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Just a quick update this week.  I'm trying to clean up the last animation pieces, the environment work, and any major bugs that pop up during my play tests.  

With the save system currently anything in the over world or outside of buildings that the player drops from their inventory will not be saved.  I have a plan for a system that I'm going to try implementing after this build is done.  I'm thinking that the area surrounding player's housing will be sort of a safe area where anything that's built or dropped there will be grabbed and saved.  But anything outside of that radius will disappear.  Hopefully that strikes a decent balance between performance and dev time vs. coolness of the feature.  

But yeah, I'd like to give a better time estimate on the build but it all depends on how many bugs I run into, how difficult they are to fix, and how much time the day job sucks up.  Hopefully soon!

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