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There's a faint glimmer of light at the end of the tunnel finally.  I've been working pretty much only on the dialogue trees, event scripting, and quest bugs this week.

The Reeve's quest line only needs 2 more triggers placed and tested and then he should be done.  Meanwhile the dialogues for everyone else are at least roughed in if not fully written.  A good portion of them already have the quest hooks set up.  Now it's mostly a matter of creating the actual quest objects and plugging everything together.  

What does this actually mean?  The next build should be out relatively soon.  It'll finally have the quest system up and running.  

Comments

Anonymous

Keep doing your thing man!

Forest

i hope, the last testbuild have a load ribbon... :(

slaen

Like a progress bar sort of thing? Is it getting stuck on the black screen with the swirling/loading animation? Sometimes the map doesn't fully load which then doesn't load the trigger to spawn the player. It's a whole thing. I'll be reworking this entire system once I start switching things over to UE5 soon. Before then though - the hacky way of forcing it to load is in the escape menu there's a "spawn" button that should force load the player. Hope that helps! Or if I've misinterpreted things let me know. Thanks!