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As you can see here we are not making many progress on the level design at the moment since here is All the rooms same as our former demo.

BUT what we are working on is the feature that is not so visible based on some systems that is already there.


Here is a brief show case about the shop feature. Now players can buy/sell items and get hints at the shop!Sorry for only JP version only, texts in other languages are all in "aaaa" "bbbb" form. LOL Also thanks to Saka san this character is voiced already! XD 


There are different shop keepers in the future and this is the default one. Just let's introduce him later on.

Secret rooms are not visible unless you enter it. And these rooms are most of the time sealed by some destructables---just like classic metroidvania games.

Map works a little bit different now, too. It was updated by the position of the player before. Now it is updated around the camera, so that you won't accidentally uncover the map you actually didn't reach before.


The system part is almost finished! (Though there are a shiton of tweaks and debugs here and there. ) As the structure of the game is finished, we will contact the boss-designer-tier supporters for more of their boss information(some of them are already decided).

We will enter mass production phase very soon, probably at the end of this year. And I may stop updating comics and pinups. After that we will focus on updating devlopment progress, new demos and maybe sometimes some nauty doodles.

Thanks for your all-along support!

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Comments

Boombit

hey, just finished the demo Aside from the obvious nice CG *wink* the combat system is actually very smooth! though, at the begining it is very difficult to start off because the spawn rate of the enemies is so abnormally high and the controls were a bit confusing. maybe just because I'm not those arcade gamers but after defeating Floody and got those new gears, it's sooooooo satisfying to kill the enemies and just keep beating Floody down with my new gloves. IT'S SO OP!!!! 4 HITS IN 2 BUTTOM SMASH!! and the range is so nice too very rewarding experience! I honestly hope I can tranfer this save data to the next demo. I mean I know the route now, but still I worked pretty hard for it..

Boombit

oh btw! will there be any CG for the mini boss enemy @v@?? I really love muscled guy wearing helmets.

ParadisoGuardian

Yeah the difficulty curve is a bit problematic in the DEMO haha. Those weapons were a show case on how strong you can get in the mid-late game of the final product. And nope you can't keep the save file!XD About the Granite Knight, I will consider his CG as unlockable if ppl are requesting it a lot.