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-What's new?

More NPCs with animation, interactions and voiced too! one of which is the smithy that has a functional upgrade system (crafting still pending).

Save rooms!

We changed the arena to fit better the new content, it just has a more intuitive flow for the player in a way that it doesn't let you skip important stuff.

-Focus of build
This build in particular serves as the start for NPC jobs and crafting, as it is right now the smithy is the only one up and running, but now that we have the system and the UI the rest of the NPC jobs should go smoothly!

-Small teaser into build 16
Last 2 NPCs, new polearm weapons, crafting system among other goodies ;)

  For more throughout info on Build's 15 notes, please feel free to check out the patch notes, which you can do here: NOTES 

Also just as a quick note, the public build has been updated to V14.0, which you can get HERE! 

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Comments

BigMac

Art is absolutely fantastic, gameplay not so much.

TGFantasy

Yeah the worst part is I cant rebind the dash, shift is a awful button for it.

Anonymous

this game is laggy for me. maybe you can give video settings to the game??

taboolicious

can you be a bit more specific on the gameplay parts that could use more polishing, that would be very helpful for us in order to improve the game :))

taboolicious

I agree, we went with a standard layout, but don't worry, rebinding is in our list, but not for now, we are currently working on the core mechanics. Tho, if you have a controller we strongly suggest you try it out.

Anonymous

taboolicious i need talk with you u can send me one mesage when u have time?

DoppleDadko

Are you planning a Mac version in the foreseeable future? :O