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The outfit is starting to come together.  I still want to do another detail pass on this to add more stitching and patches to really sell that it's worn and falling apart.  

I've also been chipping away at the frog dungeon.  The throne room has been blocked out and I'm working on some of the lighting and also the layout of the lower rooms.  

The Law in Feign (Possibly slight spoilers)

After thinking about the morality system I started trying to figure out what the general system of law in Feign would be?  How do people react to the actions of the player?  How does the law interact with morality?

So the general outline right now...

Common Law
This is going to be the majority of locations.  Towns where if the player is seen stealing, breaking and entering, or attacking people or livestock, then the locals will raise the alarm and attack the player.  Either chasing them out of town or locking them in the stocks for the night.  

The King's Law
This I'm still sorting out but I think it's going to be more about paying taxes and political corruption.  The Sheriff of Nottingham in Robin Hood stories is probably a decent example.  Things like registrations, licenses, taxes and the absurdity that comes with those things.  The King's men will also still enforce common law but they'll look the other way for a bribe.  

Inquisition Law
This is the next step as far as the corruption of power.  Inquisition law is used by the Inquisition as a justification to do whatever they want.  It boils down to that if someone is in the Inquisition then they are right and everyone else is wrong but they'll frame it as "the law".  What this looks like in gameplay terms is that the Inquisition will bully anyone and everyone.  Even within their own ranks the higher members will bully the lower members and then those lower members will take out their frustrations on regular townsfolk.  

No Law
These will be chaotic places, like the slums of the Capital, where there isn't any law.  Where it's survival of the fittest and everyone is only looking out for themselves.  In these areas most people won't care if the player starts stealing items or performing other crimes unless of course they're stealing from someone that is standing right there watching them.  That person is then very likely to attack the player.  

Then it's figuring out what the different punishments for the player look like.  Being locked in the public stocks has been brought up a few times, paying fines, tossed in the local dungeon, and I'm thinking the Inquisition will have a sort of "rehabilitation" program that they'll force criminals into.  But if you've got any ideas or feedback for any of this stuff I'd love to hear it!

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Comments

Anonymous

It might be a bit complicated, but often an Inquisition has a religious belief system attached to it. Greedfall did the Inquisition really well with its whole "We're warm and friendly but if you're against our beliefs that warmth turns into fire and pitchforks."

Anonymous

I'm not sure if what era you're basing Feign on, but often in medieval years, one king really struggled to maintain a large territory, which is why they often had barons, counts, viscount etc that kept the peace in each province. These local rulers would vary in their approach to the people living in their lands.