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Almost there for the incubus' sculpt.  I still have a detail pass I want to do and figuring out if he needs something for detail on his wrists.  The hair is just a rough volume block in still and I'll do by hand once I get to the lowpoly stage.

Other than this guy I've been working on bug fixes.  Mostly weapon equipping stuff.  The player should un-ready old weapons while changing weapons in their inventory now.  They should also un-ready weapons when starting dialogues to avoid striking an NPC in the middle of a conversation.  

Oh and the 2 handed great axe animations are in game and I've been hooking up the sound and damage cues.  There's one backhand animation that I might rework or cut entirely.  So far I have the 3rd person idle, equipping, and melee swing cycle ready to go.  Now to get the 1st person animations and then the base functionality will be ready for 2 handed axes.  

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Comments

Anonymous

Maybe sleeve tattoos would suit the wrists? I agree with Artem that the sculpt looks quite young and doesn't really look like a bad guy

Anonymous

Don’t be shy- give him a bulge ;D

slaen

Yeah, I was thinking sleeve tattoos too but I keep having to remind myself that this is like the lowest level of incubus that the player is going to encounter and if I add tattoos on a demon I want them to glow... which then makes him look a lot higher level. And yeah think of this guy as a lesser incubus. There will definitely be larger more demonic demon guys coming along in the future. I'm trying to get all the low level content into the game still.

slaen

Lol, I didn't realize I toned down his bulge when I added the laces in the front there. I'll "re-bulge" him a bit when I get the chance.