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 I welcome you! I present to you my next modification. This is a set of equipment that includes elements of light armor.

 To create it, you will need the skill of forging iron armor. All items can be improved and enchanted.


                                                          requirements:

  • Caliente's Beautiful Bodies Enhancer -CBBE-
  • CBBE 3BA (3BBB)     and its requirements
  • XP32 Maximum Skeleton Special Extended – XPMSSE
  • HDT-SMP (Skinned Mesh Physics)
  • BodySlide and Outfit Studio
  • RaceMenu

Generate armor parts in Bodyslide before use.

An additional set of textures is also included.

I added zap sliders for the leg guards element, allowing fur to be removed. The contents of the attached archive simply copy to the root folder with the mod (this is not necessary, just in case you want this element to be without fur :)).

--- This mod may not be posted on other sites without my permission :) ---

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Russian Bear will be glad to hear your comments and suggestions!

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Comments

Sin'atra

I couldn't wait to try this one out, thank you so much for creating a warm and cozy barbarian armor. As I can't upload any pictures here, I put some on Nexus. Seeing it in my game, now I only wish it had an optional hood as well, but I like it already. :)

DmitriytheRussianBear

Thank you for your kind words! I will definitely look at your screenshots on Nexus mods. In fact, I plan to add a hood (or cape) to this mod in the next update. So, in a while there will be a hood as well :)

Anonymous

Hey RB, I'm getting a weird physics glitch causing the left side of the belt to clip down beneath the floor. Any idea what could be causing this?

DmitriytheRussianBear

Hmm, I know that garment stretching can be caused if the root bone is not attached to the skeleton. But in this case it is excluded, as I always take this option into account when creating custom bones. Tell me, do you use current versions of XPMSSE and HDT-SMP (Skinned Mesh Physics)? One more thing: tell me, this bug was detected immediately after installing the mod (the first time you put on the belt), or after some time? I just checked the xml file for errors and found no problems. When I used to install different mods with SMP physics, a similar problem was solved by reinstalling the XPMSSE and HDT-SMP (Skinned Mesh Physics).