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Build v8.0
August-17-2018

-Jane
All animation cycles clean and finished
Dash was changed, now its an evasive move
a few particles added

-Enemies
Shadow demon added fully functional
Some enemies where re positioned

 -Stage
Arena:
  Arena portal is now its own room
Hub:
  Background changes and decorations added
  A couple NPCs added with dialogue
A new section is in the making. 

-Misc
Pause Menu fully functional
Dialogue system added and working
Inventory system is now functional
Game over screen added
Weapons are now scatered around the arena, look for them!
Food/healing items are now placed in some areas


 



Files

Almastriga August-2018 build teaser

Build notes Build v8.0 August-17-2018 -Jane All animation cycles clean and finished Dash was changed, now its an evasive move a few particles added -Enemies Shadow demon added fully functional Some enemies where repositioned -Stage Arena: Arena portal is now its own room Hub: Background changes and decorations added A couple NPCs added with dialogue A new section is in the making. -Misc Pause Menu fully functional Dialogue system added and working Inventory system is now functional Game over screen added Weapons are now scatered around the arena, look for them! Food/healing items are now placed un some areas

Comments

Anonymous

Looks pretty impressive! I'm curious, are the "mature" aspects punitive action, a finishing move, or select scenes? Seems like almost every adult game leans towards punitive, so you have to mess up on every enemy in the game to see it all, and that can be frustrating to see it all, when you often have multiple enemies attacking at once, and the "wrong one" triggers the mature scene. I favor the "succubus" style where the mature parts are a tactic versus punishment or cut scenes. I've been following this project and wanted to know for sure before I committed cash. The game looks amazing though, the rpg character style gear page is pure nostalgia for me, as far back as the first Final Fantasy on NES, with a Castlevania art and combat style, but looks less frustrating than Castlevania. Even if it turns out not to be my cup of tea, keep developing, this is too good looking of a game not to see it to the end. Even if the mature parts were punitive, if they weren't in the game at all, I would've shucked out 50$ for the SNES family version game cartridge of this as a kid.

taboolicious

ok so, mature content mech, to keep it short: first of all, no, we are NOT gonna reward you with it by losing, that its just silly to do, how it works is your character has a status, "luck" with enough "luck" an enemy can fall in love, if it does, it will be taken to a farm, where you can trigger the mature scenes when ever you want. This will also yield materials. Its a bit more complicated than that of course, but that's the short explanation. Other types of mature content (with NPCs) are triggered by completing quest, the more quests you do for a specific NPC the more favor/attraction this NPC will have with you, max it out and you can activate a scene with said character. This is how mechanics are planned, we want to keep the gameplay separate from the mature content, you can play the whole game without any mature scene and you will be able to finish it with no problem, but if you decide to do it, it is still beneficial for the player. How ever, this is how its planned, but as the game is right now, this mechanics are not implemented yet, we have placed the "interactive" enemies in certain rooms, if you find them, the scene will trigger. Once we implement the planned mechanics, we will remove these enemies and let the gameplay work as it should.

Anonymous

Ok, that is probably one of the most innovative, and interesting ways I've heard to implement mature content without slowing action game play down, making the scenes frustrating from overexposure, or just adding cut scenes/galleries at the menu screen with progress. I'm sold. Would love to see an Android port, but even still, I'm gonna support ths sort of stuff because it's creative, it looks actually fun to play, and lastly but not the least, titties and prominent round glutes.