Lot's of bits and pieces this week (Patreon)
Content
I did a polish pass on the Imp's narrative scene. Fixing up the camera angles in first person. Trying to make them look interesting and cinematic but also no clip through meshes or require completely new animations to look right. Also still messing with the fx work as you can see in the video.
I added an option into the character creation menu to adjust the lighting. It's the day/night lighting system from the regular map now so the colors should match better between lighting environments. While I was setting this up I noticed a bunch of bugs with the face shape presets that must have been broken when I updated the rig the last time. I've been working on fixing those up and they should be working correctly again in the next build.
Still chipping away at the tutorial map. The big blockout stuff is done and it's onto the detailing pass now.
And lastly I finally added actual hair to the succubus rather than the rough blockout mesh that she had up until now. I've been using one of Epic's materials for the hair and this was the first time I really spent some time diving into how it works and how best to use it with the geometry and textures. The positive from this is that new hairstyles moving forward will look better. The downside is I need to go back and update the old hairstyles when I get the chance. But it shouldn't take a ton of time and the visual improvement will be worth it.