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Build Notes are here

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I'm uploading a version to mega right now that has been taking like 5 or 6 hours on a good day recently.  If the upload works I'll add a link to this post. Update:  the mega upload died on me last night and I don't have another 7 hours right now to try it again.  But if this is a deal breaker just send me a message and I'll try to find an alternative to make it right!

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Razzy

The build looks great so far! I do have a couple feedback items, though: 1. I feel that the spawn rate for NPCs (imps, minotaurs, frogs, etc) is really, really low. It takes several minutes to find an enemy to try combat or sex. 2. I think it would be better if "skip to sex scenes" had all of the options so that players wouldn't need to lose to view the other scenes?

slaen

1. Cool, I can up the spawn rates and add more of them in the next build. 2. I'm a little bit torn on this one and keep going back and forth on how to handle it. Right this moment my thinking is that I'm going to slowly phase out the play sex animations menu and just do the narrative scenes - like the imp feeding the player the potion after defeat. Then I think it'll make more sense where like this is clearly the player was defeated to see this but this other scene the player clearly defeated the NPC. But then I think it would be easy enough to keep an option someplace so the player can always click out of the narrative scene and just open up the animations menu. I dunno or maybe have that as like an unlock or a placeable item at the player's house. Like the player has a minotaur wandering around that when they interact with it it'll open up the scene menu. Sorry, too much coffee today but hopefully that gives you an idea of where things are. But let me know if you have any thoughts or feedback on this!