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"Remain stalwart and true adventurer.  For the temptations of this world are many.  But if your heart remains pure... oh wait, what?  Already!?!  You haven't even made it out of the tutorial yet!  This is literally the first goblin you encounter in the entire game.  I have a feeling this is going to be a very long adventure at this rate.  *Sigh*.  It's fine.  You'll just respawn back in the first room again.  Maybe next time you'll be able to go more than two steps without burying your face in goblin ass."

Still doing the stuff. Still chipping away at dialogue trees and scripting.  

One major milestone - the skill tree is put together and the logic of assigning and unlocking skills is all working.  It's the usual thing as other games.   The player will gain a skill point when they level.  Then they can spend that point to unlock something on their skill tree.  There are base skills to unlock before being able to unlock more specialized skills.  For instance the player will need a melee proficiency before being able to unlock the 2 handed swords proficiency.   Players without the 2 handed proficiency can still use 2 handed weapons but they won't get the bonuses for them.  At least that's the plan.  The actual gameplay number modifiers aren't in there just yet.  But I'm working on it.


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Comments

Buzzbomber

Relatable content. I'm gonna crack to Goblin ass and nothing on this planet is going to stop me.

BazsiHUN

Hello! I suggest to make the character customization a bit more detailed. The male character looks good, but female body are not soo good, because of the lack of option. Also movement animation could be better, especially the female, because she have the male animation. Thank you!

slaen

Thanks! What sort of customization options for female body types were you looking for? There's a few constraints on adding too many options because of the amount of time it already takes to make each new armor set. But I'm open to ideas! Movement I completely agree and has been mentioned by other people as well. The current plan is to add a choice of animations at character creation that would have a variety of options ranging from very macho to very feminine. That's just a matter of finding the development time to make the animations and set them up in game. Thanks for the feedback! It's really appreciated!