path came out completely different. She repeatedly visits you, and for those times it's like the old BTD- you're stuck in an interaction with her. But when she leaves, you have a large area to explore and search in a very limited time. If she returns and finds you out of place, you're in hot water. On top of that- doing things in certain ways will also alert her that you've been sneaking around. You'll have to be careful about what you break, what you take, and doors you leave unlocked.

I've mostly completed the programming for the 'adventure' phase. The inventory items, map areas, searching, locking and unlocking doors is all ready to go. I just have some of the old fashioned encounters that need to be written out still. I'm hoping to manage to squeeze in some of that during my commission month!

Anyway, thank you so much everyone! Here's a little Celia just for fun~


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