1.14.5 Build Notes (Patreon)
Content
This is a rough one! I've been trying to fix a couple really annoying bugs for days and I haven't fixed them yet. But I wanted to finally get a build into everyone's hands.
Expect more bugs than usual.
Here's the link to the post (or it's the post right before this one too) : https://www.patreon.com/posts/59651399
But check out the goblin scene in the tutorial. It's only the direct dialogue route and scripts. But let me know what you think!
There's also a couple glowing blue spell scrolls at the end of the tutorial cave on top of a crate. To equip them pick them up, open the inventory, switch to the spells tab, then click to highlight the spell - in game hold down 'C' and let go to cast. It's rough but the basic functionality is there.
Oh and there's a rough attribute assignment in character creation and in game there's a new skilltree in the tab menu. Nothing changes anything in game yet this is just the basic logic for assigning and storing character skills and attributes.
Patch Notes 1.14.5
- Stuff that is in and partially working but hasn't been tested or polished at all.
- Spells - fireball, healing
- Anatomy transformation potions - get rid of that pesky penis/vagina or change it if you want
- Footstep sounds by terrain type
- Goblin tutorial scenes
- Super rough Succubus tutorial scene
- Environment polish - mostly around the cave exit from the tutorial
- Pink fog at night + night goblins
- Traveling merchant
- Initial Redtree faction quests
- Watch towers on the road out of Redtree
- Barn Interior space
- Redtree Reeve's house interior library
- Tavern owner
- Idle animation markers for some NPCs
- Goblin sounds (I'll slowly populate more sounds from this sound pack)
- Basic Attributes and Skill tree logic - no gameplay changes
- Procedural landscape ground textures. This one ties in with the footstep sounds update. I might wait to fully drop these in until I can upgrade to UE5 and the new landscape systems.
- All of the dialogue and scene scripting updates that will allow for more complicated scripting and fx during dialogues moving forward (once I can get all the bugs sorted out)
Alright, I'm going to go get some sleep and then I'll start working on fixing and finishing the rest of the content that I started. Thanks again everyone for being patient! You're all awesome!!!