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The slime girls animations are coming along.  This clip shows off her melee strikes, idle while combat ready, and walk while combat ready.  I have her ranged combat animation ready but I haven't done the visual fx work for the projectile yet or the necessary AI to go with it.  When that is done I'll most likely work on a grapple for her and then updating her scene animations.  

Finally starting to put all the pieces together.  Screenshake, screen flashing, knock back on hit, visual fx during melee attacks, hand keyed jiggles.  I'm trying to keep the flashing and screenshake to a level where it adds to the weight of things but doesn't get distracting.  Let me know if that's how it actually feels to you.  

I'll keep polishing things like the VFX, her hair, and her AI as I can find time.  


Files

slimegirl_03.mp4

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Comments

Artem

Hey, fight back!)

Kinnu

Looking good! Excited to see how her new "scene animations" turn out!

E i G H T

Holy shit this turned out beautiful! Who are you even more?!!?!?!!

Anonymous

Don't forget the minotaurs :)

slaen

I was just tweaking the minotaur animations yesterday. There's a bunch of polish on them I want to do and then finish up their textures and add some more animations. Once the tutorial build is done I'll try to put some time into them.